EDBT 2026 Demo / reviewers in the wild / expert
Ozgur S. Oguz
dblp:177/4848 · also Salih Ozgur Oguz
· DBLP profile ↗
20ranked-venue papers
2as first author
13since 2021 · last 2026
0000-0001-8723-1837ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 16 · 1 first-author · 12 since 2021Systems, architecture and hardware · 10 · 7 since 2021Human-computer interaction and ubiquitous computing · 3 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 3 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Locally adaptive one-class classifier fusion with dynamic ℓp-Norm constraints for robust anomaly detectionabstractThis paper presents a novel approach to one-class classifier fusion using locally adaptive learning with dynamic ℓ p-norm constraints. Our framework dynamically adjusts fusion weights based on local data characteristics, addressing key challenges in ensemble-based anomaly detection. By incorporating an interior-point optimization technique, our method significantly improves computational efficiency over traditional Frank-Wolfe approaches, achieving up to 19× speed gains in complex scenarios. We evaluate the framework on UCI benchmark datasets and robotics-related temporal sequence datasets, demonstrating superior performance across diverse anomaly types. Statistical validation via Skillings-Mack tests confirms significant advantages over existing methods, consistently achieving top rankings in both pure and non-pure learning scenarios. The framework’s ability to adapt to local data patterns while remaining computationally efficient makes it particularly valuable for real-time anomaly detection applications. Sepehr Nourmohammadi, Arda Sarp Yenicesu, Shervin Rahimzadeh Arashloo, Ozgur S. Oguz |
Pattern Recognit. | 4 |
| 2025 | OpAC: An Optimization-Augmented Control Framework for Single and Coordinated Multi-Arm Robotic ManipulationabstractRobotic manipulation demands precise control over both contact forces and motion trajectories. While force control is essential for achieving compliant interaction and high-frequency adaptation, it is limited to operations in close proximity to the manipulated object and often fails to maintain stable orientation during extended motion sequences. Conversely, optimization-based motion planning excels in generating collision-free trajectories over the robot’s configuration space but struggles with dynamic interactions where contact forces play a crucial role. To address these limitations, we propose a multi-modal control framework that combines force control and optimization-augmented motion planning to tackle complex robotic manipulation tasks in a sequential manner, enabling seamless switching between control modes based on task requirements. Our approach decomposes complex tasks into subtasks, each dynamically assigned to one of three control modes: Pure optimization for global motion planning, pure force control for precise interaction, or hybrid control for tasks requiring simultaneous trajectory tracking and force regulation. This framework is particularly advantageous for bimanual and multi-arm manipulation, where synchronous motion and coordination among arms are essential while considering both the manipulated object and environmental constraints. We demonstrate the versatility of our method through a range of long-horizon manipulation tasks, including single-arm, bimanual, and multi-arm applications, highlighting its ability to handle both free-space motion and contact-rich manipulation with robustness and precision. More information is available at https://sites.google.com/view/komo-force/home Melih Özcan, Ozgur S. Oguz |
IROS | 2 |
| 2025 | SeGMan: Sequential and Guided Manipulation Planner for Robust Planning in 2D Constrained EnvironmentsabstractIn this paper, we present SeGMan, a hybrid motion planning framework that integrates sampling-based and optimization-based techniques with a guided forward search to address complex, constrained sequential manipulation challenges, such as pick-and-place puzzles. SeGMan incorporates an adaptive subgoal selection method that adjusts the granularity of subgoals, enhancing overall efficiency. Furthermore, proposed generalizable heuristics guide the forward search in a more targeted manner. Extensive evaluations in mazelike tasks populated with numerous objects and obstacles demonstrate that SeGMan is capable of generating not only consistent and computationally efficient manipulation plans but also outperform state-of-the-art approaches. https://sites.google.com/view/segman-lira/ Cankut Bora Tuncer, Dilruba Sultan Haliloglu, Ozgur S. Oguz |
IROS | 3 |
