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Dun Yang

dblp:176/2275 · DBLP profile ↗
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4ranked-venue papers
2as first author
3since 2021 · last 2026
0000-0003-3281-524XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 77% Image and video processing · 23%
Artificial intelligence
3 papers
Legged, aerial and field robots · 48% Reinforcement learning · 41% Generative modeling · 11%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › data-driven animation
motion priors
1.012026
SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control · ACM Trans. Graph. 2026
Computer animation and physical simulation › character control
physics-based character control
1.012026
SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control · ACM Trans. Graph. 2026
Machine learning › Reinforcement learning
multi-objective reinforcement learning
0.912025
Physics-Based Motion Imitation with Adversarial Differential Discriminators · SIGGRAPH Asia 2025
Image and video processing › motion analysis
motion tracking
0.912025
Physics-Based Motion Imitation with Adversarial Differential Discriminators · SIGGRAPH Asia 2025
Computer animation and physical simulation › motion synthesis › physics-based motion synthesis
physics-based motion imitation
0.912025
Physics-Based Motion Imitation with Adversarial Differential Discriminators · SIGGRAPH Asia 2025
Robotics › Legged, aerial and field robots
gait generation
0.712023
A General Locomotion Approach for a Novel Multi-legged Spherical Robot · ICRA 2023
Robotics › Legged, aerial and field robots
legged robots
0.712023
A General Locomotion Approach for a Novel Multi-legged Spherical Robot · ICRA 2023
Machine learning › Generative modeling
diffusion model
0.312026
SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control · ACM Trans. Graph. 2026
Machine learning › Reinforcement learning
reward design
0.312025
Physics-Based Motion Imitation with Adversarial Differential Discriminators · SIGGRAPH Asia 2025

Methods — techniques the papers use, named apart from their topics

score distillation sampling · 2.0diffusion model · 2.0multi-objective optimization · 1.7adversarial learning · 1.7dynamic modeling · 0.7contact friction modeling · 0.7
YearPublicationVenuePosition
2026 SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control
abstract
Data-driven motion priors that can guide agents toward producing naturalistic behaviors play a pivotal role in creating life-like virtual characters. Adversarial imitation learning has been a highly effective method for learning motion priors from reference motion data. However, adversarial priors, with few exceptions, need to be retrained for each new controller, thereby limiting their reusability and necessitating the retention of the reference motion data when applied to downstream tasks. In this work, we present Score-Matching Motion Priors (SMP), which leverages pre-trained motion diffusion models and score distillation sampling (SDS) to create reusable task-agnostic motion priors. SMPs can be pre-trained on a motion dataset, independent of any control policy or task. Once trained, SMPs can be kept frozen and reused as general-purpose reward functions to train new policies to produce naturalistic behaviors for downstream tasks. We show that a general motion prior trained on large-scale datasets can be repurposed into a variety of style-specific priors. Furthermore, SMP can compose different styles to synthesize new styles not present in the original dataset. Our method can create reusable and modular motion priors that produce high-quality motions comparable to state-of-the-art adversarial imitation learning methods. In our experiments, we demonstrate the effectiveness of SMP across a diverse suite of control tasks with physically simulated humanoid characters. Video available at youtu.be/jBA2tWk6vzU.
Yuxuan Mu, Yi Shi 0008, Dun Yang, Minami Matsumoto, Kotaro Imamura, Guy Tevet, Chuan Guo 0002, Chang Shu 0001, Pengcheng Xi, Xue Bin Peng
ACM Trans. Graph.4
2025 Physics-Based Motion Imitation with Adversarial Differential Discriminators
abstract
Multi-objective optimization problems, which require the simultaneous optimization of multiple objectives, are prevalent across numerous applications. Existing multi-objective optimization methods often rely on manually-tuned aggregation functions to formulate a joint optimization objective. The performance of such hand-tuned methods is heavily dependent on careful weight selection, a time-consuming and laborious process. These limitations also arise in the setting of reinforcement-learning-based motion tracking methods for physically simulated characters, where intricately crafted reward functions are typically used to achieve high-fidelity results. Such solutions not only require domain expertise and significant manual tuning, but also limit the applicability of the resulting reward function across diverse skills. To bridge this gap, we present a novel adversarial multi-objective optimization technique that is broadly applicable to a range of multi-objective reinforcement-learning tasks, including motion tracking. Our proposed Adversarial Differential Discriminator (ADD) receives a single positive sample, yet is still effective at guiding the optimization process. We demonstrate that our technique can enable characters to closely replicate a variety of acrobatic and agile behaviors, achieving comparable quality to state-of-the-art motion-tracking methods, without relying on manually-designed reward functions.
Sergey Bashkirov, Dun Yang, Yi Shi 0008, Xue Bin Peng
SIGGRAPH Asia3
2023 A General Locomotion Approach for a Novel Multi-legged Spherical Robot
abstract
As a kind of ground mobile robot, deformable robots have many advantages, such as solid terrain adaptability, lightweight, and portability. Among these robots, the radial skeleton robot has better stability and controllability. However, because the friction of foot and ground is hard to be predicted, the accuracy of its gait generation algorithms that have been studied is very low. Furthermore, there is currently no closed-loop control scheme for this kind of robot. We designed a 12-legged radial skeleton robot with high extension ratio legs, proposed a high-precision gait generation algorithm for any multi-legged radial skeleton robot, and first proposed a closed-loop control scheme for this kind of robot. A dynamic model considering contact friction is established. And the robot has the advantages of omnidirectional motion, high-precision trajectory tracking, and motion robustness. By conducting prototype experiments, it is verified that our method achieves the highest accuracy when tracking trajectory and holds robustness in the unknown environment.
Dun Yang
ICRA1
2016 Predicting Replacement of Smartphones with Mobile App Usage
Dun Yang, Zhiang Wu 0001, Jie Cao 0001, Guandong Xu
WISE (1)1