EDBT 2026 Demo / reviewers in the wild / expert
Maria Bauzá 0001
dblp:179/2342 · also Maria Bauzá Villalonga
· DBLP profile ↗
16ranked-venue papers
5as first author
5since 2021 · last 2025
0000-0002-8251-8019ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 16 · 5 first-author · 5 since 2021Systems, architecture and hardware · 13 · 4 first-author · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | DemoStart: Demonstration-Led Auto-Curriculum Applied to Sim-to-Real with Multi-Fingered RobotsabstractWe present DemoStart, a novel auto-curriculum reinforcement learning method capable of learning complex manipulation behaviors on an arm equipped with a three- fingered robotic hand, from only a sparse reward and a handful of demonstrations in simulation. Learning from simulation drastically reduces the development cycle of behavior generation, and domain randomization techniques are leveraged to achieve successful zero-shot sim-to- real transfer. Transferred policies are learned directly from raw pixels from multiple cameras and robot proprioception. Our approach outperforms policies learned from demonstrations on the real robot and requires 100 times fewer demonstrations, collected in simulation. More details and videos in sites.google.com/view/demostart. Maria Bauzá 0001, Jose Enriaue Chen, Valentin Dalibard, Nimrod Gileadi, Roland Hafner, Murilo Fernandes Martins, Joss Moore, Rugile Pevceviciute, Antoine Laurens, Dushyant Rao, Martina Zambelli, Martin A. Riedmiller, Jonathan Scholz, Konstantinos Bousmalis, Francesco Nori, Nicolas Heess |
ICRA | 1 |
| 2025 | Exploiting Policy Idling for Dexterous ManipulationabstractLearning based methods for dexterous manipulation have made notable progress in recent years, and they can now produce solutions to complex tasks. However, learned policies often still lack reliability and exhibit limited robustness to important factors of variation. One failure pattern that can be observed across many settings is that policies idle, i.e. they cease to move beyond a small region of states, often indefinitely, when they reach certain states. This policy idling is often a reflection of the training data. For instance, it can occur when the data contains small actions in areas where the robot needs to perform high-precision motions, e.g., when preparing to grasp an object or object insertion. Prior works have tried to mitigate this phenomenon e.g. by filtering the training data or modifying the control frequency. However, these approaches can negatively impact policy performance in other ways. As an alternative, we investigate how to leverage the detectability of idling behavior to inform exploration and policy improvement. Our approach, Pause-Induced Perturbations (PIP), applies perturbations at detected idling states, thus helping it to escape problematic basins of attraction. On a range of challenging simulated dual-arm tasks, we find that this simple approach can already noticeably improve test-time performance, with no additional supervision or training. Furthermore, since the robot tends to idle at critical points in a movement, we also find that learning from the resulting episodes leads to better iterative policy improvement compared to prior approaches. Our perturbation strategy also leads to a 15-35% improvement in absolute success rate on a real-world insertion task that requires complex multi-finger manipulation. Annie S. Chen, Philemon Brakel, Antonia Bronars, Annie Xie, Sandy H. Huang, Oliver Groth, Maria Bauzá 0001, Markus Wulfmeier, Nicolas Heess, Dushyant Rao |
IROS | 7 |
| 2023 | FingerSLAM: Closed-loop Unknown Object Localization and Reconstruction from Visuo-tactile FeedbackabstractIn this paper, we address the problem of using visuo-tactile feedback for 6-DoF localization and 3D reconstruction of unknown in-hand objects. We propose FingerSLAM, a closed-loop factor graph-based pose estimator that combines local tactile sensing at finger-tip and global vision sensing from a wrist-mount camera. FingerSLAM is constructed with two constituent pose estimators: a multi-pass refined tactile-based pose estimator that captures movements from detailed local textures, and a single-pass vision-based pose estimator that predicts from a global view of the object. We also design a loop closure mechanism that actively matches current vision and tactile images to previously stored key-frames to reduce accumulated error. FingerSLAM incorporates the two sensing modalities of tactile and vision, as well as the loop closure mechanism with a factor graph-based optimization framework. Such a framework produces an optimized pose estimation solution that is more accurate than the standalone estimators. The estimated poses are then used to reconstruct the shape of the unknown object incrementally by stitching the local point clouds recovered from tactile images. We train our system on real-world data collected with 20 objects. We demonstrate reliable visuo-tactile pose estimation and shape reconstruction through quantitative and qualitative real-world evaluations on 6 objects that are unseen during training. Jialiang Zhao, Maria Bauzá 0001, Edward H. Adelson |
