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Pedram Daee

dblp:176/8146 · DBLP profile ↗
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9ranked-venue papers
3as first author
2since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 2 · 1 first-authorDatabases, data management, data science and information retrieval · 2 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Human-AI interaction · 60% Ubiquitous computing and smart environments · 40%
Databases, data mining, and information retrieval
1 paper
Recommender systems · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 67% Bioinformatics and computational biology · 33%
Artificial intelligence
2 papers
Reinforcement learning · 40% Learning theory · 40% Probabilistic and Bayesian machine learning · 10%

Topics — the 11 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Recommender systems
context-aware recommendation
0.512021
Entity Recommendation for Everyday Digital Tasks · ACM Trans. Comput. Hum. Interact. 2021
Recommender systems › knowledge-aware recommendation
entity recommendation
0.512021
Entity Recommendation for Everyday Digital Tasks · ACM Trans. Comput. Hum. Interact. 2021
Machine learning › Learning theory › computational learning theory
machine teaching
0.412019
Machine Teaching of Active Sequential Learners · NeurIPS 2019
Machine learning › Reinforcement learning
multi-armed bandit
0.412019
Machine Teaching of Active Sequential Learners · NeurIPS 2019
Human-AI interaction
interactive machine learning
0.412019
Machine Teaching of Active Sequential Learners · NeurIPS 2019
Human-AI interaction › interactive machine learning
machine teaching
0.412019
Machine Teaching of Active Sequential Learners · NeurIPS 2019
Bioinformatics and computational biology › statistical genetics
genomic prediction
0.312018
Improving genomics-based predictions for precision medicine through active elicitation of expert knowledge · Bioinform. 2018
Medical and health informatics
precision medicine
0.312018
Improving genomics-based predictions for precision medicine through active elicitation of expert knowledge · Bioinform. 2018
Medical and health informatics › clinical prediction
treatment response prediction
0.312018
Improving genomics-based predictions for precision medicine through active elicitation of expert knowledge · Bioinform. 2018
Machine learning › Probabilistic and Bayesian machine learning › experimental design
bayesian experimental design
0.112018
Improving genomics-based predictions for precision medicine through active elicitation of expert knowledge · Bioinform. 2018
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge acquisition
knowledge elicitation
0.112018
Improving genomics-based predictions for precision medicine through active elicitation of expert knowledge · Bioinform. 2018

Methods — techniques the papers use, named apart from their topics

thematic analysis · 1.0screen frame capture · 1.0planning · 0.8markov decision process · 0.8probabilistic modeling · 0.7bayesian experimental design · 0.7
YearPublicationVenuePosition
2021 EntityBot: Supporting Everyday Digital Tasks with Entity Recommendations
abstract
Everyday digital tasks can highly benefit from systems that recommend the right information to use at the right time. However, existing solutions typically support only specific applications and tasks. In this demo, we showcase EntityBot, a system that captures context across application boundaries and recommends information entities related to the current task. The user’s digital activity is continuously monitored by capturing all content on the computer screen using optical character recognition. This includes all applications and services being used and specific to individuals’ computer usages such as instant messaging, emailing, web browsing, and word processing. A linear model is then applied to detect the user’s task context to retrieve entities such as applications, documents, contact information, and several keywords determining the task. The system has been evaluated with real-world tasks, demonstrating that the recommendation had an impact on the tasks and led to high user satisfaction.
Vuong Thanh Tung, Salvatore Andolina, Giulio Jacucci, Pedram Daee, Khalil Klouche, Mats Sjöberg, Tuukka Ruotsalo, Samuel Kaski
RecSys4
2021 Entity Recommendation for Everyday Digital Tasks
abstract
Recommender systems can support everyday digital tasks by retrieving and recommending useful information contextually. This is becoming increasingly relevant in services and operating systems. Previous research often focuses on specific recommendation tasks with data captured from interactions with an individual application. The quality of recommendations is also often evaluated addressing only computational measures of accuracy, without investigating the usefulness of recommendations in realistic tasks. The aim of this work is to synthesize the research in this area through a novel approach by (1) demonstrating comprehensive digital activity monitoring, (2) introducing entity-based computing and interaction, and (3) investigating the previously overlooked usefulness of entity recommendations and their actual impact on user behavior in real tasks. The methodology exploits context from screen frames recorded every 2 seconds to recommend information entities related to the current task. We embodied this methodology in an interactive system and investigated the relevance and influence of the recommended entities in a study with participants resuming their real-world tasks after a 14-day monitoring phase. Results show that the recommendations allowed participants to find more relevant entities than in a control without the system. In addition, the recommended entities were also used in the actual tasks. In the discussion, we reflect on a research agenda for entity recommendation in context, revisiting comprehensive monitoring to include the physical world, considering entities as actionable recommendations, capturing drifting intent and routines, and considering explainability and transparency of recommendations, ethics, and ownership of data.
