Yonghan Lee 0001

dblp:177/2923-1 · DBLP profile ↗
← Back
13ranked-venue papers
0as first author
12since 2021 · last 2026
0000-0002-9041-8640ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 12 · 11 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 7 since 2021Systems, architecture and hardware · 5 · 4 since 2021
YearPublicationVenuePosition
2026 UAV4D: Dynamic Neural Rendering of Human-Centric UAV Imagery Using Gaussian Splatting
abstract
Despite significant advancements in dynamic neural rendering, existing methods fail to address the unique challenges posed by UAV-captured scenarios, particularly those involving monocular camera setups, top-down perspective, and multiple small, moving humans, which are not adequately represented in existing datasets. In this work, we introduce UAV4D, a framework for enabling photorealistic rendering for dynamic real-world scenes captured by UAVs. Specifically, we address the challenge of reconstructing dynamic scenes with multiple moving pedestrians from monocular video data without the need for additional sensors. We use a combination of a 3D foundation model and a human mesh reconstruction model to reconstruct both the scene background and humans. We propose a novel approach to resolve the scene scale ambiguity and place both humans and the scene in world coordinates by identifying human-scene contact points. Additionally, we exploit the SMPL model and background mesh to initialize Gaussian splats, enabling holistic scene rendering. We evaluated our method on three complex UAV-captured datasets: VisDrone, Manipal-UAV, and Okutama-Action, each with distinct characteristics and 10-50 humans. Our results demonstrate the benefits of our approach over existing methods in novel view synthesis, achieving a 1.5 dB PSNR improvement and superior visual sharpness.
Dongki Jung, Christopher Maxey, Sungmin Eum, Yonghan Lee 0001, Dinesh Manocha, Heesung Kwon
AAAI5
2026 MoRe: Monocular Geometry Refinement via Graph Optimization for Cross-View Consistency
abstract
Monocular 3D foundation models offer an extensible solution for perception tasks, making them attractive for broader 3D vision applications. In this paper, we propose MoRe, a training-free Monocular Geometry Refinement method designed to improve cross-view consistency and achieve scale alignment. To induce inter-frame relationships, our method employs feature matching between frames to establish correspondences. Rather than applying simple least squares optimization on these matched points, we formulate a graph-based optimization framework that performs local planar approximation using the estimated 3D points and surface normals estimated by monocular foundation models. This formulation addresses the scale ambiguity inherent in monocular geometric priors while preserving the underlying 3D structure. We further demonstrate that MoRe not only enhances 3D reconstruction but also improves novel view synthesis, particularly in sparse-view rendering scenarios.
Dongki Jung, Yonghan Lee 0001, Sungmin Eum, Heesung Kwon, Dinesh Manocha
WACV3
2025 EDM: Equirectangular Projection-Oriented Dense Kernelized Feature Matching
abstract
We introduce the first learning-based dense matching algorithm, termed Equirectangular Projection-Oriented Dense Kernelized Feature Matching (EDM), specifically designed for omnidirectional images. Equirectangular projection (ERP) images, with their large fields of view, are particularly suited for dense matching techniques that aim to establish comprehensive correspondences across images. However, ERP images are subject to significant distortions, which we address by leveraging the spherical camera model and geodesic flow refinement in the dense matching method. To further mitigate these distortions, we propose spherical positional embeddings based on 3D Cartesian coordinates of the feature grid. Additionally, our method incorporates bidirectional transformations between spherical and Cartesian coordinate systems during refinement, utilizing a unit sphere to improve matching performance. We demonstrate that our proposed method achieves notable performance enhancements, with improvements of +26.72 and +42.62 in AUC@5° on the Matterport3D and Stanford2D3D datasets. Project Page: https://jdk9405.github.io/EDM
Dongki Jung, Yonghan Lee 0001, Somi Jeong, Taejae Lee, Dinesh Manocha, Suyong Yeon
CVPR3
2025 IM360: Large-Scale Indoor Mapping with 360 Cameras
Dongki Jung, Yonghan Lee 0001, Dinesh Manocha
ICCV3
2025 TK-Planes: Tiered K-Planes with High Dimensional Feature Vectors for Dynamic UAV-based Scenes
abstract
In this paper, we present a new approach to improve the neural rendering fidelity of in-the-wild unmanned aerial vehicle (UAV)-based scenes. Our formulation is designed for dynamic scenes, consisting of small moving objects or human actions in particular. We propose an extension of K-Planes Neural Radiance Field (NeRF), wherein our algorithm stores a set of tiered high dimensional feature vectors. The tiered feature vectors are generated to effectively model conceptual information about a scene as well as to be processed by an image decoder that transforms output feature maps into RGB images. Our technique leverages the information among both static and dynamic objects within a scene and is able to capture salient scene attributes of high altitude videos. We evaluate its performance on challenging datasets, including Okutama Action and UG2, and observe considerable improvement in accuracy over state of the art neural rendering methods.
