Demo Data from EDBT 2026 / reviewers in the wild / expert
Christoph Kralj
dblp:176/8156
· DBLP profile ↗
3ranked-venue papers
1as first author
1since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
User interface design and tools · 77% Design research and methods · 23% | |
| Artificial intelligence
1 paper |
Representation and self-supervised learning · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics
embedding comparison |
0.6 | 1 | 2022 | embComp: Visual Interactive Comparison of Vector Embeddings · IEEE Trans. Vis. Comput. Graph. 2022 |
Visualization and visual analytics
visual analytics |
0.6 | 1 | 2022 | embComp: Visual Interactive Comparison of Vector Embeddings · IEEE Trans. Vis. Comput. Graph. 2022 |
User interface design and tools
visual analytics |
0.3 | 1 | 2017 | TagRefinery: A Visual Tool for Tag Wrangling · CHI 2017 |
Machine learning › Representation and self-supervised learning › word representation
word embedding |
0.2 | 1 | 2022 | embComp: Visual Interactive Comparison of Vector Embeddings · IEEE Trans. Vis. Comput. Graph. 2022 |
Design research and methods
participatory design |
0.1 | 1 | 2017 | TagRefinery: A Visual Tool for Tag Wrangling · CHI 2017 |
Methods — techniques the papers use, named apart from their topics
overview visualization · 1.1local structure metrics · 1.1visual analytics · 0.3participatory design · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | embComp: Visual Interactive Comparison of Vector EmbeddingsabstractThis article introduces embComp, a novel approach for comparing two embeddings that capture the similarity between objects, such as word and document embeddings. We survey scenarios where comparing these embedding spaces is useful. From those scenarios, we derive common tasks, introduce visual analysis methods that support these tasks, and combine them into a comprehensive system. One of embComp's central features are overview visualizations that are based on metrics for measuring differences in the local structure around objects. Summarizing these local metrics over the embeddings provides global overviews of similarities and differences. Detail views allow comparison of the local structure around selected objects and relating this local information to the global views. Integrating and connecting all of these components, embComp supports a range of analysis workflows that help understand similarities and differences between embedding spaces. We assess our approach by applying it in several use cases, including understanding corpora differences via word vector embeddings, and understanding algorithmic differences in generating embeddings. Florian Heimerl, Christoph Kralj, Torsten Möller, Michael Gleicher |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2017 | TagRefinery: A Visual Tool for Tag WranglingabstractWe present TagRefinery, an interactive visual application aiding the cleaning and processing of open tag spaces, such as those in Last.fm or YouTube. Our pre-design analysis showed a need to support a spectrum of user expertise from novice to advanced, which resulted in two distinct interface modes. Summative evaluations of TagRefinery showed that it could effectively guide the novice users through the workflow by giving them brief but helpful explanations on why each step was required, and providing visual and statistical aids to help them in making important decisions. This is while our more expert users greatly appreciated the amount of control and granularity over the workflow that our more advanced interface mode offered. Both the underlying tag cleaning workflow and the interface were designed iteratively in a participatory design process in collaboration with research on a music recommendation interface based on Last.fm tags. Christoph Kralj, Mohsen Kamalzadeh, Torsten Möller |
CHI | 1 |
| 2016 | TagFlip: Active Mobile Music Discovery with Social TagsabstractWe report on the design and evaluation of TagFlip, a novel interface for active music discovery based on social tags of music. The tool, which was built for phone-sized screens, couples high user control on the recommended music with minimal interaction effort. Contrary to conventional recommenders, which only allow the specification of seed attributes and the subsequent like/dislike of songs, we put the users in the centre of the recommendation process. With a library of 100,000 songs, TagFlip describes each played song to the user through its most popular tags on Last.fm and allows the user to easily specify which of the tags should be considered for the next song, or the next stream of songs. In a lab user study where we compared it to Spotify's mobile application, TagFlip came out on top in both subjective user experience (control, transparency, and trust) and our objective measure of number of interactions per liked song. Our users found TagFlip to be an important complementary experience to that of Spotify, enabling more active and directed discovery sessions as opposed to the mostly passive experience that traditional recommenders offer. Mohsen Kamalzadeh, Christoph Kralj, Torsten Möller, Michael Sedlmair |
IUI | 2 |