Giulio Jacucci, Pedram Daee, Vuong Thanh Tung, Salvatore Andolina, Khalil Klouche, Mats Sjöberg, Tuukka Ruotsalo, Samuel Kaski
ACM Trans. Comput. Hum. Interact.2
2020 Human Strategic Steering Improves Performance of Interactive Optimization
abstract
A central concern in an interactive intelligent system is optimization of its actions, to be maximally helpful to its human user. In recommender systems for instance, the action is to choose what to recommend, and the optimization task is to recommend items the user prefers. The optimization is done based on earlier user's feedback (e.g. "likes" and "dislikes"), and the algorithms assume the feedback to be faithful. That is, when the user clicks "like," they actually prefer the item. We argue that this fundamental assumption can be extensively violated by human users, who are not passive feedback sources. Instead, they are in control, actively steering the system towards their goal. To verify this hypothesis, that humans steer and are able to improve performance by steering, we designed a function optimization task where a human and an optimization algorithm collaborate to find the maximum of a 1-dimensional function. At each iteration, the optimization algorithm queries the user for the value of a hidden function f at a point x, and the user, who sees the hidden function, provides an answer about f(x). Our study on 21 participants shows that users who understand how the optimization works, strategically provide biased answers (answers not equal to f(x)), which results in the algorithm finding the optimum significantly faster. Our work highlights that next-generation intelligent systems will need user models capable of helping users who steer systems to pursue their goals.
Fabio Colella, Pedram Daee, Jussi P. P. Jokinen, Antti Oulasvirta, Samuel Kaski
UMAP2
2019 Machine Teaching of Active Sequential Learners
abstract
Machine teaching addresses the problem of finding the best training data that can guide a learning algorithm to a target model with minimal effort. In conventional settings, a teacher provides data that are consistent with the true data distribution. However, for sequential learners which actively choose their queries, such as multi-armed bandits and active learners, the teacher can only provide responses to the learner’s queries, not design the full data. In this setting, consistent teachers can be sub-optimal for finite horizons. We formulate this sequential teaching problem, which current techniques in machine teaching do not address, as a Markov decision process, with the dynamics nesting a model of the learner and the actions being the teacher's responses. Furthermore, we address the complementary problem of learning from a teacher that plans: to recognise the teaching intent of the responses, the learner is endowed with a model of the teacher. We test the formulation with multi-armed bandit learners in simulated experiments and a user study. The results show that learning is improved by (i) planning teaching and (ii) the learner having a model of the teacher. The approach gives tools to taking into account strategic (planning) behaviour of users of interactive intelligent systems, such as recommendation engines, by considering them as boundedly optimal teachers.
Tomi Peltola, Mustafa Mert Çelikok, Pedram Daee, Samuel Kaski
NeurIPS3
2019 Integrating neurophysiologic relevance feedback in intent modeling for information retrieval
abstract
The use of implicit relevance feedback from neurophysiology could deliver effortless information retrieval. However, both computing neurophysiologic responses and retrieving documents are characterized by uncertainty because of noisy signals and incomplete or inconsistent representations of the data. We present the first-of-its-kind, fully integrated information retrieval system that makes use of online implicit relevance feedback generated from brain activity as measured through electroencephalography (EEG), and eye movements. The findings of the evaluation experiment (N = 16) show that we are able to compute online neurophysiology-based relevance feedback with performance significantly better than chance in complex data domains and realistic search tasks. We contribute by demonstrating how to integrate in interactive intent modeling this inherently noisy implicit relevance feedback combined with scarce explicit feedback. Although experimental measures of task performance did not allow us to demonstrate how the classification outcomes translated into search task performance, the experiment proved that our approach is able to generate relevance feedback from brain signals and eye movements in a realistic scenario, thus providing promising implications for future work in neuroadaptive information retrieval (IR).
