EDBT 2026 Demo / reviewers in the wild / expert
Patricia Ganea
dblp:176/0158
· DBLP profile ↗
19ranked-venue papers
0as first author
7since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 18 · 6 since 2021Applied, interdisciplinary, general and emerging computing · 18 · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Backwards counterfactuals and the closest possible world
Ioana Grosu, Dominic Le, Patricia Ganea |
CogSci | 3 |
| 2025 | What Almost Happened? Using Close-Counterfactuals to Prime a Simulation Mindset in Children
Julianna Lu, Patricia Ganea |
CogSci | 2 |
| 2024 | Logical language and the development of reasoning by the disjunctive syllogism
Myrto Grigoroglou, Salima Hackeek, Patricia Ganea |
CogSci | 3 |
| 2022 | How do young children interpret conditionals?
Amina A. Shmanova, Myrto Grigoroglou, Patricia Ganea |
CogSci | 3 |
| 2021 | Acquiring the meaning of conditionals
Myrto Grigoroglou, Patricia Ganea |
CogSci | 2 |
| 2021 | Children's reasoning about hypothetical interventions to complex and dynamic causal systems
Angela Nyhout, Hilary Sweatman, Patricia Ganea |
CogSci | 3 |
| 2021 | Designing Narrative-Focused Role-Playing Games for Visualization Literacy in Young ChildrenabstractBuilding on game design and education research, this paper introduces narrative-focused role-playing games as a way to promote visualization literacy in young children. Visualization literacy skills are vital in understanding the world around us and constructing meaningful visualizations, yet, how to better develop these skills at an early age remains largely overlooked and understudied. Only recently has the visualization community started to fill this gap, resulting in preliminary studies and development of educational tools for use in early education. We add to these efforts through the exploration of gamification to support learning, and identify an opportunity to apply role-playing game-based designs by leveraging the presence of narratives in data-related problems involving visualizations. We study the effects of including narrative elements on learning through a technology probe, grounded in a set of design considerations stemming from visualization, game design and education science. We create two versions of a game - one with narrative elements and one without - and evaluate our instances on 33 child participants between 11- to 13-years old using a between-subjects study design. Despite participants requiring double the amount of time to complete their game due to additional narrative elements, the inclusion of such elements were found to improve engagement without sacrificing learning; our results indicate no significant differences in development of graph-reading skills, but significant differences in engagement and overall enjoyment of the game. We report observations and qualitative feedback collected, and note areas for improvement and room for future work. Elaine Huynh, Angela Nyhout, Patricia Ganea, Fanny Chevalier |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2020 | Children's expectations of reciprocity in referential communication
Myrto Grigoroglou, Patricia Ganea |
CogSci | 2 |
| 2020 | Children's use of linguistic and non-linguistic negation in reasoning by the disjunctive syllogism
Myrto Grigoroglou, Patricia Ganea |
CogSci | 2 |
| 2020 | Science & engineering goals: Learning about the control-of-variable strategy from picture books
Vaunam Venkadasalam, Lynn G. Nguyen, Nicole Larsen, Angela Nyhout, Patricia Ganea |
CogSci | 5 |
| 2019 | Language facilitates 2.5-year-olds' reasoning by the disjunctive syllogism
Myrto Grigoroglou, Sharon Chan, Patricia Ganea |
CogSci | 3 |
| 2019 | Without Conceptual Information Children Miss the Boat: Examining the Role of Explanations and Anomalous Evidence in Scientific Belief Revision
Nicole Larsen, Vaunam Venkadasalam, Patricia Ganea |
CogSci | 3 |
| 2019 | Thinking counterfactually supports children's ability to conduct a controlled test of a hypothesis
Angela Nyhout, Alana Iannuzziello, Caren M. Walker, Patricia Ganea |
CogSci | 4 |
| 2019 | The Importance of Explanations in Guided Science Activities
Vaunam Venkadasalam, Nicole Larsen, Patricia Ganea |
CogSci | 3 |
| 2017 | Children's semantic and world knowledge overrides fictional information during anticipatory linguistic processing
Ruth Lee, Craig G. Chambers, Falk Huettig, Patricia Ganea |
CogSci | 4 |
| 2015 | 16-month-olds use language to generate expectations about the visual world
Allison Fitch, Patricia Ganea, Zsuzsa Kaldy |
CogSci | 2 |
| 2014 | The Role of Comparison in Social Cognition
Christian Hoyos, Dedre Gentner, Theodore Bach, Andrew N. Meltzoff, Stella Christie, Valerie San Juan, Patricia Ganea, William S. Horton |
CogSci | 7 |
| 2012 | Children's Causal Learning from Fiction: Assessing the Proximity Between Real and Fictional Worlds
Caren M. Walker, Patricia Ganea, Alison Gopnik |
CogSci | 2 |
| 2011 | Early Exposure to Pictures Facilitates Development of Referential Understanding
Caren M. Walker, Lisa Walker, Patricia Ganea |
CogSci | 3 |