Demo Data from EDBT 2026 / reviewers in the wild / expert
Xavier Fontaine
dblp:177/6142
· DBLP profile ↗
7ranked-venue papers
5as first author
2since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 4 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorTheory of computation · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
2 papers |
Mathematical optimization · 71% Approximation and online algorithms · 29% | |
| Artificial intelligence
2 papers |
Probabilistic and Bayesian machine learning · 47% Learning theory · 26% Optimization for machine learning · 20% |
Topics — the 13 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › regression
linear regression |
0.5 | 1 | 2021 | Online A-Optimal Design and Active Linear Regression · ICML 2021 |
Machine learning › Probabilistic and Bayesian machine learning › statistical inference
regression |
0.5 | 1 | 2021 | Online A-Optimal Design and Active Linear Regression · ICML 2021 |
Approximation and online algorithms › online learning
bandit |
0.5 | 1 | 2021 | Online A-Optimal Design and Active Linear Regression · ICML 2021 |
Mathematical optimization
convergence analysis |
0.5 | 1 | 2021 | Convergence rates and approximation results for SGD and its continuous-time counterpart · COLT 2021 |
Mathematical optimization › convergence analysis
non-asymptotic bounds |
0.5 | 1 | 2021 | Convergence rates and approximation results for SGD and its continuous-time counterpart · COLT 2021 |
Approximation and online algorithms
online learning |
0.5 | 1 | 2021 | Online A-Optimal Design and Active Linear Regression · ICML 2021 |
Mathematical optimization › experimental design
optimal experimental design |
0.5 | 1 | 2021 | Online A-Optimal Design and Active Linear Regression · ICML 2021 |
Mathematical optimization › stochastic optimization › stochastic gradient methods
stochastic gradient descent |
0.5 | 1 | 2021 | Convergence rates and approximation results for SGD and its continuous-time counterpart · COLT 2021 |
Mathematical optimization
stochastic optimization |
0.5 | 1 | 2021 | Convergence rates and approximation results for SGD and its continuous-time counterpart · COLT 2021 |
Machine learning › Learning theory › statistical learning theory › statistical physics of learning
mean-field analysis |
0.4 | 1 | 2020 | Quantitative Propagation of Chaos for SGD in Wide Neural Networks · NeurIPS 2020 |
Machine learning › Optimization for machine learning
stochastic gradient descent |
0.4 | 1 | 2020 | Quantitative Propagation of Chaos for SGD in Wide Neural Networks · NeurIPS 2020 |
Machine learning › Deep learning architectures and training
overparameterized neural network |
0.1 | 1 | 2020 | Quantitative Propagation of Chaos for SGD in Wide Neural Networks · NeurIPS 2020 |
Machine learning › Learning theory
propagation of chaos |
0.1 | 1 | 2020 | Quantitative Propagation of Chaos for SGD in Wide Neural Networks · NeurIPS 2020 |
Methods — techniques the papers use, named apart from their topics
convex optimization · 1.0bandit algorithms · 1.0a-optimal design · 1.0stochastic differential equation approximation · 0.5stein's method · 0.5coupling · 0.5wasserstein distance · 0.4particle system · 0.4mckean-vlasov equation · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Convergence rates and approximation results for SGD and its continuous-time counterpartabstractThis paper proposes a thorough theoretical analysis of Stochastic Gradient Descent (SGD) with non-increasing step sizes. First, we show that the recursion defining SGD can be provably approximated by solutions of a time inhomogeneous Stochastic Differential Equation (SDE) using an appropriate coupling. In the specific case of a batch noise we refine our results using recent advances in Stein’s method. Then, motivated by recent analyses of deterministic and stochastic optimization methods by their continuous counterpart, we study the long-time behavior of the continuous processes at hand and establish non-asymptotic bounds. To that purpose, we develop new comparison techniques which are of independent interest. Adapting these techniques to the discrete setting, we show that the same results hold for the corresponding SGD sequences. In our analysis, we notably improve non-asymptotic bounds in the convex setting for SGD under weaker assumptions than the ones considered in previous works. Finally, we also establish finite-time convergence results under various conditions, including relaxations of the famous Ł{ojasciewicz} inequality, which can be applied to a class of non-convex functions. Xavier Fontaine, Valentin De Bortoli, Alain Durmus |
COLT | 1 |