Giulio Jacucci, Oswald Barral, Pedram Daee, Markus Wenzel 0002, Baris Serim, Tuukka Ruotsalo, Patrik Pluchino, Jonathan Freeman, Luciano Gamberini, Samuel Kaski, Benjamin Blankertz
J. Assoc. Inf. Sci. Technol.3
2018 User Modelling for Avoiding Overfitting in Interactive Knowledge Elicitation for Prediction
abstract
In human-in-the-loop machine learning, the user provides information beyond that in the training data. Many algorithms and user interfaces have been designed to optimize and facilitate this human--machine interaction; however, fewer studies have addressed the potential defects the designs can cause. Effective interaction often requires exposing the user to the training data or its statistics. The design of the system is then critical, as this can lead to double use of data and overfitting, if the user reinforces noisy patterns in the data. We propose a user modelling methodology, by assuming simple rational behaviour, to correct the problem. We show, in a user study with 48 participants, that the method improves predictive performance in a sparse linear regression sentiment analysis task, where graded user knowledge on feature relevance is elicited. We believe that the key idea of inferring user knowledge with probabilistic user models has general applicability in guarding against overfitting and improving interactive machine learning.
Pedram Daee, Tomi Peltola, Aki Vehtari, Samuel Kaski
IUI1
2018 Improving genomics-based predictions for precision medicine through active elicitation of expert knowledge
abstract
Motivation: Precision medicine requires the ability to predict the efficacies of different treatments for a given individual using high-dimensional genomic measurements. However, identifying predictive features remains a challenge when the sample size is small. Incorporating expert knowledge offers a promising approach to improve predictions, but collecting such knowledge is laborious if the number of candidate features is very large. Results: We introduce a probabilistic framework to incorporate expert feedback about the impact of genomic measurements on the outcome of interest and present a novel approach to collect the feedback efficiently, based on Bayesian experimental design. The new approach outperformed other recent alternatives in two medical applications: prediction of metabolic traits and prediction of sensitivity of cancer cells to different drugs, both using genomic features as predictors. Furthermore, the intelligent approach to collect feedback reduced the workload of the expert to approximately 11%, compared to a baseline approach. Availability and implementation: Source code implementing the introduced computational methods is freely available at https://github.com/AaltoPML/knowledge-elicitation-for-precision-medicine. Supplementary information: Supplementary data are available at Bioinformatics online.
Iiris Sundin, Tomi Peltola, Luana Micallef, Homayun Afrabandpey, Marta Soare, Muntasir Mamun Majumder, Pedram Daee, Chen He 0003, Baris Serim, Aki S. Havulinna, Caroline Heckman, Giulio Jacucci, Pekka Marttinen, Samuel Kaski
Bioinform.7
2017 Knowledge elicitation via sequential probabilistic inference for high-dimensional prediction
abstract
Prediction in a small-sized sample with a large number of covariates, the “small n , large p ” problem, is challenging. This setting is encountered in multiple applications, such as in precision medicine, where obtaining additional data can be extremely costly or even impossible, and extensive research effort has recently been dedicated to finding principled solutions for accurate prediction. However, a valuable source of additional information, domain experts, has not yet been efficiently exploited. We formulate knowledge elicitation generally as a probabilistic inference process, where expert knowledge is sequentially queried to improve predictions. In the specific case of sparse linear regression, where we assume the expert has knowledge about the relevance of the covariates, or of values of the regression coefficients, we propose an algorithm and computational approximation for fast and efficient interaction, which sequentially identifies the most informative features on which to query expert knowledge. Evaluations of the proposed method in experiments with simulated and real users show improved prediction accuracy already with a small effort from the expert.
Pedram Daee, Tomi Peltola, Marta Soare, Samuel Kaski
Mach. Learn.1
2016 Interactive Intent Modeling from Multiple Feedback Domains
abstract
In exploratory search, the user starts with an uncertain information need and provides relevance feedback to the system's suggestions to direct the search. The search system learns the user intent based on this feedback and employs it to recommend novel results. However, the amount of user feedback is very limited compared to the size of the information space to be explored. To tackle this problem, we take into account user feedback on both the retrieved items (documents) and their features (keywords). In order to combine feedback from multiple domains, we introduce a coupled multi-armed bandits algorithm, which employs a probabilistic model of the relationship between the domains. Simulation results show that with multi-domain feedback, the search system can find the relevant items in fewer iterations than with only one domain. A preliminary user study indicates improvement in user satisfaction and quality of retrieved information.
Pedram Daee, Joel Pyykkö, Dorota Glowacka, Samuel Kaski
IUI1