EDBT 2026 Demo / reviewers in the wild / expert
Katelyn Gao
dblp:177/1835
· DBLP profile ↗
4ranked-venue papers
3as first author
2since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 3 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
1 paper |
Mathematical optimization · 100% | |
| Artificial intelligence
1 paper |
Transfer learning and domain adaptation · 44% Optimization for machine learning · 44% Reinforcement learning · 13% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Mathematical optimization
black-box optimization |
0.6 | 1 | 2022 | Generalizing Gaussian Smoothing for Random Search · ICML 2022 |
Mathematical optimization
gradient estimation |
0.6 | 1 | 2022 | Generalizing Gaussian Smoothing for Random Search · ICML 2022 |
Machine learning › Optimization for machine learning
bilevel optimization |
0.4 | 1 | 2020 | Modeling and Optimization Trade-off in Meta-learning · NeurIPS 2020 |
Machine learning › Transfer learning and domain adaptation
meta-learning |
0.4 | 1 | 2020 | Modeling and Optimization Trade-off in Meta-learning · NeurIPS 2020 |
Machine learning › Reinforcement learning
meta-reinforcement learning |
0.1 | 1 | 2020 | Modeling and Optimization Trade-off in Meta-learning · NeurIPS 2020 |
Methods — techniques the papers use, named apart from their topics
gaussian smoothing · 0.6covariance matrix adaptation · 0.6domain randomization · 0.4bi-level optimization · 0.4MAML · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | HoloScene: Simulation-Ready Interactive 3D Worlds from a Single VideoabstractDigitizing the physical world into accurate simulation‑ready virtual environments offers significant opportunities in a variety of fields such as augmented and virtual reality, gaming, and robotics. However, current 3D reconstruction and scene-understanding methods commonly fall short in one or more critical aspects, such as geometry completeness, object interactivity, physical plausibility, photorealistic rendering, or realistic physical properties for reliable dynamic simulation. To address these limitations, we introduce HoloScene, a novel interactive 3D reconstruction framework that simultaneously achieves these requirements. HoloScene leverages a comprehensive interactive scene-graph representation, encoding object geometry, appearance, and physical properties alongside hierarchical and inter-object relationships. Reconstruction is formulated as an energy-based optimization problem, integrating observational data, physical constraints, and generative priors into a unified, coherent objective. Optimization is efficiently performed via a hybrid approach combining sampling-based exploration with gradient-based refinement. The resulting digital twins exhibit complete and precise geometry, physical stability, and realistic rendering from novel viewpoints. Evaluations conducted on multiple benchmark datasets demonstrate superior performance, while practical use-cases in interactive gaming and real-time digital-twin manipulation illustrate HoloScene's broad applicability and effectiveness. Hongchi Xia, Chih-Hao Lin, Hao-Yu Hsu, Quentin Leboutet, Katelyn Gao, Michael Paulitsch, Benjamin Ummenhofer, Shenlong Wang |
NeurIPS | 5 |
| 2022 | Generalizing Gaussian Smoothing for Random SearchabstractGaussian smoothing (GS) is a derivative-free optimization (DFO) algorithm that estimates the gradient of an objective using perturbations of the current parameters sampled from a standard normal distribution. We generalize it to sampling perturbations from a larger family of distributions. Based on an analysis of DFO for non-convex functions, we propose to choose a distribution for perturbations that minimizes the mean squared error (MSE) of the gradient estimate. We derive three such distributions with provably smaller MSE than Gaussian smoothing. We conduct evaluations of the three sampling distributions on linear regression, reinforcement learning, and DFO benchmarks in order to validate our claims. Our proposal improves on GS with the same computational complexity, and are competitive with and usually outperform Guided ES and Orthogonal ES, two computationally more expensive algorithms that adapt the covariance matrix of normally distributed perturbations. Katelyn Gao, Ozan Sener |
ICML | 1 |
| 2020 | Modeling and Optimization Trade-off in Meta-learningabstractBy searching for shared inductive biases across tasks, meta-learning promises to accelerate learning on novel tasks, but with the cost of solving a complex bilevel optimization problem. We introduce and rigorously define the trade-off between accurate modeling and optimization ease in meta-learning. At one end, classic meta-learning algorithms account for the structure of meta-learning but solve a complex optimization problem, while at the other end domain randomized search (otherwise known as joint training) ignores the structure of meta-learning and solves a single level optimization problem. Taking MAML as the representative meta-learning algorithm, we theoretically characterize the trade-off for general non-convex risk functions as well as linear regression, for which we are able to provide explicit bounds on the errors associated with modeling and optimization. We also empirically study this trade-off for meta-reinforcement learning benchmarks. Katelyn Gao, Ozan Sener |
NeurIPS | 1 |
| 2015 | Online One-Class SVMs with Active-Set Optimization for Data StreamsabstractA great advantage of support vector machines (SVMs) is its capability to learn decision borders, represented by a set of particular data points called margin support vectors. The real-time or nearly real-time online learning and detection from data streams poses stringent time and space constraints for the learner. We consider solving online one-class SVMs with an active-set method for quadratic programming (QP). At each iteration, the problem size is the size of the estimated support vectors so far. Active-set programming has the nice property that the solution of a previous problem can serve as a warm start of the next and computation time can thereby be greatly reduced. In general, finding a good warm-start point is difficult. We propose a method to find a good warm start by exploiting the structure of the SVM optimization problem. Katelyn Gao |
ICMLA | 1 |