Demo Data from EDBT 2026 / reviewers in the wild / expert
Kristopher Rogers
dblp:177/8695
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Human-robot interaction · 36% Interaction techniques and input · 36% User interface design and tools · 28% | |
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input
touch interaction |
0.3 | 2 | 2016 | Discovering Patterns of Touch: A Case Study for Visualization-Driven Analysis in Human-Robot Interaction · HRI 2016 Hand in Hand: Tools and techniques for understanding children's touch with a social robot · HRI 2016 |
Human-robot interaction
child-robot interaction |
0.2 | 1 | 2016 | Hand in Hand: Tools and techniques for understanding children's touch with a social robot · HRI 2016 |
User interface design and tools
visualization |
0.2 | 1 | 2016 | Discovering Patterns of Touch: A Case Study for Visualization-Driven Analysis in Human-Robot Interaction · HRI 2016 |
Human-robot interaction
social robot |
0.1 | 1 | 2016 | Hand in Hand: Tools and techniques for understanding children's touch with a social robot · HRI 2016 |
Methods — techniques the papers use, named apart from their topics
quantitative analysis · 0.5qualitative analysis · 0.5user study · 0.2raster-based visualization · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | Hand in Hand: Tools and techniques for understanding children's touch with a social robotabstractRobots that facilitate touch by children have special requirements in terms of safety and robustness, but little is known about how and when children actually use touch with robots. Tools and techniques are required to sense the variety of children's touch and to interpret the volumes of data generated. This explorative user study investigated children's patterns of touch during game play with a robot. We examined where the children touch the robot and their patterns of touch over time, using a raster-based visualisation of each child's time series of touches, recording patterns of touch across different games and children. We found that children readily engage with the robot, in particular spontaneously touching the robot's hands more than any other area. This user study and the tools developed may aid future designs of robots to autonomously detect when they have been touched. Kristyn Hensby, Janet Wiles, Marie Boden, Scott Heath, Mark Nielsen, Pauline Pounds, Joshua Riddell, Kristopher Rogers, Nikodem Rybak, Virginia P. Slaughter, Michael Smith 0003, Jonathon Taufatofua, Peter Worthy, Jason Weigel |
HRI | 8 |
| 2016 | Discovering Patterns of Touch: A Case Study for Visualization-Driven Analysis in Human-Robot InteractionabstractAn important challenge in Human-Robot Interaction (HRI) is the analysis and interpretation of large volumes of data to inform the design process within a complex, multi-faceted research space. In this study, we explore how data visualization techniques can contribute to HRI methodology, particularly in terms of linking qualitative and quantitative analysis methods. Specifically, we present a case study demonstrating the visualization of touch data to identify potential patterns of interaction with a social robot intended for deployment in preschool classrooms. Kristopher Rogers, Janet Wiles, Scott Heath, Kristyn Hensby, Jonathon Taufatofua |
HRI | 1 |