Jingyi Ju

dblp:178/0235 · DBLP profile ↗
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5ranked-venue papers
2as first author
4since 2021 · last 2024
0000-0003-0291-4642ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 70% Generative modeling · 14% Motion planning and robot control · 12%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › motion capture
human motion capture
1.222023
Physics-Guided Human Motion Capture with Pose Probability Modeling · IJCAI 2023
Neural MoCon: Neural Motion Control for Physically Plausible Human Motion Capture · CVPR 2022
Computer vision › 3D vision
3d scene understanding
0.712023
Reconstructing Groups of People with Hypergraph Relational Reasoning · ICCV 2023
Machine learning › Generative modeling
diffusion model
0.712023
Physics-Guided Human Motion Capture with Pose Probability Modeling · IJCAI 2023
Computer vision › 3D vision
human mesh recovery
0.712023
Reconstructing Groups of People with Hypergraph Relational Reasoning · ICCV 2023
Robotics › Motion planning and robot control › robot control
motion control
0.612022
Neural MoCon: Neural Motion Control for Physically Plausible Human Motion Capture · CVPR 2022
Computer vision › 3D vision › motion capture › human motion capture
physically plausible motion capture
0.612022
Neural MoCon: Neural Motion Control for Physically Plausible Human Motion Capture · CVPR 2022
Computer vision › Face, body and person analysis
human pose estimation
0.212023
Reconstructing Groups of People with Hypergraph Relational Reasoning · ICCV 2023
Computer vision › 3D vision
pose estimation
0.212023
Physics-Guided Human Motion Capture with Pose Probability Modeling · IJCAI 2023

Methods — techniques the papers use, named apart from their topics

relational reasoning · 0.7physics-based tracking · 0.7hypergraph neural network · 0.7diffusion model · 0.7two-branch decoder · 0.6signed distance field · 0.6physics simulator · 0.6distribution prior · 0.6
YearPublicationVenuePosition
2024 Simultaneously Recovering Multi-Person Meshes and Multi-View Cameras With Human Semantics
abstract
Dynamic multi-person mesh recovery has broad applications in sports broadcasting, virtual reality, and video games. However, current multi-view frameworks rely on a time-consuming camera calibration procedure. In this work, we focus on multi-person motion capture with uncalibrated cameras, which mainly faces two challenges: one is that inter-person interactions and occlusions introduce inherent ambiguities for both camera calibration and motion capture; the other is that a lack of dense correspondences can be used to constrain sparse camera geometries in a dynamic multi-person scene. Our key idea is to incorporate motion prior knowledge to simultaneously estimate camera parameters and human meshes from noisy human semantics. We first utilize human information from 2D images to initialize intrinsic and extrinsic parameters. Thus, the approach does not rely on any other calibration tools or background features. Then, a pose-geometry consistency is introduced to associate the detected humans from different views. Finally, a latent motion prior is proposed to refine the camera parameters and human motions. Experimental results show that accurate camera parameters and human motions can be obtained through a one-step reconstruction. The code are publicly available at https://github.com/boycehbz/DMMR.
Buzhen Huang, Jingyi Ju, Yuan Shu, Yangang Wang 0001
IEEE Trans. Circuits Syst. Video Technol.2
2023 Reconstructing Groups of People with Hypergraph Relational Reasoning
abstract
Due to the mutual occlusion, severe scale variation, and complex spatial distribution, the current multi-person mesh recovery methods cannot produce accurate absolute body poses and shapes in large-scale crowded scenes. To address the obstacles, we fully exploit crowd features for reconstructing groups of people from a monocular image. A novel hypergraph relational reasoning network is proposed to formulate the complex and high-order relation correlations among individuals and groups in the crowd. We first extract compact human features and location information from the original high-resolution image. By conducting the relational reasoning on the extracted individual features, the underlying crowd collectiveness and interaction relationship can provide additional group information for the reconstruction. Finally, the updated individual features and the localization information are used to regress human meshes in camera coordinates. To facilitate the network training, we further build pseudo ground-truth on two crowd datasets, which may also promote future research on pose estimation and human behavior understanding in crowded scenes. The experimental results show that our approach outperforms other baseline methods both in crowded and common scenarios. The code and datasets are publicly available at https://github.com/boycehbz/GroupRec.
Buzhen Huang, Jingyi Ju, Zhihao Li 0002, Yangang Wang 0001
ICCV2
2023 Physics-Guided Human Motion Capture with Pose Probability Modeling
abstract
Incorporating physics in human motion capture to avoid artifacts like floating, foot sliding, and ground penetration is a promising direction. Existing solutions always adopt kinematic results as reference motions, and the physics is treated as a post-processing module. However, due to the depth ambiguity, monocular motion capture inevitably suffers from noises, and the noisy reference often leads to failure for physics-based tracking. To address the obstacles, our key-idea is to employ physics as denoising guidance in the reverse diffusion process to reconstruct physically plausible human motion from a modeled pose probability distribution. Specifically, we first train a latent gaussian model that encodes the uncertainty of 2D-to-3D lifting to facilitate reverse diffusion. Then, a physics module is constructed to track the motion sampled from the distribution. The discrepancies between the tracked motion and image observation are used to provide explicit guidance for the reverse diffusion model to refine the motion. With several iterations, the physics-based tracking and kinematic denoising promote each other to generate a physically plausible human motion. Experimental results show that our method outperforms previous physics-based methods in both joint accuracy and success rate. More information can be found at https://github.com/Me-Ditto/Physics-Guided-Mocap.
Jingyi Ju, Buzhen Huang, Zhihao Li 0002, Yangang Wang 0001
IJCAI1
2022 Neural MoCon: Neural Motion Control for Physically Plausible Human Motion Capture
abstract
Due to the visual ambiguity, purely kinematic formulations on monocular human motion capture are often physically incorrect, biomechanically implausible, and can not reconstruct accurate interactions. In this work, we focus on exploiting the high-precision and non-differentiable physics simulator to incorporate dynamical constraints in motion capture. Our key-idea is to use real physical supervisions to train a target pose distribution prior for sampling-based motion control to capture physically plausible human motion. To obtain accurate reference motion with terrain interactions for the sampling, we first introduce an interaction constraint based on SDF (Signed Distance Field) to enforce appropriate ground contact modeling. We then design a novel two-branch decoder to avoid stochastic error from pseudo ground-truth and train a distribution prior with the non-differentiable physics simulator. Finally, we regress the sampling distribution from the current state of the physical character with the trained prior and sample satisfied target poses to track the estimated reference motion. Qualitative and quantitative results show that we can obtain physically plausible human motion with complex terrain interactions, human shape variations, and diverse behaviors. More information can be found ar https://www.yangangwang.com/papers/HBZ-NM-2022-03.html
Buzhen Huang, Liang Pan, Jingyi Ju, Yangang Wang 0001
CVPR4
2016 Editorial
Jingyi Ju, Bastian Goldlücke, Richard Szeliski, Tomás Pajdla
Comput. Vis. Image Underst.1