ICRA | 2 |
| 2021 | Tactile SLAM: Real-time inference of shape and pose from planar pushingabstractTactile perception is central to robot manipulation in unstructured environments. However, it requires contact, and a mature implementation must infer object models while also accounting for the motion induced by the interaction. In this work, we present a method to estimate both object shape and pose in real-time from a stream of tactile measurements. This is applied towards tactile exploration of an unknown object by planar pushing. We consider this as an online SLAM problem with a nonparametric shape representation. Our formulation of tactile inference alternates between Gaussian process implicit surface regression and pose estimation on a factor graph. Through a combination of local Gaussian processes and fixed-lag smoothing, we infer object shape and pose in real-time. We evaluate our system across different objects in both simulated and real-world planar pushing tasks. Sudharshan Suresh, Maria Bauzá 0001, Kuan-Ting Yu, Josh Mangelson, Alberto Rodriguez 0003, Michael Kaess |
ICRA | 2 |
| 2021 | Tailoring: encoding inductive biases by optimizing unsupervised objectives at prediction timeabstractFrom CNNs to attention mechanisms, encoding inductive biases into neural networks has been a fruitful source of improvement in machine learning. Adding auxiliary losses to the main objective function is a general way of encoding biases that can help networks learn better representations. However, since auxiliary losses are minimized only on training data, they suffer from the same generalization gap as regular task losses. Moreover, by adding a term to the loss function, the model optimizes a different objective than the one we care about. In this work we address both problems: first, we take inspiration from transductive learning and note that after receiving an input but before making a prediction, we can fine-tune our networks on any unsupervised loss. We call this process tailoring, because we customize the model to each input to ensure our prediction satisfies the inductive bias. Second, we formulate meta-tailoring, a nested optimization similar to that in meta-learning, and train our models to perform well on the task objective after adapting them using an unsupervised loss. The advantages of tailoring and meta-tailoring are discussed theoretically and demonstrated empirically on a diverse set of examples. Ferran Alet, Maria Bauzá 0001, Kenji Kawaguchi, Nurullah Giray Kuru, Tomás Lozano-Pérez, Leslie Pack Kaelbling |
NeurIPS | 2 |
| 2020 | Accurate Vision-based Manipulation through Contact ReasoningabstractPlanning contact interactions is one of the core challenges of many robotic tasks. Optimizing contact locations while taking dynamics into account is computationally costly and, in environments that are only partially observable, executing contact-based tasks often suffers from low accuracy. We present an approach that addresses these two challenges for the problem of vision-based manipulation. First, we propose to disentangle contact from motion optimization. Thereby, we improve planning efficiency by focusing computation on promising contact locations. Second, we use a hybrid approach for perception and state estimation that combines neural networks with a physically meaningful state representation. In simulation and real-world experiments on the task of planar pushing, we show that our method is more efficient and achieves a higher manipulation accuracy than previous vision-based approaches. Alina Kloss, Maria Bauzá 0001, Jiajun Wu 0001, Josh Tenenbaum, Alberto Rodriguez 0003, Jeannette Bohg |
ICRA | 2 |
| 2019 | Graph Element Networks: adaptive, structured computation and memoryabstractWe explore the use of graph neural networks (GNNs) to model spatial processes in which there is no a priori graphical structure. Similar to finite element analysis, we assign nodes of a GNN to spatial locations and use a computational process defined on the graph to model the relationship between an initial function defined over a space and a resulting function in the same space. We use GNNs as a computational substrate, and show that the locations of the nodes in space as well as their connectivity can be optimized to focus on the most complex parts of the space. Moreover, this representational strategy allows the learned input-output relationship to generalize over the size of the underlying space and run the same model at different levels of precision, trading computation for accuracy. We demonstrate this method on a traditional PDE problem, a physical prediction problem from robotics, and learning to predict scene images from novel viewpoints. Ferran Alet, Adarsh K. Jeewajee, Maria Bauzá 0001, Alberto Rodriguez 0003, Tomás Lozano-Pérez, Leslie Pack Kaelbling |
ICML | 3 |
