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Fengyu Gao

dblp:176/1151 · DBLP profile ↗
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5ranked-venue papers
3as first author
4since 2021 · last 2025
0009-0001-5656-2921ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Computer networks · 2 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Language models and text generation · 28% Reinforcement learning · 24% Trustworthy machine learning · 24%
Computer networks
2 papers
Transport protocols and congestion control · 52% Internet architecture and protocols · 21% Content delivery and video streaming · 21%
Network and information security
1 paper
Privacy and data protection · 100%

Topics — the 17 heaviest of 19, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation
in-context learning
0.912025
Data-adaptive Differentially Private Prompt Synthesis for In-Context Learning · ICLR 2025
Natural language and speech › Language models and text generation › in-context learning
privacy-preserving in-context learning
0.912025
Data-adaptive Differentially Private Prompt Synthesis for In-Context Learning · ICLR 2025
Privacy and data protection
differential privacy
0.912025
Data-adaptive Differentially Private Prompt Synthesis for In-Context Learning · ICLR 2025
Privacy and data protection › differential privacy
synthetic data generation
0.912025
Data-adaptive Differentially Private Prompt Synthesis for In-Context Learning · ICLR 2025
Machine learning › Trustworthy machine learning › privacy
differential privacy
0.812024
Federated Online Prediction from Experts with Differential Privacy: Separations and Regret Speed-ups · NeurIPS 2024
Machine learning › Reinforcement learning › value-based reinforcement learning › q-learning
federated q-learning
0.812024
Federated Q-Learning: Linear Regret Speedup with Low Communication Cost · ICLR 2024
Machine learning › Efficient and distributed learning › federated learning › federated sequential learning
federated reinforcement learning
0.812024
Federated Q-Learning: Linear Regret Speedup with Low Communication Cost · ICLR 2024
Machine learning › Learning theory
online learning
0.812024
Federated Online Prediction from Experts with Differential Privacy: Separations and Regret Speed-ups · NeurIPS 2024
Machine learning › Trustworthy machine learning
privacy
0.812024
Federated Online Prediction from Experts with Differential Privacy: Separations and Regret Speed-ups · NeurIPS 2024
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning
0.812024
Federated Q-Learning: Linear Regret Speedup with Low Communication Cost · ICLR 2024
Transport protocols and congestion control › multipath transport
multipath QUIC
0.712023
CellFusion: Multipath Vehicle-to-Cloud Video Streaming with Network Coding in the Wild · SIGCOMM 2023
Transport protocols and congestion control
multipath transport
0.712023
CellFusion: Multipath Vehicle-to-Cloud Video Streaming with Network Coding in the Wild · SIGCOMM 2023
Internet architecture and protocols
network coding
0.712023
CellFusion: Multipath Vehicle-to-Cloud Video Streaming with Network Coding in the Wild · SIGCOMM 2023
Content delivery and video streaming
real-time video streaming
0.712023
CellFusion: Multipath Vehicle-to-Cloud Video Streaming with Network Coding in the Wild · SIGCOMM 2023
Transport protocols and congestion control
active queue management
0.212016
Efficient, Real-World Token Bucket Configuration for Residential Gateways · IEEE/ACM Trans. Netw. 2016
Distributed computing theory › distributed learning
federated learning
0.212024
Federated Q-Learning: Linear Regret Speedup with Low Communication Cost · ICLR 2024
Transport protocols and congestion control
bufferbloat
0.112016
Efficient, Real-World Token Bucket Configuration for Residential Gateways · IEEE/ACM Trans. Netw. 2016

