Demo Data from EDBT 2026 / reviewers in the wild / expert
Lauren Milechin
dblp:176/8120
· DBLP profile ↗
4ranked-venue papers
1as first author
3since 2021 · last 2022
0000-0002-0554-3624ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Performance modeling and evaluation · 61% GPUs and heterogeneous computing · 39% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Performance modeling and evaluation › workload characterization
AI workload characterization |
0.6 | 1 | 2022 | AI-Enabling Workloads on Large-Scale GPU-Accelerated System: Characterization, Opportunities, and Implications · HPCA 2022 |
GPUs and heterogeneous computing › GPU computing
GPU-accelerated systems |
0.6 | 1 | 2022 | AI-Enabling Workloads on Large-Scale GPU-Accelerated System: Characterization, Opportunities, and Implications · HPCA 2022 |
Performance modeling and evaluation
workload characterization |
0.6 | 1 | 2022 | AI-Enabling Workloads on Large-Scale GPU-Accelerated System: Characterization, Opportunities, and Implications · HPCA 2022 |
GPUs and heterogeneous computing
GPU computing |
0.2 | 1 | 2022 | AI-Enabling Workloads on Large-Scale GPU-Accelerated System: Characterization, Opportunities, and Implications · HPCA 2022 |
Methods — techniques the papers use, named apart from their topics
user behavior analysis · 0.6job trace analysis · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | AI-Enabling Workloads on Large-Scale GPU-Accelerated System: Characterization, Opportunities, and ImplicationsabstractProduction high-performance computing (HPC) systems are adopting and integrating GPUs into their design to accommodate artificial intelligence (AI), machine learning, and data visualization workloads. To aid with the design and operations of new and existing GPU-based large-scale systems, we provide a detailed characterization of system operations, job characteristics, user behavior, and trends on a contemporary GPU-accelerated production HPC system. Our insights indicate that the pre-mature phases in modern AI workflow take up significant GPU hours while underutilizing GPUs, which opens up the opportunity for a multi-tier system. Finally, we provide various potential recommendations and areas for future investment for system architects, operators, and users. Baolin Li 0001, Rohin Arora, Siddharth Samsi, Tirthak Patel, William Arcand, David Bestor, Chansup Byun, Rohan Basu Roy, Bill Bergeron, John T. Holodnak, Michael Houle 0001, Matthew Hubbell, Michael Jones 0001, Jeremy Kepner, Anna Klein, Peter Michaleas, Joseph McDonald, Lauren Milechin, Julie Mullen, Andrew Prout, Benjamin Price, Albert Reuther, Antonio Rosa, Matthew L. Weiss, Charles Yee, Daniel Edelman, Allan Vanterpool, Anson Cheng, Vijay Gadepally, Devesh Tiwari |
HPCA | 18 |
| 2021 | Teaching HPC Concepts with Serious GamesabstractThis Innovative Practices Work in Progress describes how serious games can be used to help teach High Performance Computing (HPC). Serious games provide pathways for learners to develop intuition while learning new concepts. We define serious games as those that incorporate learning objectives, educational content, and assessment and whose purpose is learning rather than entertaining. Such games are valuable in an educational context because they engage students in active learning and help students develop mental models from their experiences. These student experiences generally lead to deeper questions, allowing instructors the chance to clarify misunderstandings, and reinforce learning. This work describes two games used in informal HPC courses to provide students with tangible hands-on experiences with HPC concepts. Lauren Milechin, Julie Mullen |
FIE | 1 |
| 2021 | Teaching and learning HPC through serious games
Julie Mullen, Lauren Milechin, Dennis Milechin |
J. Parallel Distributed Comput. | 2 |
| 2017 | Bringing physical construction and real-world data collection into a massively open online course (MOOC)abstractThis Work-In-Progress paper details the process and lessons learned when converting a hands-on engineering mini-course to a scalable, self-paced Massively Open Online Course (MOOC). Online courseware has been part of academic and industry training and learning for decades. Learning activities in online courses strive to mimic in-person delivery by including lectures, homework assignments, software exercises and exams. While these instructional activities provide “theory and practice” for many disciplines, engineering courses often require hands-on activities with physical tools, devices and equipment. To accommodate the need for this type of learning, MIT Lincoln Laboratory's “Build A Small Radar” (BSR) course was used to explore teaching and learning strategies that support the inclusion of physical construction and real world data collection in a MOOC. These tasks are encountered across a range of engineering disciplines and the methods illustrated here are easily generalized to the learning experiences in engineering and science disciplines. Julie Mullen, Lauren Milechin, Michael Houle 0001, Patrick Bell, Alan Fenn, Kenneth E. Kolodziej, John Meklenburg, Janet Nguyen, Bradley T. Perry, Albert Reuther |
FIE | 2 |