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Thiago Marinho

dblp:175/9411 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
robot perception
0.212016
VR study of human-multicopter interaction in a residential setting · VR 2016

Methods — techniques the papers use, named apart from their topics

physiological sensing · 0.5laban motion factors · 0.5l1 adaptive control · 0.5
YearPublicationVenuePosition
2019 Socially Aware Path Planning for a Flying Robot in Close Proximity of Humans
abstract
In this article, we present a preliminary motion planning framework for a cyber-physical system consisting of a human and a flying robot in vicinity. The motion planning of the flying robot takes into account the human’s safety perception. We aim to determine a parametric model for the human’s safety perception based on test data. We use virtual reality as a safe testing environment to collect safety perception data reflected on galvanic skin response (GSR) from the test subjects experiencing a flying robot in their vicinity. The GSR signal contains both meaningful information driven by the interaction with the robot and also disturbances from unknown factors. To address the issue, we use two parametric models to approximate the GSR data: (1) a function of the robot’s position and velocity and (2) a random distribution. Intuitively, we need to choose the more likely model given the data. When GSR is statistically independent of the flying robot, then the random distribution should be selected instead of the function of the robot’s position and velocity. We implement the intuitive idea under the framework of hidden Markov model (HMM) estimation. As a result, the proposed HMM-based model improves the likelihood compared to the Gaussian noise model, which does not make a distinction between relevant and irrelevant samples due to unknown factors. We also present a numerical optimal path planning method that considers the safety perception model while ensuring spatial separation from the obstacle despite the time discretization. Optimal paths generated using the proposed model result in a reasonably safe distance from the human. In contrast, the trajectories generated by the standard regression model with the Gaussian noise assumption, without consideration of unknown factors, have undesirable shapes.
Hyung-Jin Yoon, Christopher Widdowson, Thiago Marinho, Ranxiao Frances Wang, Naira Hovakimyan
ACM Trans. Cyber Phys. Syst.3
2016 VR study of human-multicopter interaction in a residential setting
abstract
We have built a virtual-reality simulator to design quadrotor robots that increase the independence of elderly persons living alone. The simulator lets us measure under what conditions a robot makes someone feel intrigued, or alarmed, or unconcerned, extending to nonhumanoids the studies of emotion that have been done for robots with facial expressions. This better model of how the virtual robot is perceived lets us agilely improve its appearance and behavior, containing the combinatorial explosion of parameters to study in costlier real-world experiments. The residence and the robot are rendered with Unity, and viewed with an Oculus Rift. Audio corresponding to flight maneuvers is resynthesized from recordings of an actual quadrotor. Flight dynamics using L1 adaptive control run in MATLAB and Simulink. Through menus operated by a Leap Motion hand tracker, the human subject commands the quadrotor to fly to various rooms (Unity waypoints), along precomputed paths that avoid collisions. The flight path is varied through a mathematical mapping to Laban Motion Factors (e.g., directness, sustainedness, lightness, and boundness) to provoke a range of responses. The subject's emotion is estimated from heart rate, skin conductance, and head tilt from the Rift's IMU (which is a quick metric for discomfort level).
Thiago Marinho, Arun Lakshmanan, Venanzio Cichella, Christopher Widdowson, Hang Cui 0003, Robert Mitchell Jones, Bentic Sebastian, Camille Goudeseune
VR1