EDBT 2026 Demo / reviewers in the wild / expert
Siyuan Qi
dblp:177/5178
· DBLP profile ↗
37ranked-venue papers
10as first author
17since 2021 · last 2025
0000-0002-4070-733XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 32 · 8 first-author · 15 since 2021Graphics, computer vision, multimedia, augmented reality and games · 15 · 5 first-author · 3 since 2021Systems, architecture and hardware · 3 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Differentiable Information Enhanced Model-Based Reinforcement LearningabstractDifferentiable environments have heralded new possibilities for learning control policies by offering rich differentiable information that facilitates gradient-based methods. In comparison to prevailing model-free reinforcement learning approaches, model-based reinforcement learning (MBRL) methods exhibit the potential to effectively harness the power of differentiable information for recovering the underlying physical dynamics. However, this presents two primary challenges: effectively utilizing differentiable information to 1) construct models with more accurate dynamic prediction and 2) enhance the stability of policy training. In this paper, we propose a Differentiable Information Enhanced MBRL method, MB-MIX, to address both challenges. Firstly, we adopt a Sobolev model training approach that penalizes incorrect model gradient outputs, enhancing prediction accuracy and yielding more precise models that faithfully capture system dynamics. Secondly, we introduce mixing lengths of truncated learning windows to reduce the variance in policy gradient estimation, resulting in improved stability during policy learning. To validate the effectiveness of our approach in differentiable environments, we provide theoretical analysis and empirical results. Notably, our approach outperforms previous model-based and model-free methods, in multiple challenging tasks involving controllable rigid robots such as humanoid robots' motion control and deformable object manipulation. Xinyan Cai, Bo Liu 0039, Weidong Huang 0008, Song-Chun Zhu, Siyuan Qi, Yaodong Yang 0001 |
AAAI | 6 |
| 2025 | MMKE-Bench: A Multimodal Editing Benchmark for Diverse Visual KnowledgeabstractKnowledge editing techniques have emerged as essential tools for updating the factual knowledge of large language models (LLMs) and multimodal models (LMMs), allowing them to correct outdated or inaccurate information without retraining from scratch. However, existing benchmarks for multimodal knowledge editing primarily focus on entity-level knowledge represented as simple triplets, which fail to capture the complexity of real-world multimodal information. To address this issue, we introduce MMKE-Bench, a comprehensive **M**ulti**M**odal **K**nowledge **E**diting Benchmark, designed to evaluate the ability of LMMs to edit diverse visual knowledge in real-world scenarios. MMKE-Bench addresses these limitations by incorporating three types of editing tasks: visual entity editing, visual semantic editing, and user-specific editing. Besides, MMKE-Bench uses free-form natural language to represent and edit knowledge, offering a more flexible and effective format. The benchmark consists of 2,940 pieces of knowledge and 8,363 images across 33 broad categories, with evaluation questions automatically generated and human-verified. We assess five state-of-the-art knowledge editing methods on three prominent LMMs, revealing that no method excels across all criteria, and that visual and user-specific edits are particularly challenging. MMKE-Bench sets a new standard for evaluating the robustness of multimodal knowledge editing techniques, driving progress in this rapidly evolving field. Yuntao Du 0001, Kailin Jiang, Zhi Gao 0002, Chenrui Shi, Zilong Zheng, Siyuan Qi, Qing Li 0003 |
ICLR | 6 |
| 2025 | In-Context Editing: Learning Knowledge from Self-Induced DistributionsabstractIn scenarios where language models must incorporate new information efficiently without extensive retraining, traditional fine-tuning methods are prone to overfitting, degraded generalization, and unnatural language generation. To address these limitations, we introduce Consistent In-Context Editing (ICE), a novel approach leveraging the model's in-context learning capability to optimize towards a contextual distribution rather than a one-hot target. ICE introduces a simple yet effective optimization framework for the model to internalize new knowledge by aligning its output distributions with and without additional context. This method enhances the robustness and effectiveness of gradient-based tuning methods, preventing overfitting and preserving the model's integrity. We analyze ICE across four critical aspects of knowledge editing: accuracy, locality, generalization, and linguistic quality, demonstrating its advantages. Experimental results confirm the effectiveness of ICE and demonstrate its potential for continual editing, ensuring that the integrity of the model is preserved while updating information. Siyuan Qi, Bangcheng Yang, Kailin Jiang, Xiaobo Wang 0004, Jiaqi Li 0021, Yifan Zhong, Yaodong Yang 0001, Zilong Zheng |
ICLR | 1 |
| 2025 | AgentNet: Decentralized Evolutionary Coordination for LLM-based Multi-Agent SystemsabstractThe rapid advancement of Large Language Models (LLMs) has catalyzed the development of multi-agent systems, where multiple LLM-based agents collaborate to solve complex tasks. However, existing systems predominantly rely on centralized coordination, which introduces scalability bottlenecks, limits adaptability, and creates single points of failure. Additionally, concerns over privacy and proprietary knowledge sharing hinder cross-organizational collaboration, leading to siloed expertise. To address these challenges, we propose AgentNet, a decentralized, Retrieval-Augmented Generation (RAG)-based framework that enables LLM-based agents to autonomously evolve their capabilities and collaborate efficiently in a Directed Acyclic Graph (DAG)-structured network. Unlike traditional multi-agent systems that depend on static role assignments or centralized control, AgentNet allows agents to specialize dynamically, adjust their connectivity, and route tasks without relying on predefined workflows.
