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Aaron Schlenker

dblp:178/8675 · DBLP profile ↗
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5ranked-venue papers
3as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
4 papers
Algorithmic game theory and mechanism design · 56% Mathematical optimization · 31% Computational complexity · 13%
Network and information security
3 papers
Network security · 91% Usable security · 9%
Artificial intelligence
1 paper
Multi-agent systems · 100%

Topics — the 7 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
security games
1.132020
Draining the Water Hole: Mitigating Social Engineering Attacks with CyberTWEAK · AAAI 2020
Game-Theoretic Threat Screening and Deceptive Techniques for Cyber Defense · AAAI 2018
Don't Bury your Head in Warnings: A Game-Theoretic Approach for Intelligent Allocation of Cyber-security Alerts · IJCAI 2017
Network security › intrusion detection and prevention
intrusion detection
0.622018
Game-Theoretic Threat Screening and Deceptive Techniques for Cyber Defense · AAAI 2018
Don't Bury your Head in Warnings: A Game-Theoretic Approach for Intelligent Allocation of Cyber-security Alerts · IJCAI 2017
Network security › intrusion detection and prevention › intrusion detection › alert processing
alert triage
0.312017
Don't Bury your Head in Warnings: A Game-Theoretic Approach for Intelligent Allocation of Cyber-security Alerts · IJCAI 2017
Mathematical optimization
combinatorial optimization
0.312017
Don't Bury your Head in Warnings: A Game-Theoretic Approach for Intelligent Allocation of Cyber-security Alerts · IJCAI 2017
Mathematical optimization › constrained optimization
optimal resource allocation
0.312017
Don't Bury your Head in Warnings: A Game-Theoretic Approach for Intelligent Allocation of Cyber-security Alerts · IJCAI 2017
Knowledge, reasoning and agents › Multi-agent systems
security games
0.212016
One Size Does Not Fit All: A Game-Theoretic Approach for Dynamically and Effectively Screening for Threats · AAAI 2016
Knowledge, reasoning and agents › Multi-agent systems › game theory
stackelberg game
0.212016
One Size Does Not Fit All: A Game-Theoretic Approach for Dynamically and Effectively Screening for Threats · AAAI 2016

Methods — techniques the papers use, named apart from their topics

game theory · 1.2optimization algorithm · 0.9game-theoretic model · 0.9randomization · 0.7heuristic · 0.6NP-hardness proof · 0.6game decomposition · 0.5compact game representation · 0.5
YearPublicationVenuePosition
2020 Draining the Water Hole: Mitigating Social Engineering Attacks with CyberTWEAK
abstract
Cyber adversaries have increasingly leveraged social engineering attacks to breach large organizations and threaten the well-being of today's online users. One clever technique, the “watering hole” attack, compromises a legitimate website to execute drive-by download attacks by redirecting users to another malicious domain. We introduce a game-theoretic model that captures the salient aspects for an organization protecting itself from a watering hole attack by altering the environment information in web traffic so as to deceive the attackers. Our main contributions are (1) a novel Social Engineering Deception (SED) game model that features a continuous action set for the attacker, (2) an in-depth analysis of the SED model to identify computationally feasible real-world cases, and (3) the CyberTWEAK algorithm which solves for the optimal protection policy. To illustrate the potential use of our framework, we built a browser extension based on our algorithms which is now publicly available online. The CyberTWEAK extension will be vital to the continued development and deployment of countermeasures for social engineering.
Zheyuan Shi, Aaron Schlenker, Brian Hay, Daniel Bittleston, Siyu Gao, Emily Peterson, John Trezza, Fei Fang 0001
AAAI2
2018 Game-Theoretic Threat Screening and Deceptive Techniques for Cyber Defense
abstract
My research addresses the problem faced by a defender who must screen objects for potential threats that are coming into a secure area. The particular domain of interest for my work is the protection of cyber networks from intrusions given the presence of a strategic adversary. My thesis work allows fora defender to use game-theoretical methods that randomize her protection strategy and introduces uncertainty to the adversary that makes it more difficult to attack the defender’s network successfully.
Aaron Schlenker
AAAI1
2017 Don't Bury your Head in Warnings: A Game-Theoretic Approach for Intelligent Allocation of Cyber-security Alerts
abstract
In recent years, there have been a number of successful cyber attacks on enterprise networks by malicious actors which have caused severe damage. These networks have Intrusion Detection and Prevention Systems in place to protect them, but they are notorious for producing a high volume of alerts. These alerts must be investigated by cyber analysts to determine whether they are an attack or benign. Unfortunately, there are magnitude more alerts generated than there are cyber analysts to investigate them. This trend is expected to continue into the future creating a need for tools which find optimal assignments of the incoming alerts to analysts in the presence of a strategic adversary. We address this challenge with the four following contributions: (1) a cyber screening game (CSG) model for the cyber network protection domain, (2) an NP-hardness proof for computing the optimal strategy for the defender, (3) an algorithm that finds the optimal allocation of experts to alerts in the CSG, and (4) heuristic improvements for computing allocations in CSGs that accomplishes significant scale-up which we show empirically to closely match the solution quality of the optimal algorithm.
Aaron Schlenker, Mina Guirguis, Christopher Kiekintveld, Arunesh Sinha, Milind Tambe, Solomon Y. Sonya, Darryl Balderas, Noah Dunstatter
IJCAI1
2016 One Size Does Not Fit All: A Game-Theoretic Approach for Dynamically and Effectively Screening for Threats
abstract
An effective way of preventing attacks in secure areas is to screen for threats (people, objects) before entry, e.g., screening of airport passengers. However, screening every entity at the same level may be both ineffective and undesirable. The challenge then is to find a dynamic approach for randomized screening, allowing for more effective use of limited screening resources, leading to improved security. We address this challenge with the following contributions: (1) a threat screening game (TSG) model for general screening domains; (2) an NP-hardness proof for computing the optimal strategy of TSGs; (3) a scheme for decomposing TSGs into subgames to improve scalability; (4) a novel algorithm that exploits a compact game representation to efficiently solve TSGs, providing the optimal solution under certain conditions; and (5) an empirical comparison of our proposed algorithm against the current state-of-the-art optimal approach for large-scale game-theoretic resource allocation problems.
Matthew Brown 0002, Arunesh Sinha, Aaron Schlenker, Milind Tambe
AAAI3
2016 Get Me to My GATE on Time: Efficiently Solving General-Sum Bayesian Threat Screening Games
abstract
Threat Screening Games (TSGs) are used in domains where there is a set of individuals or objects to screen with a limited amount of screening resources available to screen them. TSGs are broadly applicable to domains like airport passenger screening, stadium screening, cargo container screening, etc. Previous work on TSGs focused only on the Bayesian zero-sum case and provided the MGA algorithm to solve these games. In this paper, we solve Bayesian general-sum TSGs which we prove are NP-hard even when exploiting a compact marginal representation. We also present an algorithm based upon a adversary type hierarchical tree decomposition and an efficient branch-and-bound search to solve Bayesian generalsum TSGs. With this we provide four contributions: (1) GATE, the first algorithm for solving Bayesian general-sum TSGs, which uses hierarchical type trees and a novel branch-and-bound search, (2) the Branch-and-Guide approach which combines branch-and-bound search with the MGA algorithm for the first time, (3) heuristics based on properties of TSGs for accelerated computation of GATE, and (4) experimental results showing the scalability of GATE needed for real-world domains.
Aaron Schlenker, Matthew Brown 0002, Arunesh Sinha, Milind Tambe, Ruta Mehta
ECAI1