Christopher Maxey, Yonghan Lee 0001, Hyungtae Lee, Dinesh Manocha, Heesung Kwon
IROS3
2025 RPG360: Robust 360 Depth Estimation with Perspective Foundation Models and Graph Optimization
abstract
The increasing use of 360$^\circ$ images across various domains has emphasized the need for robust depth estimation techniques tailored for omnidirectional images. However, obtaining large-scale labeled datasets for 360$^\circ$ depth estimation remains a significant challenge. In this paper, we propose RPG360, a training-free robust 360$^\circ$ monocular depth estimation method that leverages perspective foundation models and graph optimization. Our approach converts 360$^\circ$ images into six- face cubemap representations, where a perspective foundation model is employed to estimate depth and surface normals. To address depth scale inconsistencies across different faces of the cubemap, we introduce a novel depth scale alignment technique using graph-based optimization, which parameterizes the predicted depth and normal maps while incorporating an additional per-face scale parameter. This optimization ensures depth scale consistency across the six-face cubemap while preserving 3D structural integrity. Furthermore, as foundation models exhibit inherent robustness in zero-shot settings, our method achieves superior performance across diverse datasets, including Matterport3D, Stanford2D3D, and 360Loc. We also demonstrate the versatility of our depth estimation approach by validating its benefits in downstream tasks such as feature matching 3.2 ∼ 5.4% and Structure from Motion 0.2 ∼ 9.7% in AUC@5$^\circ$.
Dongki Jung, Yonghan Lee 0001, Dinesh Manocha
NeurIPS3
2024 MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Rendering
Yonghan Lee 0001, Hyungtae Lee, Heesung Kwon, Dinesh Manocha
ACCV (9)2
2022 SelfTune: Metrically Scaled Monocular Depth Estimation through Self-Supervised Learning
abstract
Monocular depth estimation in the wild inherently predicts depth up to an unknown scale. To resolve scale ambiguity issue, we present a learning algorithm that leverages monocular simultaneous localization and mapping (SLAM) with proprioceptive sensors. Such monocular SLAM systems can provide metrically scaled camera poses. Given these metric poses and monocular sequences, we propose a self-supervised learning method for the pre-trained supervised monocular depth networks to enable metrically scaled depth estimation. Our approach is based on a teacher-student formulation which guides our network to predict high-quality depths. We demonstrate that our approach is useful for various applications such as mobile robot navigation and is applicable to diverse environments. Our full system shows improvements over recent self-supervised depth estimation and completion methods on EuRoC, OpenLORIS, and ScanNet datasets.