AgentNet’s core design is built upon several key innovations: (1) Fully Decentralized Paradigm: Removing the central orchestrator, allowing agents to coordinate and specialize autonomously, fostering fault tolerance and emergent collective intelligence. (2) Dynamically Evolving Graph Topology: Real-time adaptation of agent connections based on task demands, ensuring scalability and resilience.
(3) Adaptive Learning for Expertise Refinement: A retrieval-based memory system that enables agents to continuously update and refine their specialized skills.
By eliminating centralized control, AgentNet enhances fault tolerance, promotes scalable specialization, and enables privacy-preserving collaboration across organizations. Through decentralized coordination and minimal data exchange, agents can leverage diverse knowledge sources while safeguarding sensitive information. Experimental results demonstrate that AgentNet outperforms traditional centralized multi-agent systems, significantly improving efficiency, adaptability, and scalability in dynamic environments, making it a promising foundation for next-generation autonomous, privacy-respecting multi-agent ecosystems. Yingxuan Yang, Huacan Chai, Yuanyi Song, Siyuan Qi, Renting Rui, Weinan Zhang 0001 |
NeurIPS | 5 |
| 2025 | World Models Should Prioritize the Unification of Physical and Social DynamicsabstractWorld models, which explicitly learn environmental dynamics to lay the foundation for planning, reasoning, and decision-making, are rapidly advancing in predicting both physical dynamics and aspects of social behavior, yet predominantly in separate silos. This division results in a systemic failure to model the crucial interplay between physical environments and social constructs, rendering current models fundamentally incapable of adequately addressing the true complexity of real-world systems where physical and social realities are inextricably intertwined. This position paper argues that the systematic, bidirectional unification of physical and social predictive capabilities is the next crucial frontier for world model development. We contend that comprehensive world models must holistically integrate objective physical laws with the subjective, evolving, and context-dependent nature of social dynamics. Such unification is paramount for AI to robustly navigate complex real-world challenges and achieve more generalizable intelligence. This paper substantiates this imperative by analyzing core impediments to integration, proposing foundational guiding principles (ACE Principles), and outlining a conceptual framework alongside a research roadmap towards truly holistic world models. Chengdong Ma, Yizhe Huang, Weidong Huang 0008, Siyuan Qi, Song-Chun Zhu, Yaodong Yang 0001 |
NeurIPS | 5 |
| 2025 | Leveraging Multiple Source Cities in Selective Transfer Learning for Traffic Prediction With Limited DataabstractTraffic prediction with limited data becomes increasingly momentous and attracts a lot of attention because the urban data scarcity problem is common and often leads to low prediction precision in the practical application. Cross-city transfer learning based on deep learning can effectively alleviate the above problem by transferring knowledge data-rich source cities to data-poor target cities. Recently, a selectively cross-city method is proposed and achieves state-of-the-art precision. Nonetheless, its knowledge transfer is only suitable for utilizing one source city. The diversity of knowledge from just one source city is usually inadequate for effective transferring. To address this problem, this paper proposesCross-Multiple-Source-cities selective transfer learning viaVirtualCity (CMSVC) for traffic prediction with limited data that can effectively exploit knowledge of multiple source cities. We propose a novel virtual city mechanism to integrate beneficial regions for the target city from multiple source cities. To implement this mechanism, we compare the time-series and geographic information of the source and target cities by adopting appropriate similarity metrics. Additionally, we adopt the depth-first search algorithm to extract areas so as to maintain the geographical adjacency relationship. After the virtual city mechanism, these beneficial regions are fused and can be the input for the graph neural network and meta-learning mechanism to obtain weights for selective learning. We evaluate our method on four traffic real-world datasets. The extensive experimental results demonstrate that CMSVC outperforms the state-of-the-art method. The source code of CMSVC is available athttps://github.com/pku-smart-city/source_code/tree/main/CMSVC Xiaojun Bi 0002, Wudi Li, Siyuan Qi |
IEEE Trans. Intell. Transp. Syst. | 4 |
| 2024 | Facing the Elephant in the Room: Visual Prompt Tuning or Full finetuning?abstractAs the scale of vision models continues to grow, the emergence of Visual Prompt Tuning (VPT) as a parameter-efficient transfer learning technique has gained attention due to its superior performance compared to traditional full-finetuning. However, the conditions favoring VPT (the "when") and the underlying rationale (the "why") remain unclear. In this paper, we conduct a comprehensive analysis across 19 distinct datasets and tasks. To understand the "when" aspect, we identify the scenarios where VPT proves favorable by two dimensions: task objectives and data distributions. We find that VPT is preferrable when there is 1) a substantial disparity between the original and the downstream task objectives ($e.g.$, transitioning from classification to counting), or 2) a notable similarity in data distributions between the two tasks ($e.g.$, both involve natural images). In exploring the "why" dimension, our results indicate VPT's success cannot be attributed solely to overfitting and optimization considerations. The unique way VPT preserves original features and adds parameters appears to be a pivotal factor. Our study provides insights into VPT's mechanisms, and offers guidance for its optimal utilization. Cheng Han 0001, Qifan Wang 0001, Yiming Cui 0002, Wenguan Wang, Lifu Huang, Siyuan Qi, Dongfang Liu |
