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Yuki Kadono

dblp:177/8664 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 77% Human-robot interaction · 23%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › gesture input › gesture design
gesture generation
0.212016
Generating Iconic Gestures based on Graphic Data Analysis and Clustering · HRI 2016

Methods — techniques the papers use, named apart from their topics

machine learning · 0.2image processing · 0.2clustering · 0.2
YearPublicationVenuePosition
2016 Generating Iconic Gestures based on Graphic Data Analysis and Clustering
abstract
Gesture generation is one of the most important tasks in humanoid interfaces because hand gestures by humanoid robots and animated agents are useful in improving the comprehensibility of conversation content. This study proposes a method for automatically generating iconic drawing gestures using image processing and machine learning techniques. First, we collected a set of graphic images for over 1000 objects and classified the objects into 4 types of shapes; these shapes were used as the drawing gesture shapes. By implementing a gesture shape decision mechanism, we also built a system that takes a sentence as the system input and produces hand gesture animations that are synchronized with synthetic speech.
Yuki Kadono, Yutaka Takase, Yukiko I. Nakano
HRI1