Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data.

Ayan Sinha

dblp:176/1472 · DBLP profile ↗
← Back
9ranked-venue papers
6as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 5 first-authorGraphics, computer vision, multimedia, augmented reality and games · 7 · 5 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
3D vision · 68% Face, body and person analysis · 14% Generative modeling · 8%
Computer graphics and multimedia
3 papers
Geometric modeling and processing · 100%
Databases, data mining, and information retrieval
2 papers
Recommender systems · 56% Information retrieval · 44%

Topics — the 16 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d shape representation
0.722019
Deep Learning 3D Shapes Using Alt-az Anisotropic 2-Sphere Convolution · ICLR (Poster) 2019
SurfNet: Generating 3D Shape Surfaces Using Deep Residual Networks · CVPR 2017
Computer vision › Face, body and person analysis › human pose estimation › articulated pose estimation
hand pose estimation
0.522016
DeepHand: Robust Hand Pose Estimation by Completing a Matrix Imputed with Deep Features · CVPR 2016
A Collaborative Filtering Approach to Real-Time Hand Pose Estimation · ICCV 2015
Computer vision › 3D vision
3d scene reconstruction
0.412020
Atlas: End-to-End 3D Scene Reconstruction from Posed Images · ECCV (7) 2020
Computer vision › 3D vision
depth estimation
0.412020
DELTAS: Depth Estimation by Learning Triangulation and Densification of Sparse Points · ECCV (21) 2020
Geometric modeling and processing
shape analysis
0.412019
Deep Learning 3D Shapes Using Alt-az Anisotropic 2-Sphere Convolution · ICLR (Poster) 2019
Recommender systems
collaborative filtering
0.322016
Deconvolving Feedback Loops in Recommender Systems · NIPS 2016
A Collaborative Filtering Approach to Real-Time Hand Pose Estimation · ICCV 2015
Machine learning › Generative modeling › diffusion model
3d shape generation
0.312017
SurfNet: Generating 3D Shape Surfaces Using Deep Residual Networks · CVPR 2017
Computer vision › 3D vision › geometric deep learning › 3d representation learning
3d shape learning
0.212016
Deep Learning 3D Shape Surfaces Using Geometry Images · ECCV (6) 2016
Computer vision › 3D vision › pose estimation › 3d hand pose estimation
depth-based hand pose estimation
0.212016
DeepHand: Robust Hand Pose Estimation by Completing a Matrix Imputed with Deep Features · CVPR 2016
Machine learning › Learning theory
matrix completion
0.212016
DeepHand: Robust Hand Pose Estimation by Completing a Matrix Imputed with Deep Features · CVPR 2016
Computer vision › 3D vision
pose estimation
0.212016
DeepHand: Robust Hand Pose Estimation by Completing a Matrix Imputed with Deep Features · CVPR 2016
Information retrieval
evaluation
0.212016
Deconvolving Feedback Loops in Recommender Systems · NIPS 2016
Geometric modeling and processing › shape representation › surface representation
geometry images
0.212016
Deep Learning 3D Shape Surfaces Using Geometry Images · ECCV (6) 2016
Geometric modeling and processing
shape representation
0.212016
Deep Learning 3D Shape Surfaces Using Geometry Images · ECCV (6) 2016
Geometric modeling and processing
surface reconstruction
0.112020
Atlas: End-to-End 3D Scene Reconstruction from Posed Images · ECCV (7) 2020
Machine learning › Deep learning architectures and training
convolutional neural network
0.112017
SurfNet: Generating 3D Shape Surfaces Using Deep Residual Networks · CVPR 2017

