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Scott E. Reed

dblp:178/2861 · also Scott Ellison Reed · DBLP profile ↗
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17ranked-venue papers
7as first author
1since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 17 · 7 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
17 papers
Reinforcement learning · 24% Generative modeling · 18% Probabilistic and Bayesian machine learning · 12%
Software engineering, system software, and programming languages
1 paper
Program synthesis and code generation · 100%

Topics — the 30 heaviest of 46, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Probabilistic and Bayesian machine learning › structured models › latent variable model › sequential latent variable model
latent action models
0.812024
Genie: Generative Interactive Environments · ICML 2024
Machine learning › Reinforcement learning › model-based reinforcement learning
world model
0.812024
Genie: Generative Interactive Environments · ICML 2024
Machine learning › Probabilistic and Bayesian machine learning › statistical inference
density estimation
0.622018
Few-shot Autoregressive Density Estimation: Towards Learning to Learn Distributions · ICLR (Poster) 2018
Parallel Multiscale Autoregressive Density Estimation · ICML 2017
Machine learning › Generative modeling
generative adversarial network
0.522016
Learning What and Where to Draw · NIPS 2016
Generative Adversarial Text to Image Synthesis · ICML 2016
Machine learning › Generative modeling › diffusion model
text-to-image generation
0.522016
Learning What and Where to Draw · NIPS 2016
Generative Adversarial Text to Image Synthesis · ICML 2016
Computer vision › Image recognition and object detection
object detection
0.522016
SSD: Single Shot MultiBox Detector · ECCV (1) 2016
Going deeper with convolutions · CVPR 2015
Machine learning › Reinforcement learning › regularization for reinforcement learning
critic regularization
0.412020
Critic Regularized Regression · NeurIPS 2020
Machine learning › Reinforcement learning
offline reinforcement learning
0.412020
Critic Regularized Regression · NeurIPS 2020
Machine learning › Reinforcement learning
policy optimization
0.412020
Critic Regularized Regression · NeurIPS 2020
Machine learning › Reinforcement learning
value-based reinforcement learning
0.412020
Critic Regularized Regression · NeurIPS 2020
Machine learning › Representation and self-supervised learning › representation learning
disentangled representation learning
0.422015
Weakly-supervised Disentangling with Recurrent Transformations for 3D View Synthesis · NIPS 2015
Learning to Disentangle Factors of Variation with Manifold Interaction · ICML 2014
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search
0.412019
Learning Compositional Neural Programs with Recursive Tree Search and Planning · NeurIPS 2019
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
search-based planning
0.412019
Learning Compositional Neural Programs with Recursive Tree Search and Planning · NeurIPS 2019
Natural language and speech › Speech recognition and synthesis › speech synthesis
text-to-speech
0.412019
Sample Efficient Adaptive Text-to-Speech · ICLR (Poster) 2019
Program synthesis and code generation
neural program synthesis
0.412019
Learning Compositional Neural Programs with Recursive Tree Search and Planning · NeurIPS 2019
Machine learning › Transfer learning and domain adaptation
few-shot learning
0.312018
Few-shot Autoregressive Density Estimation: Towards Learning to Learn Distributions · ICLR (Poster) 2018
Machine learning › Transfer learning and domain adaptation
meta-learning
0.312018
Few-shot Autoregressive Density Estimation: Towards Learning to Learn Distributions · ICLR (Poster) 2018
Machine learning › Generative modeling › autoregressive model
autoregressive density estimation
0.312017
Parallel Multiscale Autoregressive Density Estimation · ICML 2017
Machine learning › Generative modeling
autoregressive model
0.312017
Parallel Multiscale Autoregressive Density Estimation · ICML 2017
Machine learning › Reinforcement learning › imitation learning › generative imitation learning
generative adversarial imitation learning
0.312017
