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Marcus Gualtieri

dblp:177/8912 · DBLP profile ↗
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9ranked-venue papers
6as first author
3since 2021 · last 2025
0000-0002-7806-2186ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 4 first-author · 2 since 2021Systems, architecture and hardware · 6 · 4 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Robot navigation and mapping · 41% Robot manipulation · 23% Reinforcement learning · 12%
Computer networks
1 paper
Edge and fog computing · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Cloud and datacenter computing · 100%

Topics — the 16 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control
collision avoidance
0.812024
FogROS2-LS: A Location-Independent Fog Robotics Framework for Latency Sensitive ROS2 Applications · ICRA 2024
Computer vision › 3D vision › neural radiance field
language-embedded radiance field
0.812024
Lifelong LERF: Local 3D Semantic Inventory Monitoring Using FogROS2 · ICRA 2024
Robotics › Robot navigation and mapping
mobile robot navigation
0.812024
FogROS2-LS: A Location-Independent Fog Robotics Framework for Latency Sensitive ROS2 Applications · ICRA 2024
Robotics › Robot navigation and mapping
semantic mapping
0.812024
Lifelong LERF: Local 3D Semantic Inventory Monitoring Using FogROS2 · ICRA 2024
Robotics › Robot navigation and mapping › SLAM
bearing-only SLAM
0.412020
Learning Manipulation Skills via Hierarchical Spatial Attention · IEEE Trans. Robotics 2020
Robotics › Robot navigation and mapping
SLAM
0.412020
Learning Manipulation Skills via Hierarchical Spatial Attention · IEEE Trans. Robotics 2020
Robotics › Robot manipulation
grasping
0.422018
Open world assistive grasping using laser selection · ICRA 2017
Pick and Place Without Geometric Object Models · ICRA 2018
Machine learning › Reinforcement learning
deep reinforcement learning
0.412019
Deictic Image Mapping: An Abstraction for Learning Pose Invariant Manipulation Policies · AAAI 2019
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
state abstraction
0.412019
Deictic Image Mapping: An Abstraction for Learning Pose Invariant Manipulation Policies · AAAI 2019
Robotics › Robot manipulation › grasping
pick-and-place
0.312018
Pick and Place Without Geometric Object Models · ICRA 2018
Robotics › Robot manipulation › grasping › grasp planning › task-oriented grasping
assistive grasping
0.312017
Open world assistive grasping using laser selection · ICRA 2017
Robotics › Robot navigation and mapping
target tracking
0.212024
FogROS2-LS: A Location-Independent Fog Robotics Framework for Latency Sensitive ROS2 Applications · ICRA 2024
Cloud and datacenter computing › cloud applications
cloud robotics
0.212024
Lifelong LERF: Local 3D Semantic Inventory Monitoring Using FogROS2 · ICRA 2024
Cloud and datacenter computing
computation offloading
0.212024
Lifelong LERF: Local 3D Semantic Inventory Monitoring Using FogROS2 · ICRA 2024
Robotics › Robot manipulation › grasping
regrasping
0.112018
Pick and Place Without Geometric Object Models · ICRA 2018
Human-robot interaction
assistive robotics
0.112017
Open world assistive grasping using laser selection · ICRA 2017

Methods — techniques the papers use, named apart from their topics

monocular RGBD SLAM · 1.5language-embedded radiance field · 1.5anycast routing · 1.5Fog-ROS2 · 1.5grasp detection · 0.6linear estimation · 0.4bearing-only correspondence · 0.4deictic image maps · 0.4deep RL · 0.4deep reinforcement learning · 0.3
YearPublicationVenuePosition
2025 Task-To-Processor Assignment for Real-Time Mixed-Critical Networked Systems Using Inductive Logic Programming
Marcus Gualtieri, Christian Juette, Dakshina Dasari
ECRTS1
2024 FogROS2-LS: A Location-Independent Fog Robotics Framework for Latency Sensitive ROS2 Applications
abstract
In Cloud Robotics, long system latency due to varying network conditions can cause instability and collisions. However, this can be minimized in the almost univeral case where there are multiple sources available for cloud servers. By extending anycast routing, we introduce FogROS2-Latency-Sensitive, a Fog Robotics framework that offers secure, location-independent connections between robots and latency-sensitive cloud-based servers. FogROS2-LS offloads conventional on-board state estimators and feedback controllers to Cloud and Edge compute hardware without modifying existing applications in ROS2. In the presence of multiple identical services, FogROS2-LS dynamically identifies and transitions to the optimal service deployment that meets latency requirements, thereby empowering robots with limited on-board computing capacity to safely and efficiently navigate dynamic, human-dense environments. We evaluate FogROS2-LS with two latency sensitive case studies: (1) Collision Avoidance: a robot arm guided by visual feedback from consistent distance estimation and collision checking on Cloud and Edge. FogROS2-LS reduces collision failures by up to 8.5x by selecting the best available server, and (2) Target Tracking: FogROS2-LS enables robust and continuous target following and can recover from network failures. Videos and code are available on the website https://sites.google.com/view/fogros2-ls.