Dongki Jung, Yonghan Lee 0001, Deokhwa Kim, Dinesh Manocha
ICRA3
2022 A Single Correspondence Is Enough: Robust Global Registration to Avoid Degeneracy in Urban Environments
abstract
Global registration using 3D point clouds is a crucial technology for mobile platforms to achieve localization or manage loop-closing situations. In recent years, numerous researchers have proposed global registration methods to address a large number of outlier correspondences. Unfortunately, the degeneracy problem, which represents the phenomenon in which the number of estimated inliers becomes lower than three, is still potentially inevitable. To tackle the problem, a degeneracy-robust decoupling-based global registration method is proposed, called Quatro. In particular, our method employs quasi-SO(3) estimation by leveraging the Atlanta world assumption in urban environments to avoid degeneracy in rotation estimation. Thus, the minimum degree of freedom (DoF) of our method is reduced from three to one. As verified in indoor and outdoor 3D LiDAR datasets, our proposed method yields robust global registration performance compared with other global registration methods, even for distant point cloud pairs. Furthermore, the experimental results confirm the applicability of our method as a coarse alignment. Our code is available: https://github.com/url-kaist/quatro
Hyungtae Lim, Suyong Yeon, Soohyun Ryu, Yonghan Lee 0001, Youngji Kim, Jaeseong Yun, Euigon Jung, Hyun Myung
ICRA4
2021 Large-Scale Localization Datasets in Crowded Indoor Spaces
abstract
Estimating the precise location of a camera using visual localization enables interesting applications such as augmented reality or robot navigation. This is particularly useful in indoor environments where other localization technologies, such as GNSS, fail. Indoor spaces impose interesting challenges on visual localization algorithms: occlusions due to people, textureless surfaces, large viewpoint changes, low light, repetitive textures, etc. Existing indoor datasets are either comparably small or do only cover a subset of the mentioned challenges. In this paper, we introduce 5 new indoor datasets for visual localization in challenging real-world environments. They were captured in a large shopping mall and a large metro station in Seoul, South Korea, using a dedicated mapping platform consisting of 10 cameras and 2 laser scanners. In order to obtain accurate ground truth camera poses, we developed a robust LiDAR SLAM which provides initial poses that are then refined using a novel structure-from-motion based optimization. We present a benchmark of modern visual localization algorithms on these challenging datasets showing superior performance of structure-based methods using robust image features. The datasets are available at: https://naverlabs.com/datasets
Soohyun Ryu, Suyong Yeon, Yonghan Lee 0001, Deokhwa Kim, Cheolho Han, Yohann Cabon, Philippe Weinzaepfel, Nicolas Guérin, Gabriela Csurka, Martin Humenberger
CVPR4
2021 DnD: Dense Depth Estimation in Crowded Dynamic Indoor Scenes
abstract
We present a novel approach for estimating depth from a monocular camera as it moves through complex and crowded indoor environments, e.g., a department store or a metro station. Our approach predicts absolute scale depth maps over the entire scene consisting of a static background and multiple moving people, by training on dynamic scenes. Since it is difficult to collect dense depth maps from crowded indoor environments, we design our training framework without requiring depths produced from depth sensing devices. Our network leverages RGB images and sparse depth maps generated from traditional 3D reconstruction methods to estimate dense depth maps. We use two constraints to handle depth for non-rigidly moving people without tracking their motion explicitly. We demonstrate that our approach offers consistent improvements over recent depth estimation methods on the NAVERLABS dataset, which includes complex and crowded scenes.
Dongki Jung, Yonghan Lee 0001, Deokhwa Kim, Changick Kim, Dinesh Manocha
ICCV3
2021 SelfDeco: Self-Supervised Monocular Depth Completion in Challenging Indoor Environments
abstract
We present a novel algorithm for self-supervised monocular depth completion. Our approach is based on training a neural network that requires only sparse depth measurements and corresponding monocular video sequences without dense depth labels. Our self-supervised algorithm is designed for challenging indoor environments with textureless regions, glossy and transparent surfaces, moving people, longer and diverse depth ranges and scenes captured by complex ego-motions. Our novel architecture leverages both deep stacks of sparse convolution blocks to extract sparse depth features and pixel-adaptive convolutions to fuse image and depth features. We compare with existing approaches in NYUv2, KITTI and NAVERLABS indoor datasets, and observe 5 - 34 % improvements in root- means-square error (RMSE) reduction.
Dongki Jung, Yonghan Lee 0001, Deokhwa Kim, Dinesh Manocha
ICRA3
2019 Pose and Posture Estimation of Aerial Skeleton Systems for Outdoor Flying
abstract
We present a novel pose and posture estimation framework of aerial skeleton system for outdoor flying. To exploit redundant/independent sensing while rendering the system “modular”, we attach an IMU (inertial measurement unit) sensor and a GNSS (global navigation satellite system) module on each link and perform SE(3)-motion EKF (extended Kalman filtering). We then apply the kinematic constraints of the aerial skeleton system to these EKF estimates of all the links through SCKF (smoothly constrained Kalman filtering), thereby, enforcing the kinematic coherency of the skeleton system and, consequently, significantly enhancing the estimation accuracy and the control performance/stability of the aerial skeleton system. A semi-distributed version of the obtained estimation framework is also presented to address the issue of scalability. The theory is then verified/demonstrated with real outdoor flying experiments and simulation studies of a three-link aerial skeleton system.
Sangyul Park, Yonghan Lee 0001, Jinuk Heo
ICRA2