Methods — techniques the papers use, named apart from their topics

deep learning · 0.9neural implicit reconstruction · 0.9spherical convolution · 0.8anisotropic convolution · 0.8convolutional neural network · 0.5collaborative filtering · 0.4geometry image parameterization · 0.3deep residual network · 0.3rating matrix recovery · 0.2nearest neighbor · 0.2matrix deconvolution · 0.2matrix completion · 0.2nearest neighbor search · 0.2matrix factorization · 0.2local shape descriptors · 0.2
YearPublicationVenuePosition
2020 Atlas: End-to-End 3D Scene Reconstruction from Posed Images
Zak Murez, Tarrence van As, James Bartolozzi, Ayan Sinha, Vijay Badrinarayanan, Andrew Rabinovich
ECCV (7)4
2020 DELTAS: Depth Estimation by Learning Triangulation and Densification of Sparse Points
Ayan Sinha, Zak Murez, James Bartolozzi, Vijay Badrinarayanan, Andrew Rabinovich
ECCV (21)1
2019 Deep Learning 3D Shapes Using Alt-az Anisotropic 2-Sphere Convolution
Min Liu 0018, Fupin Yao, Chiho Choi, Ayan Sinha, Karthik Ramani
ICLR (Poster)4
2017 SurfNet: Generating 3D Shape Surfaces Using Deep Residual Networks
abstract
3D shape models are naturally parameterized using vertices and faces, i.e., composed of polygons forming a surface. However, current 3D learning paradigms for predictive and generative tasks using convolutional neural networks focus on a voxelized representation of the object. Lifting convolution operators from the traditional 2D to 3D results in high computational overhead with little additional benefit as most of the geometry information is contained on the surface boundary. Here we study the problem of directly generating the 3D shape surface of rigid and non-rigid shapes using deep convolutional neural networks. We develop a procedure to create consistent `geometry images' representing the shape surface of a category of 3D objects. We then use this consistent representation for category-specific shape surface generation from a parametric representation or an image by developing novel extensions of deep residual networks for the task of geometry image generation. Our experiments indicate that our network learns a meaningful representation of shape surfaces allowing it to interpolate between shape orientations and poses, invent new shape surfaces and reconstruct 3D shape surfaces from previously unseen images. Our code is available at https://github.com/sinhayan/surfnet.
Ayan Sinha, Asim Unmesh, Qixing Huang, Karthik Ramani
CVPR1
2016 DeepHand: Robust Hand Pose Estimation by Completing a Matrix Imputed with Deep Features
abstract
We propose DeepHand to estimate the 3D pose of a hand using depth data from commercial 3D sensors. We discriminatively train convolutional neural networks to output a low dimensional activation feature given a depth map. This activation feature vector is representative of the global or local joint angle parameters of a hand pose. We efficiently identify 'spatial' nearest neighbors to the activation feature, from a database of features corresponding to synthetic depth maps, and store some 'temporal' neighbors from previous frames. Our matrix completion algorithm uses these 'spatio-temporal' activation features and the corresponding known pose parameter values to estimate the unknown pose parameters of the input feature vector. Our database of activation features supplements large viewpoint coverage and our hierarchical estimation of pose parameters is robust to occlusions. We show that our approach compares favorably to state-of-the-art methods while achieving real time performance (≈ 32 FPS) on a standard computer.
Ayan Sinha, Chiho Choi, Karthik Ramani
CVPR1
2016 Deep Learning 3D Shape Surfaces Using Geometry Images
Ayan Sinha, Jing Bai 0004, Karthik Ramani
ECCV (6)1
2016 Deconvolving Feedback Loops in Recommender Systems
abstract
Collaborative filtering is a popular technique to infer users' preferences on new content based on the collective information of all users preferences. Recommender systems then use this information to make personalized suggestions to users. When users accept these recommendations it creates a feedback loop in the recommender system, and these loops iteratively influence the collaborative filtering algorithm's predictions over time. We investigate whether it is possible to identify items affected by these feedback loops. We state sufficient assumptions to deconvolve the feedback loops while keeping the inverse solution tractable. We furthermore develop a metric to unravel the recommender system's influence on the entire user-item rating matrix. We use this metric on synthetic and real-world datasets to (1) identify the extent to which the recommender system affects the final rating matrix, (2) rank frequently recommended items, and (3) distinguish whether a user's rated item was recommended or an intrinsic preference. Our results indicate that it is possible to recover the ratings matrix of intrinsic user preferences using a single snapshot of the ratings matrix without any temporal information.
Ayan Sinha, David F. Gleich, Karthik Ramani
NIPS1
2015 A Collaborative Filtering Approach to Real-Time Hand Pose Estimation
abstract
Collaborative filtering aims to predict unknown user ratings in a recommender system by collectively assessing known user preferences. In this paper, we first draw analogies between collaborative filtering and the pose estimation problem. Specifically, we recast the hand pose estimation problem as the cold-start problem for a new user with unknown item ratings in a recommender system. Inspired by fast and accurate matrix factorization techniques for collaborative filtering, we develop a real-time algorithm for estimating the hand pose from RGB-D data of a commercial depth camera. First, we efficiently identify nearest neighbors using local shape descriptors in the RGB-D domain from a library of hand poses with known pose parameter values. We then use this information to evaluate the unknown pose parameters using a joint matrix factorization and completion (JMFC) approach. Our quantitative and qualitative results suggest that our approach is robust to variation in hand configurations while achieving real time performance (≈ 29 FPS) on a standard computer.
Chiho Choi, Ayan Sinha, Joon Hee Choi, Sujin Jang, Karthik Ramani
ICCV2
2014 Multi-Scale Kernels Using Random Walks
abstract
Abstract We introduce novel multi‐scale kernels using the random walk framework and derive corresponding embeddings and pairwise distances. The fractional moments of the rate of continuous time random walk (equivalently diffusion rate) are used to discover higher order kernels (or similarities) between pair of points. The formulated kernels are isometry, scale and tessellation invariant, can be made globally or locally shape aware and are insensitive to partial objects and noise based on the moment and influence parameters. In addition, the corresponding kernel distances and embeddings are convergent and efficiently computable. We introduce dual Green's mean signatures based on the kernels and discuss the applicability of the multi‐scale distance and embedding. Collectively, we present a unified view of popular embeddings and distance metrics while recovering intuitive probabilistic interpretations on discrete surface meshes.
Ayan Sinha, Karthik Ramani
Comput. Graph. Forum1