Robust Imitation of Diverse Behaviors · NIPS 2017
Machine learning › Reinforcement learning
imitation learning
0.312017
Robust Imitation of Diverse Behaviors · NIPS 2017
Machine learning › Generative modeling › autoregressive model
PixelCNN
0.312017
Parallel Multiscale Autoregressive Density Estimation · ICML 2017
Machine learning › Generative modeling
variational autoencoder
0.312017
Robust Imitation of Diverse Behaviors · NIPS 2017
Machine learning › Generative modeling › image generation
conditional image synthesis
0.212016
Learning What and Where to Draw · NIPS 2016
Computer vision › Image recognition and object detection › object detection
one-stage object detection
0.212016
SSD: Single Shot MultiBox Detector · ECCV (1) 2016
Computer vision › Vision and language › image-text retrieval
text-to-image retrieval
0.212016
Learning Deep Representations of Fine-Grained Visual Descriptions · CVPR 2016
Machine learning › Transfer learning and domain adaptation › zero-shot learning
zero-shot classification
0.212016
Learning Deep Representations of Fine-Grained Visual Descriptions · CVPR 2016
Machine learning › Reinforcement learning › imitation learning
learning from observation
0.212024
Genie: Generative Interactive Environments · ICML 2024
Machine learning › Deep learning architectures and training › convolutional neural network
convolutional neural network architecture
0.212015
Going deeper with convolutions · CVPR 2015
Computer vision › Image recognition and object detection › image classification
fine-grained image classification
0.212015
Evaluation of output embeddings for fine-grained image classification · CVPR 2015

Methods — techniques the papers use, named apart from their topics

unsupervised learning · 0.8spatiotemporal tokenizer · 0.8reinforcement learning · 0.8neural programmer-interpreter · 0.8autoregressive dynamics models · 0.8alphazero · 0.8convolutional neural network · 0.7regression · 0.4critic-regularized regression · 0.4meta-learning · 0.4
YearPublicationVenuePosition
2024 Genie: Generative Interactive Environments
abstract
We introduce Genie, the first *generative interactive environment* trained in an unsupervised manner from unlabelled Internet videos. The model can be prompted to generate an endless variety of action-controllable virtual worlds described through text, synthetic images, photographs, and even sketches. At 11B parameters, Genie can be considered a *foundation world model*. It is comprised of a spatiotemporal video tokenizer, an autoregressive dynamics model, and a simple and scalable latent action model. Genie enables users to act in the generated environments on a frame-by-frame basis *despite training without any ground-truth action labels* or other domain specific requirements typically found in the world model literature. Further the resulting learned latent action space facilitates training agents to imitate behaviors from unseen videos, opening the path for training generalist agents of the future.
Jake Bruce, Michael Dennis 0001, Ashley Edwards, Jack Parker-Holder, Yuge Shi, Edward Hughes 0001, Matthew Lai, Aditi Mavalankar, Richie Steigerwald, Chris Apps, Yusuf Aytar, Sarah Bechtle, Feryal M. P. Behbahani, Stephanie C. Y. Chan, Nicolas Heess, Lucy Gonzalez, Simon Osindero, Sherjil Ozair, Scott E. Reed, Jingwei Zhang 0001, Konrad Zolna, Jeff Clune, Nando de Freitas, Satinder Singh 0001, Tim Rocktäschel
ICML19
2020 Critic Regularized Regression
abstract
Offline reinforcement learning (RL), also known as batch RL, offers the prospect of policy optimization from large pre-recorded datasets without online environment interaction. It addresses challenges with regard to the cost of data collection and safety, both of which are particularly pertinent to real-world applications of RL. Unfortunately, most off-policy algorithms perform poorly when learning from a fixed dataset. In this paper, we propose a novel offline RL algorithm to learn policies from data using a form of critic-regularized regression (CRR). We find that CRR performs surprisingly well and scales to tasks with high-dimensional state and action spaces -- outperforming several state-of-the-art offline RL algorithms by a significant margin on a wide range of benchmark tasks.
