Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data.

Siobhan Banks

dblp:177/6248 · DBLP profile ↗
← Back
2ranked-venue papers
0as first author
1since 2021 · last 2022
0000-0002-7489-0929ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 67% Usability and user experience research · 23% Health and well-being technologies · 10%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.612022
A Comparison of Spatial Augmented Reality Predictive Cues and their Effects on Sleep Deprived Users · VR 2022
Immersive interaction
augmented reality
0.212016
Augmented Reality as a Countermeasure for Sleep Deprivation · IEEE Trans. Vis. Comput. Graph. 2016
Immersive interaction › augmented reality
spatial augmented reality
0.212016
Augmented Reality as a Countermeasure for Sleep Deprivation · IEEE Trans. Vis. Comput. Graph. 2016
Usability and user experience research › user assistance
task guidance
0.212022
A Comparison of Spatial Augmented Reality Predictive Cues and their Effects on Sleep Deprived Users · VR 2022

Methods — techniques the papers use, named apart from their topics

user study · 0.2
YearPublicationVenuePosition
2022 A Comparison of Spatial Augmented Reality Predictive Cues and their Effects on Sleep Deprived Users
abstract
Spatial Augmented Reality (SAR) is a useful tool for procedural tasks as virtual instructions can be co-located with the physical task. Predictive cue annotations have been utilized to further enhance user performance through SAR. These predictive cues have only been measured under ordinary circumstances. This paper aims to investigate predictive cues under a sub-optimal scenario by depriving users of sleep. Sleep deprivation is a common form of fatigue, which is known to have serious detriments on user performance. Based upon existing sleep literature, we expected predictive cue performance to degrade over time with sharp declines during the early hours of the morning. Despite these drops in performance, we hypothesized that having a predictive cue would benefit user performance in comparison to no cue. Results from a 62-hour sleep deprivation experiment indicated that providing SAR predictive cues was beneficial throughout sleep deprivation. Furthermore, having no predictive cue caused accuracy to decline earlier in the sleep deprivation period. From the predictive cues outlined in this paper, the line cue maintained the fastest response time and was least impacted by early morning performance declines.
Benjamin Volmer, James Baumeister, Raymond Matthews, Linda Grosser, G. Stewart Von Itzstein, Siobhan Banks, Bruce H. Thomas
VR6
2016 Augmented Reality as a Countermeasure for Sleep Deprivation
abstract
Sleep deprivation is known to have serious deleterious effects on executive functioning and job performance. Augmented reality has an ability to place pertinent information at the fore, guiding visual focus and reducing instructional complexity. This paper presents a study to explore how spatial augmented reality instructions impact procedural task performance on sleep deprived users. The user study was conducted to examine performance on a procedural task at six time points over the course of a night of total sleep deprivation. Tasks were provided either by spatial augmented reality-based projections or on an adjacent monitor. The results indicate that participant errors significantly increased with the monitor condition when sleep deprived. The augmented reality condition exhibited a positive influence with participant errors and completion time having no significant increase when sleep deprived. The results of our study show that spatial augmented reality is an effective sleep deprivation countermeasure under laboratory conditions.
James Baumeister, Jillian Dorrian, Siobhan Banks, Alex Chatburn, Ross Smith 0001, Mary A. Carskadon, Kurt Lushington, Bruce H. Thomas
IEEE Trans. Vis. Comput. Graph.3