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Matthias Blau

dblp:176/1122 · DBLP profile ↗
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3ranked-venue papers
0as first author
2since 2021 · last 2025
0000-0003-1721-960XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Audio and music processing · 61% Virtual and augmented reality · 39%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 44% Haptics and multimodal interaction · 44% Usability and user experience research · 13%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing
spatial audio
1.122025
Impact of Visual Virtual Scene and Localization Task on Auditory Distance Perception in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2025
Regularization Approaches for Synthesizing HRTF Directivity Patterns · IEEE ACM Trans. Audio Speech Lang. Process. 2016
Virtual and augmented reality
auditory distance perception
0.912025
Impact of Visual Virtual Scene and Localization Task on Auditory Distance Perception in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2025
Haptics and multimodal interaction
multimodal perception
0.912025
Impact of Visual Virtual Scene and Localization Task on Auditory Distance Perception in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2025
Immersive interaction
virtual reality
0.912025
Impact of Visual Virtual Scene and Localization Task on Auditory Distance Perception in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2025
Audio and music processing
acoustic signal processing
0.212016
Regularization Approaches for Synthesizing HRTF Directivity Patterns · IEEE ACM Trans. Audio Speech Lang. Process. 2016

Methods — techniques the papers use, named apart from their topics

user study · 1.7head-mounted display · 1.7white noise gain constraint · 0.2regularization · 0.2least squares · 0.2
YearPublicationVenuePosition
2025 Impact of Visual Virtual Scene and Localization Task on Auditory Distance Perception in Virtual Reality
abstract
Investigating auditory perception and cognition in realistic, controlled environments is made possible by virtual reality (VR). However, when visual information is presented, sound localization results from multimodal integration. Additionally, using head-mounted displays leads to a distortion of visual egocentric distances. With two different paradigms, we investigated the extent to which different visual scenes influence auditory distance perception, and secondary presence and realism. To be more precise, different room models were displayed via HMD while participants had to localize sounds emanating from real loudspeakers. In the first paradigm, we manipulated whether a room was congruent or incongruent to the physical room. In a second paradigm, we manipulated room visibility - displaying either an audiovisual congruent room or a scene containing almost no spatial information- and localization task. Participants indicated distances either by placing a virtual loudspeaker, walking, or verbal report. While audiovisual room incongruence had a detrimental effect on distance perception, no main effect of room visibility was found but an interaction with the task. Overestimation of distances was higher using the placement task in the non-spatial scene. The results suggest an effect of visual scene on auditory perception in VR implying a need for consideration e.g. in virtual acoustics research.
Sarah Roßkopf, Andreas Mühlberger, Felix Stärz, Steven van de Par, Matthias Blau, Leon O. H. Kroczek
IEEE Trans. Vis. Comput. Graph.5
2022 Optimization of a Fixed Virtual Sensing Feedback ANC Controller For In-Ear Headphones with Multiple Loudspeakers
abstract
In this paper we consider an in-ear headphone equipped with an inner microphone and multiple loudspeakers and we propose an optimization procedure with a convex objective function to derive a fixed multi-loudspeaker ANC controller aiming at minimizing the sound pressure at the ear drum. Based on the virtual microphone arrangement (VMA) technique and measured acoustic paths between the loudspeakers and the ear drum, the FIR filters of the ANC controller are jointly optimized to minimize the power spectral density at the ear drum, subject to design and stability constraints. For an in-ear headphone with two loudspeakers, the proposed multi-loudspeaker VMA controller is compared to two single-loudspeaker VMA controllers. Simulation results with diffuse noise show that the multi-loudspeaker VMA controller effectively improves the attenuation by up to about 10 dB for frequencies below 300 Hz when compared to both single-loudspeaker VMA controllers.
Piero Rivera Benois, Reinhild Roden, Matthias Blau, Simon Doclo
ICASSP3
2016 Regularization Approaches for Synthesizing HRTF Directivity Patterns
abstract
As an alternative to traditional artificial heads, it is possible to synthesize individual head-related transfer functions (HRTFs) using a so-called virtual artificial head (VAH), consisting of a microphone array with an appropriate topology and filter coefficients optimized using a narrowband least squares cost function. The resulting spatial directivity pattern of such a VAH is known to be sensitive to small deviations of the assumed microphone characteristics, e.g., gain, phase and/or the positions of the microphones. In many beamformer design procedures, this sensitivity is reduced by imposing a white noise gain (WNG) constraint on the filter coefficients for a single desired look direction. In this paper, this constraint is shown to be inappropriate for regularizing the HRTF synthesis with multiple desired directions and three alternative different regularization approaches are proposed and evaluated. In the first approach, the measured deviations of the microphone characteristics are taken into account in the filter design. In the second approach, the filter coefficients are regularized using the mean WNG for all directions. The third approach additionally takes into account several frequency bins into both the optimization and the regularization. The different proposed regularization approaches are compared using analytic and measured transfer functions, including random deviations. Experimental results show that the approach using multiple frequency bands mimicking the spectral resolution of the human auditory system yields the best robustness among the considered regularization approaches.
Eugen Rasumow, Martin Hansen, Steven van de Par, Dirk Puschel, Volker Mellert, Simon Doclo, Matthias Blau
IEEE ACM Trans. Audio Speech Lang. Process.7