Ziyu Wang 0001, Alexander Novikov 0001, Konrad Zolna, Josh Merel, Jost Tobias Springenberg, Scott E. Reed, Bobak Shahriari, Noah Y. Siegel, Caglar Gulcehre, Nicolas Heess, Nando de Freitas
NeurIPS6
2019 Sample Efficient Adaptive Text-to-Speech
Yutian Chen 0001, Yannis M. Assael, Brendan Shillingford, David Budden, Scott E. Reed, Heiga Zen, Luis C. Cobo, Andrew Trask, Ben Laurie, Caglar Gulcehre, Aäron van den Oord, Oriol Vinyals, Nando de Freitas
ICLR (Poster)5
2019 Learning Compositional Neural Programs with Recursive Tree Search and Planning
abstract
We propose a novel reinforcement learning algorithm, AlphaNPI, that incorpo- rates the strengths of Neural Programmer-Interpreters (NPI) and AlphaZero. NPI contributes structural biases in the form of modularity, hierarchy and recursion, which are helpful to reduce sample complexity, improve generalization and in- crease interpretability. AlphaZero contributes powerful neural network guided search algorithms, which we augment with recursion. AlphaNPI only assumes a hierarchical program specification with sparse rewards: 1 when the program execution satisfies the specification, and 0 otherwise. This specification enables us to overcome the need for strong supervision in the form of execution traces and consequently train NPI models effectively with reinforcement learning. The experiments show that AlphaNPI can sort as well as previous strongly supervised NPI variants. The AlphaNPI agent is also trained on a Tower of Hanoi puzzle with two disks and is shown to generalize to puzzles with an arbitrary number of disks. The experiments also show that when deploying our neural network policies, it is advantageous to do planning with guided Monte Carlo tree search.
Thomas Pierrot, Guillaume Ligner, Scott E. Reed, Olivier Sigaud, Nicolas Perrin-Gilbert, Alexandre Laterre, David Kas, Karim Beguir, Nando de Freitas
NeurIPS3
2018 Few-shot Autoregressive Density Estimation: Towards Learning to Learn Distributions
Scott E. Reed, Yutian Chen 0001, Thomas Paine, Aäron van den Oord, S. M. Ali Eslami, Danilo Jimenez Rezende, Oriol Vinyals, Nando de Freitas
ICLR (Poster)1
2018 Neural Arithmetic Logic Units
abstract
Neural networks can learn to represent and manipulate numerical information, but they seldom generalize well outside of the range of numerical values encountered during training. To encourage more systematic numerical extrapolation, we propose an architecture that represents numerical quantities as linear activations which are manipulated using primitive arithmetic operators, controlled by learned gates. We call this module a neural arithmetic logic unit (NALU), by analogy to the arithmetic logic unit in traditional processors. Experiments show that NALU-enhanced neural networks can learn to track time, perform arithmetic over images of numbers, translate numerical language into real-valued scalars, execute computer code, and count objects in images. In contrast to conventional architectures, we obtain substantially better generalization both inside and outside of the range of numerical values encountered during training, often extrapolating orders of magnitude beyond trained numerical ranges.
Andrew Trask, Felix Hill, Scott E. Reed, Jack W. Rae, Chris Dyer, Phil Blunsom
NeurIPS3
2017 Parallel Multiscale Autoregressive Density Estimation
abstract
PixelCNN achieves state-of-the-art results in density estimation for natural images. Although training is fast, inference is costly, requiring one network evaluation per pixel; O(N) for N pixels. This can be sped up by caching activations, but still involves generating each pixel sequentially. In this work, we propose a parallelized PixelCNN that allows more efficient inference by modeling certain pixel groups as conditionally independent. Our new PixelCNN model achieves competitive density estimation and orders of magnitude speedup – O(log N) sampling instead of O(N) – enabling the practical generation of 512x512 images. We evaluate the model on class-conditional image generation, text-to-image synthesis, and action-conditional video generation, showing that our model achieves the best results among non-pixel-autoregressive density models that allow efficient sampling.
Scott E. Reed, Aäron van den Oord, Nal Kalchbrenner, Sergio Gomez Colmenarejo, Ziyu Wang 0001, Yutian Chen 0001, Daniel Belov, Nando de Freitas
ICML1
2017 Robust Imitation of Diverse Behaviors
abstract
Deep generative models have recently shown great promise in imitation learning for motor control. Given enough data, even supervised approaches can do one-shot imitation learning; however, they are vulnerable to cascading failures when the agent trajectory diverges from the demonstrations. Compared to purely supervised methods, Generative Adversarial Imitation Learning (GAIL) can learn more robust controllers from fewer demonstrations, but is inherently mode-seeking and more difficult to train. In this paper, we show how to combine the favourable aspects of these two approaches. The base of our model is a new type of variational autoencoder on demonstration trajectories that learns semantic policy embeddings. We show that these embeddings can be learned on a 9 DoF Jaco robot arm in reaching tasks, and then smoothly interpolated with a resulting smooth interpolation of reaching behavior. Leveraging these policy representations, we develop a new version of GAIL that (1) is much more robust than the purely-supervised controller, especially with few demonstrations, and (2) avoids mode collapse, capturing many diverse behaviors when GAIL on its own does not. We demonstrate our approach on learning diverse gaits from demonstration on a 2D biped and a 62 DoF 3D humanoid in the MuJoCo physics environment.
