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Noah Bedard

dblp:176/1451 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Computer graphics and multimedia
1 paper
Computational photography and imaging · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d shape reconstruction
specular surface reconstruction
0.212015
Single-Shot Specular Surface Reconstruction with Gonio-Plenoptic Imaging · ICCV 2015
Computer vision › 3D vision › 3d reconstruction
surface reconstruction
0.212015
Single-Shot Specular Surface Reconstruction with Gonio-Plenoptic Imaging · ICCV 2015
Computational photography and imaging
light field imaging
0.212015
Single-Shot Specular Surface Reconstruction with Gonio-Plenoptic Imaging · ICCV 2015
Computational photography and imaging
photometric stereo
0.112015
Single-Shot Specular Surface Reconstruction with Gonio-Plenoptic Imaging · ICCV 2015

Methods — techniques the papers use, named apart from their topics

gonio-plenoptic imaging · 0.4calibration technique · 0.4BRDF variation · 0.4
YearPublicationVenuePosition
2016 Content-adaptive focus configuration for near-eye multi-focal displays
abstract
Near-eye multi-focal (light field) displays are known to be more advantageous than conventional stereoscopic 3D displays, because they can alleviate the vergence-accommodation conflict. While stereoscopic 3D displays are restricted to projecting images on a single focal plane, near-eye light field displays can form multiple focal planes and volumetrically render 3D data. Most existing near-eye light field displays use simplistic, uniformly spaced focal plane configuration (in dioptric space). In this paper, we present a novel technique that optimizes the focal plane configuration based on characteristics of the content to be rendered. We show that this technique can significantly improve the perceived visual quality of content visualized on such displays.
Wanmin Wu, Patrick Llull, Ivana Tosic, Noah Bedard, Kathrin Berkner, Nikhil Balram
ICME4
2015 Single-Shot Specular Surface Reconstruction with Gonio-Plenoptic Imaging
abstract
We present a gonio-plenoptic imaging system that realizes a single-shot shape measurement for specular surfaces. The system is comprised of a collimated illumination source and a plenoptic camera. Unlike a conventional plenoptic camera, our system captures the BRDF variation of the object surface in a single image in addition to the light field information from the scene, which allows us to recover very fine 3D structures of the surface. The shape of the surface is reconstructed based on the reflectance property of the material rather than the parallax between different views. Since only a single-shot is required to reconstruct the whole surface, our system is able to capture dynamic surface deformation in a video mode. We also describe a novel calibration technique that maps the light field viewing directions from the object space to subpixels on the sensor plane. The proposed system is evaluated using a concave mirror with known curvature, and is compared to a parabolic mirror scanning system as well as a multi-illumination photometric stereo approach based on simulations and experiments.
Lingfei Meng, Liyang Lu, Noah Bedard, Kathrin Berkner
ICCV3