Kaiyuan Chen 0001, Marcus Gualtieri, Nan Tian, Christian Juette, Liu Ren 0001, Jeffrey Ichnowski, John Kubiatowicz, Kenneth Y. Goldberg
ICRA3
2024 Lifelong LERF: Local 3D Semantic Inventory Monitoring Using FogROS2
abstract
Inventory monitoring in homes, factories, and retail stores relies on maintaining data despite objects being swapped, added, removed, or moved. We introduce Lifelong LERF, a method that allows a mobile robot with minimal compute to jointly optimize a dense language and geometric representation of its surroundings. Lifelong LERF maintains this representation over time by detecting semantic changes and selectively updating these regions of the environment, avoiding the need to exhaustively remap. Human users can query inventory by providing natural language queries and receiving a 3D heatmap of potential object locations. To manage the computational load, we use Fog-ROS2, a cloud robotics platform, to offload resource-intensive tasks. Lifelong LERF obtains poses from a monocular RGBD SLAM backend, and uses these poses to progressively optimize a Language Embedded Radiance Field (LERF) for semantic monitoring. Experiments with 3-5 objects arranged on a tabletop and a Turtlebot with a RealSense camera suggest that Lifelong LERF can persistently adapt to changes in objects with up to 91% accuracy.
Adam Rashid, Chung Min Kim, Justin Kerr, Letian Fu, Kush Hari, Ayah Ahmad, Kaiyuan Chen 0001, Marcus Gualtieri, Christian Juette, Nan Tian, Liu Ren 0001, Kenneth Y. Goldberg
ICRA9
2020 Learning Manipulation Skills via Hierarchical Spatial Attention
abstract
Learning generalizable skills in robotic manipulation has long been challenging due to real-world sized observation and action spaces. One method for addressing this problem is attention focus-the robot learns where to attend its sensors and irrelevant details are ignored. However, these methods have largely not caught on due to the difficulty of learning a good attention policy and the added partial observability induced by a narrowed window of focus. This article addresses the first issue by constraining gazes to a spatial hierarchy. For the second issue, we identify a case where the partial observability induced by attention does not prevent Q-learning from finding an optimal policy. We conclude with real-robot experiments on challenging pick-place tasks demonstrating the applicability of the approach.
Marcus Gualtieri, Robert Platt 0001
IEEE Trans. Robotics1
2019 Deictic Image Mapping: An Abstraction for Learning Pose Invariant Manipulation Policies
abstract
In applications of deep reinforcement learning to robotics, it is often the case that we want to learn pose invariant policies: policies that are invariant to changes in the position and orientation of objects in the world. For example, consider a pegin-hole insertion task. If the agent learns to insert a peg into one hole, we would like that policy to generalize to holes presented in different poses. Unfortunately, this is a challenge using conventional methods. This paper proposes a novel state and action abstraction that is invariant to pose shifts called deictic image maps that can be used with deep reinforcement learning. We provide broad conditions under which optimal abstract policies are optimal for the underlying system. Finally, we show that the method can help solve challenging robotic manipulation problems.