| 2024 | Contact Energy Based Hindsight Experience PrioritizationabstractMulti-goal robot manipulation tasks with sparse rewards are difficult for reinforcement learning (RL) algorithms due to the inefficiency in collecting successful experiences. Recent algorithms such as Hindsight Experience Replay (HER) expedite learning by taking advantage of failed trajectories and replacing the desired goal with one of the achieved states so that any failed trajectory can be utilized as a contribution to learning. However, HER uniformly chooses failed trajectories, without taking into account which ones might be the most valuable for learning. In this paper, we address this problem and propose a novel approach Contact Energy Based Prioritization (CEBP) to select the samples from the replay buffer based on rich information due to contact, leveraging the touch sensors in the gripper of the robot and object displacement. Our prioritization scheme favors sampling of contact-rich experiences, which are arguably the ones providing the largest amount of information. We evaluate our proposed approach on various sparse reward robotic tasks and compare it with the state-of-the-art methods. We show that our method surpasses or performs on par with those methods on robot manipulation tasks. Finally, we deploy the trained policy from our method to a real Franka robot for a pick-and-place task. We observe that the robot can solve the task successfully. The videos and code are publicly available at: https://erdiphd.github.io/HER_force/. Erdi Sayar, Zhenshan Bing, Carlo D'Eramo, Ozgur S. Oguz, Alois C. Knoll |
ICRA | 4 |
| 2024 | Diffusion-based Curriculum Reinforcement LearningabstractCurriculum Reinforcement Learning (CRL) is an approach to facilitate the learning process of agents by structuring tasks in a sequence of increasing complexity. Despite its potential, many existing CRL methods struggle to efficiently guide agents toward desired outcomes, particularly in the absence of domain knowledge. This paper introduces DiCuRL (Diffusion Curriculum Reinforcement Learning), a novel method that leverages conditional diffusion models to generate curriculum goals. To estimate how close an agent is to achieving its goal, our method uniquely incorporates a $Q$-function and a trainable reward function based on Adversarial Intrinsic Motivation within the diffusion model. Furthermore, it promotes exploration through the inherent noising and denoising mechanism present in the diffusion models and is environment-agnostic. This combination allows for the generation of challenging yet achievable goals, enabling agents to learn effectively without relying on domain knowledge. We demonstrate the effectiveness of DiCuRL in three different maze environments and two robotic manipulation tasks simulated in MuJoCo, where it outperforms or matches nine state-of-the-art CRL algorithms from the literature. Erdi Sayar, Giovanni Iacca, Ozgur S. Oguz, Alois C. Knoll |
NeurIPS | 3 |
| 2023 | Spatial Reasoning via Deep Vision Models for Robotic Sequential ManipulationabstractIn this paper, we propose using deep neural architectures (i.e., vision transformers and ResNet) as heuristics for sequential decision-making in robotic manipulation problems. This formulation enables predicting the subset of objects that are relevant for completing a task. Such problems are often addressed by task and motion planning (TAMP) formulations combining symbolic reasoning and continuous motion planning. In essence, the action-object relationships are resolved for discrete, symbolic decisions that are used to solve manipulation motions (e.g., via nonlinear trajectory optimization). However, solving long-horizon tasks requires consideration of all possible action-object combinations which limits the scalability of TAMP approaches. To overcome this combinatorial complexity, we introduce a visual perception module integrated with a TAMP-solver. Given a task and an initial image of the scene, the learned model outputs the relevancy of objects to accomplish the task. By incorporating the predictions of the model into a TAMP formulation as a heuristic, the size of the search space is significantly reduced. Results show that our framework finds feasible solutions more efficiently when compared to a state-of-the-art TAMP solver. Hongyou Zhou, Ingmar Schubert, Marc Toussaint, Ozgur S. Oguz |
IROS | 4 |
| 2023 | Learning a Low-Dimensional Representation of a Safe Region for Safe Reinforcement Learning on Dynamical SystemsabstractFor the safe application of reinforcement learning algorithms to high-dimensional nonlinear dynamical systems, a simplified system model is used to formulate a safe reinforcement learning (SRL) framework. Based on the simplified system model, a low-dimensional representation of the safe region is identified and used to provide safety estimates for learning algorithms. However, finding a satisfying simplified system model for complex dynamical systems usually requires a considerable amount of effort. To overcome this limitation, we propose a general data-driven approach that is able to efficiently learn a low-dimensional representation of the safe region. By employing an online adaptation method, the low-dimensional representation is updated using the feedback data to obtain more accurate safety estimates. The performance of the proposed approach for identifying the low-dimensional representation of the safe region is illustrated using the example of a quadcopter. The results demonstrate a more reliable and representative low-dimensional representation of the safe region compared with previous works, which extends the applicability of the SRL framework. Zhehua Zhou, Ozgur S. Oguz, Marion Leibold, Martin Buss |
IEEE Trans. Neural Networks Learn. Syst. | 2 |
