EDBT 2026 Demo / reviewers in the wild / expert
Chris Snider
dblp:178/8254
· DBLP profile ↗
2ranked-venue papers
0as first author
1since 2021 · last 2022
0000-0003-2692-110XORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
collaborative and social computing |
0.4 | 1 | 2019 | Early Stage Digital-Physical Twinning to Engage Citizens with City Planning and Design · VR 2019 |
Virtual and augmented reality
immersive interaction |
0.4 | 1 | 2019 | Early Stage Digital-Physical Twinning to Engage Citizens with City Planning and Design · VR 2019 |
Virtual and augmented reality
digital twin |
0.1 | 1 | 2019 | Early Stage Digital-Physical Twinning to Engage Citizens with City Planning and Design · VR 2019 |
Methods — techniques the papers use, named apart from their topics
participatory design · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Coping with Diverse Product Demand Through Agent-Led Type Transitions
Martins Obi, Chris Snider, Lorenzo Giunta, Mark Goudswaard, James A. Gopsill |
KES-AMSTA | 2 |
| 2019 | Early Stage Digital-Physical Twinning to Engage Citizens with City Planning and DesignabstractThe pairing of physical objects with a digital counterpart, referred to as a digital-physical twin, provides the capability to leverage the affordances of each. This can be applied to city scale visualisation during concept generation to engage citizens with city planning. A Virtual Reality based platform is proposed, tested with members of the public and its suitability as an engagement tool is discussed. The platform, City Blocks, allows later design stage visualisation and analysis of ideas to be brought to concept development with citizens able to reason and refine designs via an abstracted physical twin. Lee Kent, Chris Snider, Ben J. Hicks |
VR | 2 |