Methods — techniques the papers use, named apart from their topics

precision-focused iterative radius reduction · 1.7clustering-based noise adaptation · 1.7event-triggered synchronization · 1.5concentration inequalities · 1.5stochastic variance reduction · 0.8lower bound analysis · 0.8differential privacy · 0.8network coding · 0.7multipath QUIC · 0.7ns-2 simulation · 0.2
YearPublicationVenuePosition
2025 Data-adaptive Differentially Private Prompt Synthesis for In-Context Learning
abstract
Large Language Models (LLMs) rely on the contextual information embedded in examples/demonstrations to perform in-context learning (ICL). To mitigate the risk of LLMs potentially leaking private information contained in examples in the prompt, we introduce a novel data-adaptive differentially private algorithm called **AdaDPSyn** to generate synthetic examples from the private dataset and then use these synthetic examples to perform ICL. The objective of AdaDPSyn is to adaptively adjust the noise level in the data synthesis mechanism according to the inherent statistical properties of the data, thereby preserving high ICL accuracy while maintaining formal differential privacy guarantees. A key innovation in AdaDPSyn is the *Precision-Focused Iterative Radius Reduction* technique, which dynamically refines the aggregation radius - the scope of data grouping for noise addition - based on patterns observed in data clustering, thereby minimizing the amount of additive noise. We conduct extensive experiments on standard benchmarks and compare AdaDPSyn with DP few-shot generation algorithm (Tang et al., 2023). The experiments demonstrate that AdaDPSyn not only outperforms DP few-shot generation, but also maintains high accuracy levels close to those of non-private baselines, providing an effective solution for ICL with privacy protection.
Fengyu Gao, Ruida Zhou, Tianhao Wang 0001, Cong Shen 0001, Jing Yang 0002
ICLR1
2024 Federated Q-Learning: Linear Regret Speedup with Low Communication Cost
abstract
In this paper, we consider federated reinforcement learning for tabular episodic Markov Decision Processes (MDP) where, under the coordination of a central server, multiple agents collaboratively explore the environment and learn an optimal policy without sharing their raw data. While linear speedup in the number of agents has been achieved for some metrics, such as convergence rate and sample complexity, in similar settings, it is unclear whether it is possible to design a *model-free* algorithm to achieve linear *regret* speedup with low communication cost. We propose two federated Q-Learning algorithms termed as FedQ-Hoeffding and FedQ-Bernstein, respectively, and show that the corresponding total regrets achieve a linear speedup compared with their single-agent counterparts, while the communication cost scales logarithmically in the total number of time steps $T$. Those results rely on an event-triggered synchronization mechanism between the agents and the server, a novel step size selection when the server aggregates the local estimates of the state-action values to form the global estimates, and a set of new concentration inequalities to bound the sum of non-martingale differences. This is the first work showing that linear regret speedup and logarithmic communication cost can be achieved by model-free algorithms in federated reinforcement learning.
Fengyu Gao, Lingzhou Xue, Jing Yang 0002
ICLR2
2024 Federated Online Prediction from Experts with Differential Privacy: Separations and Regret Speed-ups
abstract
We study the problems of differentially private federated online prediction from experts against both *stochastic adversaries* and *oblivious adversaries*. We aim to minimize the average regret on $m$ clients working in parallel over time horizon $T$ with explicit differential privacy (DP) guarantees. With stochastic adversaries, we propose a **Fed-DP-OPE-Stoch** algorithm that achieves $\sqrt{m}$-fold speed-up of the per-client regret compared to the single-player counterparts under both pure DP and approximate DP constraints, while maintaining logarithmic communication costs. With oblivious adversaries, we establish non-trivial lower bounds indicating that *collaboration among clients does not lead to regret speed-up with general oblivious adversaries*. We then consider a special case of the oblivious adversaries setting, where there exists a low-loss expert. We design a new algorithm **Fed-SVT** and show that it achieves an $m$-fold regret speed-up under both pure DP and approximate DP constraints over the single-player counterparts. Our lower bound indicates that Fed-SVT is nearly optimal up to logarithmic factors. Experiments demonstrate the effectiveness of our proposed algorithms. To the best of our knowledge, this is the first work examining the differentially private online prediction from experts in the federated setting.
Fengyu Gao, Ruiquan Huang, Jing Yang 0002
NeurIPS1
2023 CellFusion: Multipath Vehicle-to-Cloud Video Streaming with Network Coding in the Wild
abstract
This paper presents CellFusion, a system designed for high-quality, real-time video streaming from vehicles to the cloud. It leverages an innovative blend of multipath QUIC transport and network coding. Surpassing the limitations of individual cellular carriers, CellFusion uses a unique last-mile overlay that integrates multiple cellular networks into a single, unified cloud connection. This integration is made possible through the use of in-vehicle Customer Premises Equipment (CPEs) and edge-cloud proxy servers.
Yunzhe Ni, Zhilong Zheng, Xianshang Lin, Fengyu Gao, Xuan Zeng 0002, Yirui Liu 0001, Senlang Du, Guang Yang 0006, Yuanchao Su, Dennis Cai, Hongqiang Harry Liu, Chenren Xu, Ennan Zhai
SIGCOMM4
2016 Efficient, Real-World Token Bucket Configuration for Residential Gateways
abstract
Internet service providers should deploy effective active queue management (AQM) strategies to provide high-bandwidth low-latency access links to customers. However, they do not, and customers see high latencies, which are problematic for latency-sensitive applications (e.g., VoIP). As a result, customers have to deploy token buckets, but they are hard to configure. In this paper, we evaluate different token bucket configurations and find that the anecdotal evidence regarding token bucket configuration is not optimal. We analyze different configurations using the ns-2 simulator and find a formula to derive optimal parameters depending on the link bandwidth, which brings about much lower latency and higher throughput.
Fengyu Gao, Hongyan Qian
IEEE/ACM Trans. Netw.1