Robert Platt 0001, Colin Kohler, Marcus Gualtieri
AAAI3
2018 Pick and Place Without Geometric Object Models
abstract
We propose a novel formulation of robotic pick and place as a deep reinforcement learning (RL) problem. Whereas most deep RL approaches to robotic manipulation frame the problem in terms of low level states and actions, we propose a more abstract formulation. In this formulation, actions are target reach poses for the hand and states are a history of such reaches. We show this approach can solve a challenging class of pick-place and regrasping problems where the exact geometry of the objects to be handled is unknown. The only information our method requires is: 1) the sensor perception available to the robot at test time; 2) prior knowledge of the general class of objects for which the system was trained. We evaluate our method using objects belonging to two different categories, mugs and bottles, both in simulation and on real hardware. Results show a major improvement relative to a shape primitives baseline.
Marcus Gualtieri, Andreas ten Pas, Robert Platt 0001
ICRA1
2017 Open world assistive grasping using laser selection
abstract
Many people with motor disabilities are unable to complete activities of daily living (ADLs) without assistance. This paper describes a complete robotic system developed to provide mobile grasping assistance for ADLs. The system is comprised of a robot arm from a Rethink Robotics Baxter robot mounted to an assistive mobility device, a control system for that arm, and a user interface with a variety of access methods for selecting desired objects. The system uses grasp detection to allow previously unseen objects to be picked up by the system. The grasp detection algorithms also allow for objects to be grasped in cluttered environments. We evaluate our system in a number of experiments on a large variety of objects. Overall, we achieve an object selection success rate of 88% and a grasp detection success rate of 90% in a non-mobile scenario, and success rates of 89% and 72% in a mobile scenario.
Marcus Gualtieri, James Kuczynski, Abraham Shultz, Andreas ten Pas, Robert Platt 0001, Holly A. Yanco
ICRA1
2017 Viewpoint selection for grasp detection
abstract
In grasp detection, the robot estimates the position and orientation of potential grasp configurations directly from sensor data. This paper explores the relationship between viewpoint and grasp detection performance. Specifically, we consider the scenario where the approximate position and orientation of a desired grasp is known in advance and we want to select a viewpoint that will enable a grasp detection algorithm to localize it more precisely and with higher confidence. Our main findings are that the right viewpoint can dramatically increase the number of detected grasps and the classification accuracy of the top-n detections. We use this insight to create a viewpoint selection algorithm and compare it against a random viewpoint selection strategy and a strategy that views the desired grasp head-on. We find that the head-on strategy and our proposed viewpoint selection strategy can improve grasp success rates on a real robot by 8% and 4%, respectively. Moreover, we find that the combination of the two methods can improve grasp success rates by as much as 12%.
Marcus Gualtieri, Robert Platt 0001
IROS1
2016 High precision grasp pose detection in dense clutter
abstract
This paper considers the problem of grasp pose detection in point clouds. We follow a general algorithmic structure that first generates a large set of 6-DOF grasp candidates and then classifies each of them as a good or a bad grasp. Our focus in this paper is on improving the second step by using depth sensor scans from large online datasets to train a convolutional neural network. We propose two new representations of grasp candidates, and we quantify the effect of using prior knowledge of two forms: instance or category knowledge of the object to be grasped, and pretraining the network on simulated depth data obtained from idealized CAD models. Our analysis shows that a more informative grasp candidate representation as well as pretraining and prior knowledge significantly improve grasp detection. We evaluate our approach on a Baxter Research Robot and demonstrate an average grasp success rate of 93% in dense clutter. This is a 20% improvement compared to our prior work.
Marcus Gualtieri, Andreas ten Pas, Kate Saenko, Robert Platt 0001
IROS1