Demo Data from EDBT 2026 / reviewers in the wild / expert
Sang Hoon Han
dblp:177/9600
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2025
0009-0005-7755-9587ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Video understanding and tracking · 50% Face, body and person analysis · 50% | |
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Face, body and person analysis › hand analysis
hand gesture recognition |
0.9 | 1 | 2025 | Doodle to Detect: A Goofy but Powerful Approach to Skeleton-based Hand Gesture Recognition · NeurIPS 2025 |
Computer vision › Video understanding and tracking › action recognition › skeleton-based action recognition
skeleton-based recognition |
0.9 | 1 | 2025 | Doodle to Detect: A Goofy but Powerful Approach to Skeleton-based Hand Gesture Recognition · NeurIPS 2025 |
Interaction techniques and input › input sensing
gesture recognition |
0.9 | 1 | 2025 | Doodle to Detect: A Goofy but Powerful Approach to Skeleton-based Hand Gesture Recognition · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
vision backbone · 1.7graph neural network · 1.7dynamic range embedding · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Doodle to Detect: A Goofy but Powerful Approach to Skeleton-based Hand Gesture RecognitionabstractSkeleton-based hand gesture recognition plays a crucial role in enabling intuitive human–computer interaction. Traditional methods have primarily relied on hand-crafted features—such as distances between joints or positional changes across frames—to alleviate issues from viewpoint variation or body proportion differences. However, these hand-crafted features often fail to capture the full spatio-temporal information in raw skeleton data, exhibit poor interpretability, and depend heavily on dataset-specific preprocessing, limiting generalization. In addition, normalization strategies in traditional methods, which rely on training data, can introduce domain gaps between training and testing environments, further hindering robustness in diverse real-world settings. To overcome these challenges, we exclude traditional hand-crafted features and propose Skeleton Kinematics Extraction Through Coordinated grapH (SKETCH), a novel framework that directly utilizes raw four-dimensional (time, x, y, and z) skeleton sequences and transforms them into intuitive visual graph representations. The proposed framework incorporates a novel learnable Dynamic Range Embedding (DRE) to preserve axis-wise motion magnitudes lost during normalization and visual graph representations, enabling richer and more discriminative feature learning. This approach produces a graph image that richly captures the raw data’s inherent information and provides interpretable visual attention cues. Furthermore, SKETCH applies independent min–max normalization on fixed-length temporal windows in real time, mitigating degradation from absolute coordinate fluctuations caused by varying sensor viewpoints or differences in individual body proportions. Through these designs, our approach becomes inherently topology-agnostic, avoiding fragile dependencies on dataset- or sensor-specific skeleton definitions. By leveraging pre-trained vision backbones, SKETCH achieves efficient convergence and superior recognition accuracy. Experimental results on SHREC’19 and SHREC’22 benchmarks show that it outperforms state-of-the-art methods in both robustness and generalization, establishing a new paradigm for skeleton-based hand gesture recognition. The code is available at https://github.com/capableofanything/SKETCH. Sang Hoon Han, Seonho Lee, Hyeok Nam, Jae Hyeon Park, Minhee Cha, Min Geol Kim, Hyunse Lee, Sangyeon Ahn, Moon Ju Chae, Sung In Cho |
NeurIPS | 1 |
| 2025 | Context-Aware Sim-to-Real Unsupervised Domain Adaptation for Lane Detection via Disentangled Feature AlignmentabstractWhile existing supervised deep learning-based lane detection methods achieve exceptional detection performance, constructing a large real-world dataset with labels is a cost-intensive task. Therefore, we propose a novel sim-to-real unsupervised domain adaptation method specialized in lane detection. In this paper, we present a disentangled feature alignment approach that performs selective adaptation for lane and background features. By performing the disentangled prototype-based local and global feature alignments, we solve the negative transfer problem of an existing adversarial feature alignment-based domain adaptation for lane detection. In addition, the lane detection task requires accurate localization of the lanes even in occluded parts. Therefore, we adopt a consistency regularization strategy using masked images to improve the detection accuracy in the occluded area. Additionally, we introduce an adaptive resolution adjustment of the masked-out patch based on training maturity for context learning. By applying a simple framework, we achieve superior lane detection accuracy with lower false positives and false negatives in the target domain compared to conventional methods. Extensive experiments demonstrate the superiority of the proposed method. Yeon Jeong Chae, Ji Sun Byun, Yun Hak Lee, Jae Yun Lee, Sang Hoon Han, Joo Hyeon Jeon, Sung In Cho |
IEEE Trans Autom. Sci. Eng. | 5 |