ICLR | 6 |
| 2024 | CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making AgentsabstractThe generalization of decision-making agents encompasses two fundamental elements: learning from past experiences and reasoning in novel contexts. However, the predominant emphasis in most interactive environments is on learning, often at the expense of complexity in reasoning. In this paper, we introduce CivRealm, an environment inspired by the Civilization game. Civilization’s profound alignment with human society requires sophisticated learning and prior knowledge, while its ever-changing space and action space demand robust reasoning for generalization. Particularly, CivRealm sets up an imperfect-information general-sum game with a changing number of players; it presents a plethora of complex features, challenging the agent to deal with open-ended stochastic environments that require diplomacy and negotiation skills. Within CivRealm, we provide interfaces for two typical agent types: tensor-based agents that focus on learning, and language-based agents that emphasize reasoning. To catalyze further research, we present initial results for both paradigms. The canonical RL-based agents exhibit reasonable performance in mini-games, whereas both RL- and LLM-based agents struggle to make substantial progress in the full game. Overall, CivRealm stands as a unique learning and reasoning challenge for decision-making agents. The code is available at https://github.com/bigai-ai/civrealm. Siyuan Qi, Shuo Chen 0006, Yexin Li, Bangcheng Yang, Pring Wong, Yifan Zhong, Zhaowei Zhang 0001, Nian Liu 0003, Yaodong Yang 0001, Song-Chun Zhu |
ICLR | 1 |
| 2024 | A Contextual Combinatorial Bandit Approach to NegotiationabstractLearning effective negotiation strategies poses two key challenges: the exploration-exploitation dilemma and dealing with large action spaces. However, there is an absence of learning-based approaches that effectively address these challenges in negotiation. This paper introduces a comprehensive formulation to tackle various negotiation problems. Our approach leverages contextual combinatorial multi-armed bandits, with the bandits resolving the exploration-exploitation dilemma, and the combinatorial nature handles large action spaces. Building upon this formulation, we introduce NegUCB, a novel method that also handles common issues such as partial observations and complex reward functions in negotiation. NegUCB is contextual and tailored for full-bandit feedback without constraints on the reward functions. Under mild assumptions, it ensures a sub-linear regret upper bound. Experiments conducted on three negotiation tasks demonstrate the superiority of our approach. Yexin Li, Zhancun Mu, Siyuan Qi |
ICML | 3 |
| 2024 | Tutorial: Large Language-Vision Model in SocietyabstractThe tutorial "Large Vision-Language Model in the Society" aims to provide a comprehensive overview of state-of-the-art techniques and applications of large vision-language models (LVLMs), which integrate visual and textual data to transform multimedia research and applications. LVLMs are poised to revolutionize domains such as content creation, social media analysis, education, healthcare, and entertainment by enabling sophisticated content analysis, retrieval, and generation. This tutorial will cover the fundamentals of vision-language integration, state-of-the-art models, training techniques, applications, ethical considerations, and future directions. It is designed to be educational and instructive, providing an in-depth introduction rather than a cursory survey. Attendees will gain practical skills, and insights into the latest research, and engage in interactive sessions to reinforce learning. By addressing both technical and societal aspects, the tutorial will significantly benefit the multimedia community, driving innovation and progress in the field. Kaicheng Yu, Siyuan Qi, Dongfang Liu |
ACM Multimedia | 3 |
| 2024 | AdaSociety: An Adaptive Environment with Social Structures for Multi-Agent Decision-MakingabstractTraditional interactive environments limit agents' intelligence growth with fixed tasks. Recently, single-agent environments address this by generating new tasks based on agent actions, enhancing task diversity. We consider the decision-making problem in multi-agent settings, where tasks are further influenced by social connections, affecting rewards and information access. However, existing multi-agent environments lack a combination of adaptive physical surroundings and social connections, hindering the learning of intelligent behaviors.To address this, we introduce AdaSociety, a customizable multi-agent environment featuring expanding state and action spaces, alongside explicit and alterable social structures. As agents progress, the environment adaptively generates new tasks with social structures for agents to undertake. In AdaSociety, we develop three mini-games showcasing distinct social structures and tasks. Initial results demonstrate that specific social structures can promote both individual and collective benefits, though current reinforcement learning and LLM-based algorithms show limited effectiveness in leveraging social structures to enhance performance. Overall, AdaSociety serves as a valuable research platform for exploring intelligence in diverse physical and social settings. The code is available at https://github.com/bigai-ai/AdaSociety. Yizhe Huang, Fanqi Kong, Aoyang Qin, Min Tang 0006, Xiaoxi Wang, Song-Chun Zhu, Mingjie Bi, Siyuan Qi |
