Demo Data from EDBT 2026 / reviewers in the wild / expert
Zhuoqun Chen
dblp:177/8933
· DBLP profile ↗
3ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021Computer networks · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Motion planning and robot control · 54% Robot navigation and mapping · 18% Face, body and person analysis · 18% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Motion planning and robot control
motion planning |
0.9 | 1 | 2025 | iKap: Kinematics-Aware Planning with Imperative Learning · ICRA 2025 |
Computer vision › Face, body and person analysis › re-identification
object re-identification |
0.9 | 1 | 2025 | AirRoom: Objects Matter in Room Reidentification · CVPR 2025 |
Robotics › Motion planning and robot control
robot learning |
0.9 | 1 | 2025 | iKap: Kinematics-Aware Planning with Imperative Learning · ICRA 2025 |
Robotics › Motion planning and robot control
trajectory planning |
0.9 | 1 | 2025 | iKap: Kinematics-Aware Planning with Imperative Learning · ICRA 2025 |
Robotics › Robot navigation and mapping › place recognition
visual place recognition |
0.9 | 1 | 2025 | AirRoom: Objects Matter in Room Reidentification · CVPR 2025 |
Computer vision › 3D vision
3d scene understanding |
0.3 | 1 | 2025 | AirRoom: Objects Matter in Room Reidentification · CVPR 2025 |
Robotics › Robot manipulation
grasping |
0.3 | 1 | 2025 | iKap: Kinematics-Aware Planning with Imperative Learning · ICRA 2025 |
Methods — techniques the papers use, named apart from their topics
self-supervised learning · 0.9object-aware retrieval · 0.9object segmentation · 0.9keypoint matching · 0.9gradient backpropagation · 0.9differentiable bi-level optimization · 0.9coarse-to-fine retrieval · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | AirRoom: Objects Matter in Room ReidentificationabstractRoom reidentification (ReID) is a challenging yet essential task with numerous applications in fields such as augmented reality (AR) and homecare robotics. Existing visual place recognition (VPR) methods, which typically rely on global descriptors or aggregate local features, often struggle in cluttered indoor environments densely populated with man-made objects. These methods tend to overlook the crucial role of object-oriented information. To address this, we propose AirRoom, an object-aware pipeline that integrates multi-level object-oriented information—from global context to object patches, object segmentation, and keypoints—utilizing a coarse-to-fine retrieval approach. Extensive experiments on four newly constructed datasets—MPReID, HMReID, GibsonReID, and ReplicaReID—demonstrate that AirRoom outperforms state-of-the-art (SOTA) models across nearly all evaluation metrics, with improvements ranging from 6% to 80%. Moreover, AirRoom exhibits significant flexibility, allowing various modules within the pipeline to be substituted with different alternatives without compromising overall performance. It also shows robust and consistent performance under diverse viewpoint variations. Project website: https://sairlab.org/airroom/. Runmao Yao, Yi Du 0001, Zhuoqun Chen, Haoze Zheng, Chen Wang 0033 |
CVPR | 3 |
| 2025 | iKap: Kinematics-Aware Planning with Imperative LearningabstractTrajectory planning in robotics aims to generate collision-free pose sequences that can be reliably executed. Recently, vision-to-planning systems have gained increasing attention for their efficiency and ability to interpret and adapt to surrounding environments. However, traditional modular systems suffer from increased latency and error propagation, while purely data-driven approaches often overlook the robot's kinematic constraints. This oversight leads to discrepancies between planned trajectories and those that are executable. To address these challenges, we propose iKap, a novel vision-toplanning system that integrates the robot's kinematic model directly into the learning pipeline. iKap employs a self-supervised learning approach and incorporates the state transition model within a differentiable bi-level optimization framework. This integration ensures the network learns collision-free waypoints while satisfying kinematic constraints, enabling gradient backpropagation for end-to-end training. Our experimental results demonstrate that iKap achieves higher success rates and reduced latency compared to the state-of-the-art methods. Besides the complete system, iKap offers a visual-to-planning network that seamlessly works with various controllers, providing a robust solution for robots navigating complex environments. Qihang Li, Zhuoqun Chen, Haoze Zheng, Zitong Zhan, Shaoshu Su, Junyi Geng, Chen Wang 0033 |
ICRA | 2 |
| 2016 | Caching incentive design in wireless D2D networks: A Stackelberg game approachabstractCaching in wireless device-to-device (D2D) networks can be utilized to offload data traffic during peak times. However, the design of incentive mechanisms is challenging due to the heterogeneous preference and selfish nature of user terminals (UTs). In this paper, we propose an incentive mechanism in which the base station (BS) rewards those UTs that share contents with others using D2D communication. We study the cost minimization problem for the BS and the utility maximization problem for each UT. In particular, the BS determines the rewarding policy to minimize his total cost, while each UT aims to maximize his utility by choosing his caching policy. We formulate the conflict among UTs and the tension between the BS and the UTs as a Stackelberg game. We show the existence of the equilibrium and propose an iterative gradient algorithm (IGA) to obtain the Stackelberg Equilibrium. Extensive simulations are carried out to evaluate the performance of the proposed caching scheme and comparisons are drawn with several baseline caching schemes with no incentives. Numerical results show that the caching scheme under our incentive mechanism outperforms other schemes in terms of the BS serving cost and the utilities of the UTs. Zhuoqun Chen, Bo Zhou 0012, Meixia Tao |
ICC | 1 |