| 2021 | Online A-Optimal Design and Active Linear RegressionabstractWe consider in this paper the problem of optimal experiment design where a decision maker can choose which points to sample to obtain an estimate $\hat{\beta}$ of the hidden parameter $\beta^{\star}$ of an underlying linear model. The key challenge of this work lies in the heteroscedasticity assumption that we make, meaning that each covariate has a different and unknown variance. The goal of the decision maker is then to figure out on the fly the optimal way to allocate the total budget of $T$ samples between covariates, as sampling several times a specific one will reduce the variance of the estimated model around it (but at the cost of a possible higher variance elsewhere). By trying to minimize the $\ell^2$-loss $\mathbb{E} [\lVert\hat{\beta}-\beta^{\star}\rVert^2]$ the decision maker is actually minimizing the trace of the covariance matrix of the problem, which corresponds then to online A-optimal design. Combining techniques from bandit and convex optimization we propose a new active sampling algorithm and we compare it with existing ones. We provide theoretical guarantees of this algorithm in different settings, including a $\mathcal{O}(T^{-2})$ regret bound in the case where the covariates form a basis of the feature space, generalizing and improving existing results. Numerical experiments validate our theoretical findings. Xavier Fontaine, Pierre Perrault, Michal Valko, Vianney Perchet |
ICML | 1 |
| 2020 | An adaptive stochastic optimization algorithm for resource allocationabstractWe consider the classical problem of sequential resource allocation where a decision maker must repeatedly divide a budget between several resources, each with diminishing returns. This can be recast as a specific stochastic optimization problem where the objective is to maximize the cumulative reward, or equivalently to minimize the regret. We construct an algorithm that is adaptive to the complexity of the problem, expressed in term of the regularity of the returns of the resources, measured by the exponent in the Łojasiewicz inequality (or by their universal concavity parameter). Our parameter-independent algorithm recovers the optimal rates for strongly-concave functions and the classical fast rates of multi-armed bandit (for linear reward functions). Moreover, the algorithm improves existing results on stochastic optimization in this regret minimization setting for intermediate cases. Xavier Fontaine, Shie Mannor, Vianney Perchet |
ALT | 1 |
| 2020 | Quantitative Propagation of Chaos for SGD in Wide Neural NetworksabstractIn this paper, we investigate the limiting behavior of a continuous-time counterpart of the Stochastic Gradient Descent (SGD) algorithm applied to two-layer overparameterized neural networks, as the number or neurons (i.e., the size of the hidden layer) $N \to \plusinfty$. Following a probabilistic approach, we show `propagation of chaos' for the particle system defined by this continuous-time dynamics under different scenarios, indicating that the statistical interaction between the particles asymptotically vanishes. In particular, we establish quantitative convergence with respect to $N$ of any particle to a solution of a mean-field McKean-Vlasov equation in the metric space endowed with the Wasserstein distance. In comparison to previous works on the subject, we consider settings in which the sequence of stepsizes in SGD can potentially depend on the number of neurons and the iterations. We then identify two regimes under which different mean-field limits are obtained, one of them corresponding to an implicitly regularized version of the minimization problem at hand. We perform various experiments on real datasets to validate our theoretical results, assessing the existence of these two regimes on classification problems and illustrating our convergence results. Valentin De Bortoli, Alain Durmus, Xavier Fontaine, Umut Simsekli |
NeurIPS | 3 |
| 2019 | Regularized Contextual BanditsabstractWe consider the stochastic contextual bandit problem with additional regularization. The motivation comes from problems where the policy of the agent must be close to some baseline policy which is known to perform well on the task. To tackle this problem we use a nonparametric model and propose an algorithm splitting the context space into bins, and solving simultaneously — and independently — regularized multi-armed bandit instances on each bin. We derive slow and fast rates of convergence, depending on the unknown complexity of the problem. We also consider a new relevant margin condition to get problem-independent convergence rates, ending up in intermediate convergence rates interpolating between the aforementioned slow and fast rates. Xavier Fontaine, Quentin Berthet, Vianney Perchet |
AISTATS | 1 |
| 2017 | Face recognition in real-world imagesabstractFace recognition systems are designed to handle well-aligned images captured under controlled situations. However real-world images present varying orientations, expressions, and illumination conditions. Traditional face recognition algorithms perform poorly on such images. In this paper we present a method for face recognition adapted to real-world conditions that can be trained using very few training examples and is computationally efficient. Our method consists of performing a novel alignment process followed by classification using sparse representation techniques. We present our recognition rates on a difficult dataset that represents real-world faces where we significantly outperform state-of-the-art methods. Xavier Fontaine, Radhakrishna Achanta, Sabine Süsstrunk |
ICASSP | 1 |
| 2016 | Increasing Diamonds
Olivier Bodini, Matthieu Dien, Xavier Fontaine, Antoine Genitrini, Hsien-Kuei Hwang |
LATIN | 3 |