| 2023 | Long-Horizon Multi-Robot Rearrangement Planning for Construction AssemblyabstractRobotic construction assembly planning aims to find feasible assembly sequences as well as the corresponding robot-paths and can be seen as a special case of task and motion planning (TAMP). As construction assembly can well be parallelized, it is desirable to plan for multiple robots acting concurrently. Solving TAMP instances with many robots and over a long time-horizon is challenging due to coordination constraints, and the difficulty of choosing the right task assignment. We present a planning system which enables parallelization of complex task and motion planning problems by iteratively solving smaller subproblems. Combining optimization methods to jointly solve for manipulation constraints with a sampling-based bi-directional space-time path planner enables us to plan cooperative multi-robot manipulation with unknown arrival-times. Thus, our solver allows for completing subproblems and tasks with differing timescales and synchronizes them effectively. We demonstrate the approach on multiple construction case-studies to show the robustness over long planning horizons and scalability to many objects and agents. Finally, we also demonstrate the execution of the computed plans on two robot arms to showcase the feasibility in the real world. Valentin N. Hartmann, Andreas Orthey, Danny Drieß, Ozgur S. Oguz, Marc Toussaint |
IEEE Trans. Robotics | 4 |
| 2022 | RHH-LGP: Receding Horizon And Heuristics-Based Logic-Geometric Programming For Task And Motion PlanningabstractSequential decision-making and motion planning for robotic manipulation induce combinatorial complexity. For long-horizon tasks, especially when the environment comprises many objects that can be interacted with, planning efficiency becomes even more important. To plan such long-horizon tasks, we present the RHH-LGP algorithm for combined task and motion planning (TAMP). First, we propose a TAMP approach (based on Logic-Geometric Programming) that effectively uses geometry-based heuristics for solving long-horizon manipulation tasks. The efficiency of this planner is then further improved by a receding horizon formulation, resulting in RHH-LGP. We demonstrate the robustness and effectiveness of our approach on a diverse range of long-horizon tasks that require reasoning about interactions with a large number of objects. Using our framework, we can solve tasks that require multiple robots, including a mobile robot and snake-like walking robots, to form novel heterogeneous kinematic structures autonomously. By combining geometry-based heuristics with iterative planning, our approach brings an order-of-magnitude reduction of planning time in all investigated problems. Cornelius V. Braun, Joaquim Ortiz de Haro, Marc Toussaint, Ozgur S. Oguz |
IROS | 4 |
| 2021 | Plan-Based Relaxed Reward Shaping for Goal-Directed Tasks
Ingmar Schubert, Ozgur S. Oguz, Marc Toussaint |
ICLR | 2 |
| 2021 | Learning Efficient Constraint Graph Sampling for Robotic Sequential ManipulationabstractEfficient sampling from constraint manifolds, and thereby generating a diverse set of solutions for feasibility problems, is a fundamental challenge. We consider the case where a problem is factored, that is, the underlying nonlinear program is decomposed into differentiable equality and inequality constraints, each of which depends only on some variables. Such problems are at the core of efficient and robust sequential robot manipulation planning. Naive sequential conditional sampling of individual variables, as well as fully joint sampling of all variables at once (e.g., leveraging optimization methods), can be highly inefficient and non-robust. We propose a novel framework to learn how to break the overall problem into smaller sequential sampling problems. Specifically, we leverage Monte-Carlo Tree Search to learn assignment orders for the variable-subsets, in order to minimize the computation time to generate feasible full samples. This strategy allows us to efficiently compute a set of diverse valid robot configurations for mode-switches within sequential manipulation tasks, which are waypoints for subsequent trajectory optimization or sampling-based motion planning algorithms. We show that the learning method quickly converges to the best sampling strategy for a given problem, and outperforms user-defined orderings or fully joint optimization, while providing a higher sample diversity. Video: https://youtu.be/mCNdvjTbHNI Joaquim Ortiz de Haro, Valentin N. Hartmann, Ozgur S. Oguz, Marc Toussaint |
ICRA | 3 |
| 2021 | Co-Optimizing Robot, Environment, and Tool Design via Joint Manipulation PlanningabstractExisting work on sequential manipulation planning and trajectory optimization typically assumes the robot, environment and tools to be given. However, in particular in industrial applications, it is highly interesting to ask, what would be an optimal robot design, tool shape, or robot station geometry for a particular ensemble of manipulation tasks. To tackle this problem we propose a formulation to jointly optimize over static design parameters and the sequential manipulation trajectory. We can include optimization objectives such as penalizing velocities (path length) and joint torques. Our evaluations show that design optimization can significantly improve on such metrics. For instance, in a wrench tool demonstration scenario we show that the shape of the wrench tool as well as design of the robot can be optimized to allow for exerting a necessary external torque with minimal effort. Marc Toussaint, Jung-Su Ha, Ozgur S. Oguz |
