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Tyler M. Frasca

dblp:178/8686 · DBLP profile ↗
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5ranked-venue papers
3as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Human-robot interaction · 63% Interaction techniques and input · 16% Wearable and physiological sensing · 16%
Artificial intelligence
3 papers
Transfer learning and domain adaptation · 32% Robot manipulation · 28% Motion planning and robot control · 15%

Topics — the 7 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Transfer learning and domain adaptation
few-shot learning
0.312018
Recursive Spoken Instruction-Based One-Shot Object and Action Learning · IJCAI 2018
Human-robot interaction › human-in-the-loop control
electromyography-based control
0.212016
A Comparison of Supervised Learning Algorithms for Telerobotic Control Using Electromyography Signals · AAAI 2016
Wearable and physiological sensing › electromyography
EMG-based gesture recognition
0.212016
A Comparison of Supervised Learning Algorithms for Telerobotic Control Using Electromyography Signals · AAAI 2016
Interaction techniques and input › sensor-based interaction
physiological input
0.212016
A Comparison of Supervised Learning Algorithms for Telerobotic Control Using Electromyography Signals · AAAI 2016
Human-robot interaction
teleoperation
0.212016
A Comparison of Supervised Learning Algorithms for Telerobotic Control Using Electromyography Signals · AAAI 2016
Robotics › Motion planning and robot control
robot learning
0.112021
Enabling Fast Instruction-Based Modification of Learned Robot Skills · AAAI 2021
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
task planning
0.112021
Enabling Fast Instruction-Based Modification of Learned Robot Skills · AAAI 2021

Methods — techniques the papers use, named apart from their topics

supervised learning · 0.2machine learning · 0.2
YearPublicationVenuePosition
2021 Enabling Fast Instruction-Based Modification of Learned Robot Skills
abstract
Much research effort in HRI has focused on how to enable robots to learn new skills from observations, demonstrations, and instructions. Less work, however, has focused on how skills can be corrected if they were learned incorrectly, adapted to changing circumstances, or generalized/specialized to different contexts. In this paper, a skill modification framework is introduced that allows users to modify a robot’s stored skills quickly through instructions to (1) reduce inefficiencies, (2) fix errors, and (3) enable generalizations, all in a way for modified skills to be immediately available for task performance. A thorough evaluation of the implemented framework shows the operation of the algorithms integrated in a cognitive robotic architecture on different fully autonomous robots in various HRI case studies. An additional online HRI user study verifies that subjects prefer to quickly modify robot knowledge in the way we proposed in the framework.
Tyler M. Frasca, Bradley Oosterveld, Meia Chita-Tegmark, Matthias Scheutz
AAAI1
2020 Going Cognitive: A Demonstration of the Utility of Task-General Cognitive Architectures for Adaptive Robotic Task Performance
abstract
It has been claimed that a main advantage of cognitive architectures (compared to other types of specialized robotic architectures) is that they are task-general and can thus learn to perform any task as long as they have the right perceptual and action primitives. In this paper, we provide empirical evidence for this claim by directly comparing a high-performing custom robotic architecture developed for the standardized robotic "FetchIt!" challenge task to a hybrid cognitive robotic architecture that allows for online one-shot task learning and task modifications through natural language instructions. The results show that there is no disadvantage of running the hybrid architecture (i.e., no significant difference in overall performance or computational overhead compared to the custom architecture) while adding the flexibility of online one-shot task instruction and modification not available in the custom architecture.
Tyler M. Frasca, Zhao Han, Jordan Allspaw, Holly A. Yanco, Matthias Scheutz
IROS1
2018 Recursive Spoken Instruction-Based One-Shot Object and Action Learning
abstract
Learning new knowledge from single instructions and being able to apply it immediately is highly desirable for artificial agents. We provide the first demonstration of spoken instruction-based one-shot object and action learning in a cognitive robotic architecture and briefly discuss the architectural modifications required to enable such fast learning, demonstrating the new capabilities on a fully autonomous robot.
Matthias Scheutz, Evan A. Krause, Bradley Oosterveld, Tyler M. Frasca, Robert Platt 0001
IJCAI4
2017 Cornhole: A Widely-Accessible AI Robotics Task
Nate Derbinsky, Tyler M. Frasca
AAAI2
2016 A Comparison of Supervised Learning Algorithms for Telerobotic Control Using Electromyography Signals
abstract
Human Computer Interaction (HCI) is central for many applications, including hazardous environment inspection and telemedicine. Whereas traditional methods ofHCI for teleoperating electromechanical systems include joysticks, levers, or buttons, our research focuses on using electromyography (EMG) signals to improve intuition and response time. An important challenge is to accurately and efficiently extract and map EMG signals to known position for real-time control. In this preliminary work, we compare the accuracy and real-time performance of several machine-learning techniques for recognizing specific arm positions. We present results from offline analysis, as well as end-to-end operation using a robotic arm.
Tyler M. Frasca, Antonio G. Sestito, Craig Versek, Douglas E. Dow, Barry C. Husowitz, Nate Derbinsky
AAAI1