NeurIPS | 10 |
| 2024 | Learning to Balance Altruism and Self-interest Based on Empathy in Mixed-Motive GamesabstractReal-world multi-agent scenarios often involve mixed motives, demanding altruistic agents capable of self-protection against potential exploitation. However, existing approaches often struggle to achieve both objectives. In this paper, based on that empathic responses are modulated by learned social relationships between agents, we propose LASE (**L**earning to balance **A**ltruism and **S**elf-interest based on **E**mpathy), a distributed multi-agent reinforcement learning algorithm that fosters altruistic cooperation through gifting while avoiding exploitation by other agents in mixed-motive games. LASE allocates a portion of its rewards to co-players as gifts, with this allocation adapting dynamically based on the social relationship --- a metric evaluating the friendliness of co-players estimated by counterfactual reasoning. In particular, social relationship measures each co-player by comparing the estimated $Q$-function of current joint action to a counterfactual baseline which marginalizes the co-player's action, with its action distribution inferred by a perspective-taking module. Comprehensive experiments are performed in spatially and temporally extended mixed-motive games, demonstrating LASE's ability to promote group collaboration without compromising fairness and its capacity to adapt policies to various types of interactive co-players. Fanqi Kong, Yizhe Huang, Song-Chun Zhu, Siyuan Qi |
NeurIPS | 4 |
| 2024 | Panacea: Pareto Alignment via Preference Adaptation for LLMsabstractCurrent methods for large language model alignment typically use scalar human preference labels. However, this convention tends to oversimplify the multi-dimensional and heterogeneous nature of human preferences, leading to reduced expressivity and even misalignment. This paper presents Panacea, an innovative approach that reframes alignment as a multi-dimensional preference optimization problem. Panacea trains a single model capable of adapting online and Pareto-optimally to diverse sets of preferences without the need for further tuning. A major challenge here is using a low-dimensional preference vector to guide the model's behavior, despite it being governed by an overwhelmingly large number of parameters. To address this, Panacea is designed to use singular value decomposition (SVD)-based low-rank adaptation, which allows the preference vector to be simply injected online as singular values. Theoretically, we prove that Panacea recovers the entire Pareto front with common loss aggregation methods under mild conditions. Moreover, our experiments demonstrate, for the first time, the feasibility of aligning a single LLM to represent an exponentially vast spectrum of human preferences through various optimization methods. Our work marks a step forward in effectively and efficiently aligning models to diverse and intricate human preferences in a controllable and Pareto-optimal manner. Yifan Zhong, Chengdong Ma, Ziran Yang, Haojun Chen, Qingfu Zhang 0001, Siyuan Qi, Yaodong Yang 0001 |
NeurIPS | 7 |
| 2023 | E2VPT: An Effective and Efficient Approach for Visual Prompt TuningabstractAs the size of transformer-based, models continues to grow, fine-tuning these large-scale pretrained vision models for new tasks has become increasingly parameter-intensive. Parameter-efficient learning has been developed to reduce the number of tunable parameters during fine-tuning. Although these methods show promising results, there is still a significant performance gap compared to full fine-tuning. To address this challenge, we propose an Effective and Efficient Visual Prompt Tuning (E2VPT) approach for large-scale transformer-based model adaptation. Specifically, we introduce a set of learnable key-value prompts and visual prompts into self-attention and input layers, respectively, to improve the effectiveness of model fine-tuning. Moreover, we design a prompt pruning procedure to systematically prune low importance prompts while preserving model performance, which largely enhances the model’s efficiency. Empirical results demonstrate that our approach outperforms several state-of-the-art baselines on two benchmarks, with considerably low parameter usage (e.g., 0.32% of model parameters on VTAB-1k). Our code is available at https://github.com/ChengHan111/E2VPT. Cheng Han 0001, Qifan Wang 0001, Yiming Cui 0002, Zhiwen Cao, Wenguan Wang, Siyuan Qi, Dongfang Liu |
ICCV | 6 |
| 2022 | Hierarchical Human Semantic Parsing With Comprehensive Part-Relation ModelingabstractModeling the human structure is central for human parsing that extracts pixel-wise semantic information from images. We start with analyzing three types of inference processes over the hierarchical structure of human bodies: direct inference (directly predicting human semantic parts using image information), bottom-up inference (assembling knowledge from constituent parts), and top-down inference (leveraging context from parent nodes). We then formulate the problem as a compositional neural information fusion (CNIF) framework, which assembles the information from the three inference processes in a conditional manner, i.e., considering the confidence of the sources. Based on CNIF, we further present a part-relation-aware human parser (PRHP), which precisely describes three kinds of human part relations, i.e., decomposition, composition, and dependency, by three distinct relation networks. Expressive relation information can be captured by imposing the parameters in the relation networks to satisfy specific geometric characteristics of different relations. By assimilating generic message-passing networks with their edge-typed, convolutional counterparts, PRHP performs iterative reasoning over the human body hierarchy. With