ICRA | 3 |
| 2021 | Learning to Execute: Efficient Learning of Universal Plan-Conditioned Policies in RoboticsabstractApplications of Reinforcement Learning (RL) in robotics are often limited by high data demand. On the other hand, approximate models are readily available in many robotics scenarios, making model-based approaches like planning a data-efficient alternative. Still, the performance of these methods suffers if the model is imprecise or wrong. In this sense, the respective strengths and weaknesses of RL and model-based planners are complementary. In the present work, we investigate how both approaches can be integrated into one framework that combines their strengths. We introduce Learning to Execute (L2E), which leverages information contained in approximate plans to learn universal policies that are conditioned on plans. In our robotic manipulation experiments, L2E exhibits increased performance when compared to pure RL, pure planning, or baseline methods combining learning and planning. Ingmar Schubert, Danny Drieß, Ozgur S. Oguz, Marc Toussaint |
NeurIPS | 3 |
| 2020 | Deep Visual Heuristics: Learning Feasibility of Mixed-Integer Programs for Manipulation PlanningabstractIn this paper, we propose a deep neural network that predicts the feasibility of a mixed-integer program from visual input for robot manipulation planning. Integrating learning into task and motion planning is challenging, since it is unclear how the scene and goals can be encoded as input to the learning algorithm in a way that enables to generalize over a variety of tasks in environments with changing numbers of objects and goals. To achieve this, we propose to encode the scene and the target object directly in the image space.Our experiments show that our proposed network generalizes to scenes with multiple objects, although during training only two objects are present at the same time. By using the learned network as a heuristic to guide the search over the discrete variables of the mixed-integer program, the number of optimization problems that have to be solved to find a feasible solution or to detect infeasibility can greatly be reduced. Danny Drieß, Ozgur S. Oguz, Jung-Su Ha, Marc Toussaint |
ICRA | 2 |
| 2020 | Robust Task and Motion Planning for Long-Horizon Architectural Construction PlanningabstractIntegrating robotic systems in architectural and construction processes is of core interest to increase the efficiency of the building industry. Automated planning for such systems enables design analysis tools and facilitates faster design iteration cycles for designers and engineers. However, generic task-and-motion planning (TAMP) for long-horizon construction processes is beyond the capabilities of current approaches. In this paper, we develop a multi-agent TAMP framework for long horizon problems such as constructing a full-scale building. To this end we extend the Logic-Geometric Programming framework by sampling-based motion planning, a limited horizon approach, and a task-specific structural stability optimization that allow an effective decomposition of the task. We show that our framework is capable of constructing a large pavilion built from several hundred geometrically unique building elements from start to end autonomously. Valentin N. Hartmann, Ozgur S. Oguz, Danny Drieß, Marc Toussaint, Achim Menges |
IROS | 2 |
| 2020 | Visualization of nonlinear programming for robot motion planningabstractNonlinear programming targets nonlinear optimization with constraints, which is a generic yet complex methodology involving humans for problem modeling and algorithms for problem solving. We address the particularly hard challenge of supporting domain experts in handling, understanding, and trouble-shooting high-dimensional optimization with a large number of constraints. Leveraging visual analytics, users are supported in exploring the computation process of nonlinear constraint optimization. Our system was designed for robot motion planning problems and developed in tight collaboration with domain experts in nonlinear programming and robotics. We report on the experiences from this design study, illustrate the usefulness for relevant example cases, and discuss the extension to visual analytics for nonlinear programming in general. David Hägele, Moataz Abdelaal, Ozgur S. Oguz, Marc Toussaint, Daniel Weiskopf |
VINCI | 3 |