Ziyu Wang 0001, Josh Merel, Scott E. Reed, Nando de Freitas, Greg Wayne, Nicolas Heess
NIPS3
2016 Learning Deep Representations of Fine-Grained Visual Descriptions
abstract
State-of-the-art methods for zero-shot visual recognition formulate learning as a joint embedding problem of images and side information. In these formulations the current best complement to visual features are attributes: manuallyencoded vectors describing shared characteristics among categories. Despite good performance, attributes have limitations: (1) finer-grained recognition requires commensurately more attributes, and (2) attributes do not provide a natural language interface. We propose to overcome these limitations by training neural language models from scratch, i.e. without pre-training and only consuming words and characters. Our proposed models train end-to-end to align with the fine-grained and category-specific content of images. Natural language provides a flexible and compact way of encoding only the salient visual aspects for distinguishing categories. By training on raw text, our model can do inference on raw text as well, providing humans a familiar mode both for annotation and retrieval. Our model achieves strong performance on zero-shot text-based image retrieval and significantly outperforms the attribute-based state-of-the-art for zero-shot classification on the Caltech-UCSD Birds 200-2011 dataset.
Scott E. Reed, Zeynep Akata, Honglak Lee, Bernt Schiele
CVPR1
2016 SSD: Single Shot MultiBox Detector
Wei Liu 0015, Dragomir Anguelov, Dumitru Erhan, Christian Szegedy, Scott E. Reed, Cheng-Yang Fu, Alexander C. Berg
ECCV (1)5
2016 Generative Adversarial Text to Image Synthesis
abstract
Automatic synthesis of realistic images from text would be interesting and useful, but current AI systems are still far from this goal. However, in recent years generic and powerful recurrent neural network architectures have been developed to learn discriminative text feature representations. Meanwhile, deep convolutional generative adversarial networks (GANs) have begun to generate highly compelling images of specific categories such as faces, album covers, room interiors and flowers. In this work, we develop a novel deep architecture and GAN formulation to effectively bridge these advances in text and image modeling, translating visual concepts from characters to pixels. We demonstrate the capability of our model to generate plausible images of birds and flowers from detailed text descriptions.
Scott E. Reed, Zeynep Akata, Xinchen Yan, Lajanugen Logeswaran, Bernt Schiele, Honglak Lee
ICML1
2016 Learning What and Where to Draw
abstract
Generative Adversarial Networks (GANs) have recently demonstrated the capability to synthesize compelling real-world images, such as room interiors, album covers, manga, faces, birds, and flowers. While existing models can synthesize images based on global constraints such as a class label or caption, they do not provide control over pose or object location. We propose a new model, the Generative Adversarial What-Where Network (GAWWN), that synthesizes images given instructions describing what content to draw in which location. We show high-quality 128 × 128 image synthesis on the Caltech-UCSD Birds dataset, conditioned on both informal text descriptions and also object location. Our system exposes control over both the bounding box around the bird and its constituent parts. By modeling the conditional distributions over part locations, our system also enables conditioning on arbitrary subsets of parts (e.g. only the beak and tail), yielding an efficient interface for picking part locations.
Scott E. Reed, Zeynep Akata, Santosh Mohan, Samuel Tenka, Bernt Schiele, Honglak Lee
NIPS1
2015 Evaluation of output embeddings for fine-grained image classification
abstract
Image classification has advanced significantly in recent years with the availability of large-scale image sets. However, fine-grained classification remains a major challenge due to the annotation cost of large numbers of fine-grained categories. This project shows that compelling classification performance can be achieved on such categories even without labeled training data. Given image and class embeddings, we learn a compatibility function such that matching embeddings are assigned a higher score than mismatching ones; zero-shot classification of an image proceeds by finding the label yielding the highest joint compatibility score. We use state-of-the-art image features and focus on different supervised attributes and unsupervised output embeddings either derived from hierarchies or learned from unlabeled text corpora. We establish a substantially improved state-of-the-art on the Animals with Attributes and Caltech-UCSD Birds datasets. Most encouragingly, we demonstrate that purely unsupervised output embeddings (learned from Wikipedia and improved with finegrained text) achieve compelling results, even outperforming the previous supervised state-of-the-art. By combining different output embeddings, we further improve results.