these efforts, PRHP provides a more general and powerful form of CNIF, and lays the foundation for more sophisticated and flexible human relation patterns of reasoning. Experiments on five datasets demonstrate that our two human parsers outperform the state-of-the-arts in all cases. Wenguan Wang, Tianfei Zhou, Siyuan Qi, Jianbing Shen, Song-Chun Zhu |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2022 | Cascaded Parsing of Human-Object Interaction RecognitionabstractThis paper addresses the task of detecting and recognizing human-object interactions (HOI) in images. Considering the intrinsic complexity and structural nature of the task, we introduce a cascaded parsing network (CP-HOI) for a multi-stage, structured HOI understanding. At each cascade stage, an instance detection module progressively refines HOI proposals and feeds them into a structured interaction reasoning module. Each of the two modules is also connected to its predecessor in the previous stage, enabling efficient cross-stage information propagation. The structured interaction reasoning module is built upon a graph parsing neural network (GPNN), which efficiently models potential HOI structures as graphs and mines rich context for comprehensive relation understanding. In particular, GPNN infers a parse graph that i) interprets meaningful HOI structures by a learnable adjacency matrix, and ii) predicts action (edge) labels. Within an end-to-end, message-passing framework, GPNN blends learning and inference, iteratively parsing HOI structures and reasoning HOI representations (i.e., instance and relation features). Further beyond relation detection at a bounding-box level, we make our framework flexible to perform fine-grained pixel-wise relation segmentation; this provides a new glimpse into better relation modeling. A preliminary version of our CP-HOI model reached 1stplace in the ICCV2019 Person in Context Challenge, on both relation detection and segmentation. In addition, our CP-HOI shows promising results on two popular HOI recognition benchmarks,i.e., V-COCO and HICO-DET. Tianfei Zhou, Siyuan Qi, Wenguan Wang, Jianbing Shen, Song-Chun Zhu |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2021 | A Generalized Earley Parser for Human Activity Parsing and PredictionabstractDetection, parsing, and future predictions on sequence data (e.g., videos) require the algorithms to capture non-Markovian and compositional properties of high-level semantics. Context-free grammars are natural choices to capture such properties, but traditional grammar parsers (e.g., Earley parser) only take symbolic sentences as inputs. In this paper, we generalize the Earley parser to parse sequence data which is neither segmented nor labeled. Given the output of an arbitrary probabilistic classifier, this generalized Earley parser finds the optimal segmentation and labels in the language defined by the input grammar. Based on the parsing results, it makes top-down future predictions. The proposed method is generic, principled, and widely applicable. Experiment results clearly show the benefit of our method for both human activity parsing and prediction on three video datasets. Siyuan Qi, Baoxiong Jia, Siyuan Huang 0001, Ping Wei 0001, Song-Chun Zhu |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2020 | Theory-Based Causal Transfer: Integrating Instance-Level Induction and Abstract-Level Structure LearningabstractLearning transferable knowledge across similar but different settings is a fundamental component of generalized intelligence. In this paper, we approach the transfer learning challenge from a causal theory perspective. Our agent is endowed with two basic yet general theories for transfer learning: (i) a task shares a common abstract structure that is invariant across domains, and (ii) the behavior of specific features of the environment remain constant across domains. We adopt a Bayesian perspective of causal theory induction and use these theories to transfer knowledge between environments. Given these general theories, the goal is to train an agent by interactively exploring the problem space to (i) discover, form, and transfer useful abstract and structural knowledge, and (ii) induce useful knowledge from the instance-level attributes observed in the environment. A hierarchy of Bayesian structures is used to model abstract-level structural causal knowledge, and an instance-level associative learning scheme learns which specific objects can be used to induce state changes through interaction. This model-learning scheme is then integrated with a model-based planner to achieve a task in the OpenLock environment, a virtual “escape room” with a complex hierarchy that requires agents to reason about an abstract, generalized causal structure. We compare performances against a set of predominate model-free reinforcement learning (RL) algorithms. RL agents showed poor ability transferring learned knowledge across different trials. Whereas the proposed model revealed similar performance trends as human learners, and more importantly, demonstrated transfer behavior across trials and learning situations.1 Mark Edmonds, Xiaojian Ma 0001, Siyuan Qi, Yixin Zhu 0001, Hongjing Lu, Song-Chun Zhu |
AAAI | 3 |