| 2020 | A General Framework to Increase Safety of Learning Algorithms for Dynamical Systems Based on Region of Attraction EstimationabstractAlthough the state-of-the-art learning approaches exhibit impressive results for dynamical systems, only a few applications on real physical systems have been presented. One major impediment is that the intermediate policy during the training procedure may result in behaviors that are not only harmful to the system itself but also to the environment. In essence, imposing safety guarantees for learning algorithms is vital for autonomous systems acting in the real world. In this article, we propose a computationally effective and general safe learning framework, specifically for complex dynamical systems. With a proper definition of the safe region, a supervisory control strategy, which switches the actions applied on the system between the learning-based controller and a predefined corrective controller, is given. A simplified system facilitates the estimation of the safe region for the high-dimensional dynamical system. During the learning phase, the belief of the safe region is updated with the actual execution results of the corrective controller, which in turn enables the learning-based controller to have more freedom in choosing its actions. Two examples are given to demonstrate the performance of the proposed framework, one simple inverted pendulum to illustrate the online adaptation method, and one quadcopter control task to show the overall performance. Zhehua Zhou, Ozgur S. Oguz, Marion Leibold, Martin Buss |
IEEE Trans. Robotics | 2 |
| 2019 | An Ontology for Human-Human Interactions and Learning Interaction Behavior PoliciesabstractRobots are expected to possess similar capabilities that humans exhibit during close proximity dyadic interaction. Humans can easily adapt to each other in a multitude of scenarios, ensuring safe and natural interaction. Even though there have been attempts to mimic human motions for robot control, understanding the motion patterns emerging during dyadic interaction has been neglected. In this work, we analyze close-proximity human-human interaction and derive an ontology that describes a broad range of possible interaction scenarios by abstracting tasks and using insights from attention theory. This ontology enables us to group interaction behaviors into separate cases, each of which can be represented by a particular graph. Using imitation learning, we train unique interaction policies with recurrent neural networks for each case. The ontology offers a unified and generic approach to categorically analyze and learn close-proximity interaction behaviors that can both be utilized as base models for future studies and enhance natural human-robot collaboration. Ozgur S. Oguz, Wolfgang Rampeltshammer, Sebastian Paillan, Dirk Wollherr |
ACM Trans. Hum. Robot Interact. | 1 |
| 2017 | A game-theoretic approach for adaptive action selection in close proximity human-robot-collaborationabstractWith the integration of Human-Robot Collaboration (HRC) in industrial assembly scenarios, robot systems face numerous challenges. In contrast to classic robot systems which follow a pre-programmed and fixed sequence of actions, an interaction scenario with humans in the loop requires mutual adaptation. In this paper a framework based on game theory is presented that allows robots to choose appropriate actions with respect to the action of human coworkers when collaborating in close proximity. The proposed framework models HRC scenarios as iterative games and selects action-strategies for the Human-Robot Team (HRT) by finding the Nash-Equilibria (NEs) of these games. In contrast to most common approaches, our proposed HRC-game treats the decision-making behavior equally for all agents involved. Therefore, the concept of game theory is applied to evaluate the mutual interference of all actions on the HRT to obtain pareto-optimal NEs, i.e. team-optimal action-allocations. The general framework of the proposed HRC-game is realized on an interactive pick-and-place scenario in close proximity. This exemplary HRC-game is tested in a human subject experiment of a KUKA LWR 4+ robot and a human coworker assembling toy-bricks in close proximity. The experimental measurements and statistically significant improvements in the subjective feedback hold as a proof-of-concept of the proposed HRC-game model. Volker Gabler, Tim Stahl, Gerold Huber, Ozgur S. Oguz, Dirk Wollherr |
ICRA | 4 |
| 2017 | Progressive stochastic motion planning for human-robot interactionabstractThis paper introduces a new approach to optimal online motion planning for human-robot interaction scenarios. For a safe, comfortable, and efficient interaction between human and robot working in close proximity, robot motion has to be agile and perceived as natural by the human partner. The robot has to be aware of its environment, including human motions, in order to proactively take actions while ensuring safety, and task fulfillment. Human motion prediction constitutes the fundamental perception input for the motion planner. The prediction system, which is based on probabilistic movement primitives, generates a prediction of human motion as a trajectory distribution learned in an offline phase. The proposed stochastic optimization-based planning algorithm then progressively finds feasible optimization parameters to replan the motion online that ensures collision avoidance while minimizing the task-related trajectory cost. Our simulation results show that the proposed approach produces collision-free trajectories while still reaching the goal successfully. We also highlight the performance of our planner in comparison to previous methods in stochastic motion planning. Ozgur S. Oguz, Omer C. Sari, Khoi Hoang Dinh, Dirk Wollherr |
RO-MAN | 1 |