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Chris Snider

dblp:178/8254 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2022
0000-0003-2692-110XORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
collaborative and social computing
0.412019
Early Stage Digital-Physical Twinning to Engage Citizens with City Planning and Design · VR 2019
Virtual and augmented reality
immersive interaction
0.412019
Early Stage Digital-Physical Twinning to Engage Citizens with City Planning and Design · VR 2019
Virtual and augmented reality
digital twin
0.112019
Early Stage Digital-Physical Twinning to Engage Citizens with City Planning and Design · VR 2019

Methods — techniques the papers use, named apart from their topics

participatory design · 0.4
YearPublicationVenuePosition
2022 Coping with Diverse Product Demand Through Agent-Led Type Transitions
Martins Obi, Chris Snider, Lorenzo Giunta, Mark Goudswaard, James A. Gopsill
KES-AMSTA2
2019 Early Stage Digital-Physical Twinning to Engage Citizens with City Planning and Design
abstract
The pairing of physical objects with a digital counterpart, referred to as a digital-physical twin, provides the capability to leverage the affordances of each. This can be applied to city scale visualisation during concept generation to engage citizens with city planning. A Virtual Reality based platform is proposed, tested with members of the public and its suitability as an engagement tool is discussed. The platform, City Blocks, allows later design stage visualisation and analysis of ideas to be brought to concept development with citizens able to reason and refine designs via an abstracted physical twin.
Lee Kent, Chris Snider, Ben J. Hicks
VR2