| 2020 | Cascaded Human-Object Interaction RecognitionabstractRapid progress has been witnessed for human-object interaction (HOI) recognition, but most existing models are confined to single-stage reasoning pipelines. Considering the intrinsic complexity of the task, we introduce a cascade architecture for a multi-stage, coarse-to-fine HOI understanding. At each stage, an instance localization network progressively refines HOI proposals and feeds them into an interaction recognition network. Each of the two networks is also connected to its predecessor at the previous stage, enabling cross-stage information propagation. The interaction recognition network has two crucial parts: a relation ranking module for high-quality HOI proposal selection and a triple-stream classifier for relation prediction. With our carefully-designed human-centric relation features, these two modules work collaboratively towards effective interaction understanding. Further beyond relation detection on a bounding-box level, we make ourframework flexible to perform fine-grained pixel-wise relation segmentation; this provides a new glimpse into better relation modeling. Our approach reached the 1st place in the ICCV2019 Person in Context Challenge, on both relation detection and segmentation tasks. It also shows promising results on V-COCO. Tianfei Zhou, Wenguan Wang, Siyuan Qi, Haibin Ling, Jianbing Shen |
CVPR | 3 |
| 2019 | Decomposing Human Causal Learning: Bottom-up Associative Learning and Top-down Schema Reasoning
Mark Edmonds, Siyuan Qi, Yixin Zhu 0001, James Kubricht, Song-Chun Zhu, Hongjing Lu |
CogSci | 2 |
| 2019 | Reasoning Visual Dialogs With Structural and Partial ObservationsabstractWe propose a novel model to address the task of Visual Dialog which exhibits complex dialog structures. To obtain a reasonable answer based on the current question and the dialog history, the underlying semantic dependencies between dialog entities are essential. In this paper, we explicitly formalize this task as inference in a graphical model with partially observed nodes and unknown graph structures (relations in dialog). The given dialog entities are viewed as the observed nodes. The answer to a given question is represented by a node with missing value. We first introduce an Expectation Maximization algorithm to infer both the underlying dialog structures and the missing node values (desired answers). Based on this, we proceed to propose a differentiable graph neural network (GNN) solution that approximates this process. Experiment results on the VisDial and VisDial-Q datasets show that our model outperforms comparative methods. It is also observed that our method can infer the underlying dialog structure for better dialog reasoning. Zilong Zheng, Wenguan Wang, Siyuan Qi, Song-Chun Zhu |
CVPR | 3 |
| 2019 | Holistic++ Scene Understanding: Single-View 3D Holistic Scene Parsing and Human Pose Estimation With Human-Object Interaction and Physical CommonsenseabstractWe propose a new 3D holistic++scene understanding problem, which jointly tackles two tasks from a single-view image: (i) holistic scene parsing and reconstruction-3D estimations of object bounding boxes, camera pose, and room layout, and (ii) 3D human pose estimation. The intuition behind is to leverage the coupled nature of these two tasks to improve the granularity and performance of scene understanding. We propose to exploit two critical and essential connections between these two tasks: (i) human-object interaction (HOI) to model the fine-grained relations between agents and objects in the scene, and (ii) physical commonsense to model the physical plausibility of the reconstructed scene. The optimal configuration of the 3D scene, represented by a parse graph, is inferred using Markov chain Monte Carlo (MCMC), which efficiently traverses through the non-differentiable joint solution space. Experimental results demonstrate that the proposed algorithm significantly improves the performance of the two tasks on three datasets, showing an improved generalization ability. Yixin Chen 0003, Siyuan Huang 0001, Yixin Zhu 0001, Siyuan Qi, Song-Chun Zhu |
ICCV | 5 |
| 2019 | Learning Compositional Neural Information Fusion for Human ParsingabstractThis work proposes to combine neural networks with the compositional hierarchy of human bodies for efficient and complete human parsing. We formulate the approach as a neural information fusion framework. Our model assembles the information from three inference processes over the hierarchy: direct inference (directly predicting each part of a human body using image information), bottom-up inference (assembling knowledge from constituent parts), and top-down inference (leveraging context from parent nodes). The bottom-up and top-down inferences explicitly model the compositional and decompositional relations in human bodies, respectively. In addition, the fusion of multi-source information is conditioned on the inputs, i.e., by estimating and considering the confidence of the sources. The whole model is end-to-end differentiable, explicitly modeling information flows and structures. Our approach is extensively evaluated on four popular datasets, outperforming the state-of-the-arts in all cases, with a fast processing speed of 23fps. Our code and results have been released to help ease future research in this direction. Wenguan Wang, Siyuan Qi, Jianbing Shen, Yanwei Pang, Ling Shao 0001 |
ICCV | 3 |
| 2019 | PerspectiveNet: 3D Object Detection from a Single RGB Image via Perspective PointsabstractDetecting 3D objects from a single RGB image is intrinsically ambiguous, thus requiring appropriate prior knowledge and intermediate representations as constraints to reduce the uncertainties and improve the consistencies between the 2D image plane and the 3D world coordinate. To address this challenge, we propose to adopt perspective points as a new intermediate representation for 3D object detection, defined as the 2D projections of local Manhattan 3D keypoints to locate an object; these perspective points satisfy geometric constraints imposed by the perspective projection. We further devise PerspectiveNet, an end-to-end trainable model that simultaneously detects the 2D bounding box, 2D perspective points, and 3D object bounding box for each object from a single RGB image. PerspectiveNet yields three unique advantages: (i) 3D object bounding boxes are estimated based on perspective points, bridging the gap between 2D and 3D bounding boxes without the need of category-specific 3D shape priors. (ii) It predicts the perspective points by a template-based method, and a perspective loss is formulated to maintain the perspective constraints. (iii) It maintains the consistency between the 2D perspective points and 3D bounding boxes via a differentiable projective function. Experiments on SUN RGB-D dataset show that the proposed method significantly outperforms existing RGB-based approaches for 3D object detection. Siyuan Huang 0001, Yixin Chen 0003, Siyuan Qi, Yixin Zhu 0001, Song-Chun Zhu |