Zeynep Akata, Scott E. Reed, Daniel Walter, Honglak Lee, Bernt Schiele
CVPR2
2015 Going deeper with convolutions
abstract
We propose a deep convolutional neural network architecture codenamed Inception that achieves the new state of the art for classification and detection in the ImageNet Large-Scale Visual Recognition Challenge 2014 (ILSVRC14). The main hallmark of this architecture is the improved utilization of the computing resources inside the network. By a carefully crafted design, we increased the depth and width of the network while keeping the computational budget constant. To optimize quality, the architectural decisions were based on the Hebbian principle and the intuition of multi-scale processing. One particular incarnation used in our submission for ILSVRC14 is called GoogLeNet, a 22 layers deep network, the quality of which is assessed in the context of classification and detection.
Christian Szegedy, Wei Liu 0015, Yangqing Jia, Pierre Sermanet, Scott E. Reed, Dragomir Anguelov, Dumitru Erhan, Vincent Vanhoucke, Andrew Rabinovich
CVPR5
2015 Deep Visual Analogy-Making
abstract
In addition to identifying the content within a single image, relating images and generating related images are critical tasks for image understanding. Recently, deep convolutional networks have yielded breakthroughs in producing image labels, annotations and captions, but have only just begun to be used for producing high-quality image outputs. In this paper we develop a novel deep network trained end-to-end to perform visual analogy making, which is the task of transforming a query image according to an example pair of related images. Solving this problem requires both accurately recognizing a visual relationship and generating a transformed query image accordingly. Inspired by recent advances in language modeling, we propose to solve visual analogies by learning to map images to a neural embedding in which analogical reasoning is simple, such as by vector subtraction and addition. In experiments, our model effectively models visual analogies on several datasets: 2D shapes, animated video game sprites, and 3D car models.
Scott E. Reed, Yuting Zhang 0001, Honglak Lee
NIPS1
2015 Weakly-supervised Disentangling with Recurrent Transformations for 3D View Synthesis
abstract
An important problem for both graphics and vision is to synthesize novel views of a 3D object from a single image. This is in particular challenging due to the partial observability inherent in projecting a 3D object onto the image space, and the ill-posedness of inferring object shape and pose. However, we can train a neural network to address the problem if we restrict our attention to specific object classes (in our case faces and chairs) for which we can gather ample training data. In this paper, we propose a novel recurrent convolutional encoder-decoder network that is trained end-to-end on the task of rendering rotated objects starting from a single image. The recurrent structure allows our model to capture long- term dependencies along a sequence of transformations, and we demonstrate the quality of its predictions for human faces on the Multi-PIE dataset and for a dataset of 3D chair models, and also show its ability of disentangling latent data factors without using object class labels.
Jimei Yang, Scott E. Reed, Ming-Hsuan Yang 0001, Honglak Lee
NIPS2
2014 Learning to Disentangle Factors of Variation with Manifold Interaction
abstract
Many latent factors of variation interact to generate sensory data; for example pose, morphology and expression in face images. We propose to learn manifold coordinates for the relevant factors of variation and to model their joint interaction. Most existing feature learning algorithms focus on a single task and extract features that are sensitive to the task-relevant factors and invariant to all others. However, models that just extract a single set of invariant features do not exploit the relationships among the latent factors. To address this we propose a higher-order Boltzmann machine that incorporates multiplicative interactions among groups of hidden units that each learn to encode a factor of variation. Furthermore, we propose a manifold-based training strategy that allows effective disentangling, meaning that units in each group encode a distinct type of variation. Our model achieves state-of-the-art emotion recognition and face verification performance on the Toronto Face Database, and we also demonstrate disentangled features learned on the CMU Multi-PIE dataset.
Scott E. Reed, Kihyuk Sohn, Yuting Zhang 0001, Honglak Lee
ICML1