NeurIPS | 4 |
| 2018 | Human-Centric Indoor Scene Synthesis Using Stochastic GrammarabstractWe present a human-centric method to sample and synthesize 3D room layouts and 2D images thereof, to obtain large-scale 2D/3D image data with the perfect per-pixel ground truth. An attributed spatial And-Or graph (S-AOG) is proposed to represent indoor scenes. The S-AOG is a probabilistic grammar model, in which the terminal nodes are object entities including room, furniture, and supported objects. Human contexts as contextual relations are encoded by Markov Random Fields (MRF) on the terminal nodes. We learn the distributions from an indoor scene dataset and sample new layouts using Monte Carlo Markov Chain. Experiments demonstrate that the proposed method can robustly sample a large variety of realistic room layouts based on three criteria: (i) visual realism comparing to a state-of-the-art room arrangement method, (ii) accuracy of the affordance maps with respect to ground-truth, and (ii) the functionality and naturalness of synthesized rooms evaluated by human subjects. Siyuan Qi, Yixin Zhu 0001, Siyuan Huang 0001, Chenfanfu Jiang, Song-Chun Zhu |
CVPR | 1 |
| 2018 | Holistic 3D Scene Parsing and Reconstruction from a Single RGB Image
Siyuan Huang 0001, Siyuan Qi, Yixin Zhu 0001, Yinxue Xiao, Yuanlu Xu, Song-Chun Zhu |
ECCV (7) | 2 |
| 2018 | Learning Human-Object Interactions by Graph Parsing Neural Networks
Siyuan Qi, Wenguan Wang, Baoxiong Jia, Jianbing Shen, Song-Chun Zhu |
ECCV (9) | 1 |
| 2018 | Generalized Earley Parser: Bridging Symbolic Grammars and Sequence Data for Future PredictionabstractFuture predictions on sequence data (e.g., videos or audios) require the algorithms to capture non-Markovian and compositional properties of high-level semantics. Context-free grammars are natural choices to capture such properties, but traditional grammar parsers (e.g., Earley parser) only take symbolic sentences as inputs. In this paper, we generalize the Earley parser to parse sequence data which is neither segmented nor labeled. This generalized Earley parser integrates a grammar parser with a classifier to find the optimal segmentation and labels, and makes top-down future predictions. Experiments show that our method significantly outperforms other approaches for future human activity prediction. Siyuan Qi, Baoxiong Jia, Song-Chun Zhu |
ICML | 1 |
| 2018 | Intent-Aware Multi-Agent Reinforcement LearningabstractThis paper proposes an intent-aware multi-agent planning framework as well as a learning algorithm. Under this framework, an agent plans in the goal space to maximize the expected utility. The planning process takes the belief of other agents' intents into consideration. Instead of formulating the learning problem as a partially observable Markov decision process (POMDP), we propose a simple but effective linear function approximation of the utility function. It is based on the observation that for humans, other people's intents will pose an influence on our utility for a goal. The proposed framework has several major advantages: i) it is computationally feasible and guaranteed to converge. ii) It can easily integrate existing intent prediction and low-level planning algorithms. iii) It does not suffer from sparse feedbacks in the action space. We experiment our algorithm in a real-world problem that is non-episodic, and the number of agents and goals can vary over time. Our algorithm is trained in a scene in which aerial robots and humans interact, and tested in a novel scene with a different environment. Experimental results show that our algorithm achieves the best performance and human-like behaviors emerge during the dynamic process. Siyuan Qi, Song-Chun Zhu |
ICRA | 1 |
| 2018 | Unsupervised Learning of Hierarchical Models for Hand-Object InteractionsabstractContact forces of the hand are visually unobservable, but play a crucial role in understanding hand-object interactions. In this paper, we propose an unsupervised learning approach for manipulation event segmentation and manipulation event parsing. The proposed framework incorporates hand pose kinematics and contact forces using a low-cost easy-to-replicate tactile glove. We use a temporal grammar model to capture the hierarchical structure of events, integrating extracted force vectors from the raw sensory input of poses and forces. The temporal grammar is represented as a temporal And-Or graph (T-AOG), which can be induced in an unsupervised manner. We obtain the event labeling sequences by measuring the similarity between segments using the Dynamic Time Alignment Kernel (DTAK). Experimental results show that our method achieves high accuracy in manipulation event segmentation, recognition and parsing by utilizing both pose and force data. Xu Xie 0001, Hangxin Liu, Mark Edmonds, Feng Gao 0013, Siyuan Qi, Yixin Zhu 0001, Brandon Rothrock, Song-Chun Zhu |
ICRA | 5 |
| 2018 | Cooperative Holistic Scene Understanding: Unifying 3D Object, Layout, and Camera Pose EstimationabstractHolistic 3D indoor scene understanding refers to jointly recovering the i) object bounding boxes, ii) room layout, and iii) camera pose, all in 3D. The existing methods either are ineffective or only tackle the problem partially. In this paper, we propose an end-to-end model that simultaneously solves all three tasks in real-time given only a single RGB image. The essence of the proposed method is to improve the prediction by i) parametrizing the targets (e.g., 3D boxes) instead of directly estimating the targets, and ii) cooperative training across different modules in contrast to training these modules individually. Specifically, we parametrize the 3D object bounding boxes by the predictions from several modules, i.e., 3D camera pose and object attributes. The proposed method provides two major advantages: i) The parametrization helps maintain the consistency between the 2D image and the 3D world, thus largely reducing the prediction variances in 3D coordinates. ii) Constraints can be imposed on the parametrization to train different modules simultaneously. We call these constraints "cooperative losses" as they enable the joint training and inference. We employ three cooperative losses for 3D bounding boxes, 2D projections, and physical constraints to estimate a geometrically consistent and physically plausible 3D scene. Experiments on the SUN RGB-D dataset shows that the proposed method significantly outperforms prior approaches on 3D layout estimation, 3D object detection, 3D camera pose estimation, and holistic scene understanding. Siyuan Huang 0001, Siyuan Qi, Yinxue Xiao, Yixin Zhu 0001, Ying Nian Wu, Song-Chun Zhu |
NeurIPS | 2 |
| 2018 | Configurable 3D Scene Synthesis and 2D Image Rendering with Per-pixel Ground Truth Using Stochastic Grammars
Chenfanfu Jiang, Siyuan Qi, Yixin Zhu 0001, Siyuan Huang 0001, Jenny Lin, Lap-Fai Yu, Demetri Terzopoulos, Song-Chun Zhu |
Int. J. Comput. Vis. | 2 |
| 2017 | Predicting Human Activities Using Stochastic GrammarabstractThis paper presents a novel method to predict future human activities from partially observed RGB-D videos. Human activity prediction is generally difficult due to its non-Markovian property and the rich context between human and environments. We use a stochastic grammar model to capture the compositional structure of events, integrating human actions, objects, and their affordances. We represent the event by a spatial-temporal And-Or graph (ST-AOG). The ST-AOG is composed of a temporal stochastic grammar defined on sub-activities, and spatial graphs representing sub-activities that consist of human actions, objects, and their affordances. Future sub-activities are predicted using the temporal grammar and Earley parsing algorithm. The corresponding action, object, and affordance labels are then inferred accordingly. Extensive experiments are conducted to show the effectiveness of our model on both semantic event parsing and future activity prediction. Siyuan Qi, Siyuan Huang 0001, Ping Wei 0001, Song-Chun Zhu |
ICCV | 1 |
| 2017 | Feeling the force: Integrating force and pose for fluent discovery through imitation learning to open medicine bottlesabstractLearning complex robot manipulation policies for real-world objects is challenging, often requiring significant tuning within controlled environments. In this paper, we learn a manipulation model to execute tasks with multiple stages and variable structure, which typically are not suitable for most robot manipulation approaches. The model is learned from human demonstration using a tactile glove that measures both hand pose and contact forces. The tactile glove enables observation of visually latent changes in the scene, specifically the forces imposed to unlock the child-safety mechanisms of medicine bottles. From these observations, we learn an action planner through both a top-down stochastic grammar model (And-Or graph) to represent the compositional nature of the task sequence and a bottom-up discriminative model from the observed poses and forces. These two terms are combined during planning to select the next optimal action. We present a method for transferring this human-specific knowledge onto a robot platform and demonstrate that the robot can perform successful manipulations of unseen objects with similar task structure. Mark Edmonds, Feng Gao 0013, Xu Xie 0001, Hangxin Liu, Siyuan Qi, Yixin Zhu 0001, Brandon Rothrock, Song-Chun Zhu |
IROS | 5 |
| 2017 | The Martian: Examining Human Physical Judgments across Virtual Gravity FieldsabstractThis paper examines how humans adapt to novel physical situations with unknown gravitational acceleration in immersive virtual environments. We designed four virtual reality experiments with different tasks for participants to complete: strike a ball to hit a target, trigger a ball to hit a target, predict the landing location of a projectile, and estimate the flight duration of a projectile. The first two experiments compared human behavior in the virtual environment with real-world performance reported in the literature. The last two experiments aimed to test the human ability to adapt to novel gravity fields by measuring their performance in trajectory prediction and time estimation tasks. The experiment results show that: 1) based on brief observation of a projectile's initial trajectory, humans are accurate at predicting the landing location even under novel gravity fields, and 2) humans' time estimation in a familiar earth environment fluctuates around the ground truth flight duration, although the time estimation in unknown gravity fields indicates a bias toward earth's gravity. Tian Ye 0005, Siyuan Qi, James Kubricht, Yixin Zhu 0001, Hongjing Lu, Song-Chun Zhu |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2016 | Object retrieval with image graph traversal-based re-ranking
Siyuan Qi, Yupin Luo |
Signal Process. Image Commun. | 1 |
| 2016 | VLAD re-ranking: Iteratively estimating the probability of relevance with relationships between dataset images
Siyuan Qi, Yupin Luo |
Signal Process. Image Commun. | 1 |