| 2019 | Combining Physical Simulators and Object-Based Networks for ControlabstractPhysics engines play an important role in robot planning and control; however, many real-world control problems involve complex contact dynamics that cannot be characterized analytically. Most physics engines therefore employ approximations that lead to a loss in precision. In this paper, we propose a hybrid dynamics model, simulator-augmented interaction networks (SAIN), combining a physics engine with an object-based neural network for dynamics modeling. Compared with existing models that are purely analytical or purely data-driven, our hybrid model captures the dynamics of interacting objects in a more accurate and data-efficient manner. Experiments both in simulation and on a real robot suggest that it also leads to better performance when used in complex control tasks. Finally, we show that our model generalizes to novel environments with varying object shapes and materials. Anurag Ajay, Maria Bauzá 0001, Jiajun Wu 0001, Nima Fazeli, Josh Tenenbaum, Alberto Rodriguez 0003, Leslie Pack Kaelbling |
ICRA | 2 |
| 2019 | Tactile Mapping and Localization from High-Resolution Tactile ImprintsabstractThis work studies the problem of shape reconstruction and object localization using a vision-based tactile sensor, GelSlim. The main contributions are the recovery of local shapes from contact, an approach to reconstruct the tactile shape of objects from tactile imprints, and an accurate method for object localization of previously reconstructed objects. The algorithms can be applied to a large variety of 3D objects and provide accurate tactile feedback for in-hand manipulation. Results show that by exploiting the dense tactile information we can reconstruct the shape of objects with high accuracy and do on-line object identification and localization, opening the door to reactive manipulation guided by tactile sensing. We provide videos and supplemental information in the project's website web.mit.edu/mcube/research/tactile localization.html. Maria Bauzá 0001, Oleguer Canal, Alberto Rodriguez 0003 |
ICRA | 1 |
| 2019 | Omnipush: accurate, diverse, real-world dataset of pushing dynamics with RGB-D videoabstractPushing is a fundamental robotic skill. Existing work has shown how to exploit models of pushing to achieve a variety of tasks, including grasping under uncertainty, in-hand manipulation and clearing clutter. Such models, however, are approximate, which limits their applicability.Learning-based methods can reason directly from raw sensory data with accuracy, and have the potential to generalize to a wider diversity of scenarios. However, developing and testing such methods requires rich-enough datasets. In this paper we introduce Omnipush, a dataset with high variety of planar pushing behavior.In particular, we provide 250 pushes for each of 250 objects, all recorded with RGB-D and a high precision tracking system. The objects are constructed so as to systematically explore key factors that affect pushing-the shape of the object and its mass distribution-which have not been broadly explored in previous datasets, and allow to study generalization in model learning.Omnipush includes a benchmark for meta-learning dynamic models, which requires algorithms that make good predictions and estimate their own uncertainty. We also provide an RGB video prediction benchmark and propose other relevant tasks that can be suited with this dataset. Data and code are available at https://web.mit.edu/mcube/omnipush-dataset/. Maria Bauzá 0001, Ferran Alet, Yen-Chen Lin, Tomás Lozano-Pérez, Leslie Pack Kaelbling, Phillip Isola, Alberto Rodriguez 0003 |
IROS | 1 |
| 2018 | Robotic Pick-and-Place of Novel Objects in Clutter with Multi-Affordance Grasping and Cross-Domain Image MatchingabstractThis paper presents a robotic pick-and-place system that is capable of grasping and recognizing both known and novel objects in cluttered environments. The key new feature of the system is that it handles a wide range of object categories without needing any task-specific training data for novel objects. To achieve this, it first uses a category-agnostic affordance prediction algorithm to select and execute among four different grasping primitive behaviors. It then recognizes picked objects with a cross-domain image classification framework that matches observed images to product images. Since product images are readily available for a wide range of objects (e.g., from the web), the system works out-of-the-box for novel objects without requiring any additional training data. Exhaustive experimental results demonstrate that our multi-affordance grasping achieves high success rates for a wide variety of objects in clutter, and our recognition algorithm achieves high accuracy for both known and novel grasped objects. The approach was part of the MIT-Princeton Team system that took 1st place in the stowing task at the 2017 Amazon Robotics Challenge. All code, datasets, and pre-trained models are available online at http://arc.cs.princeton.edu. Andy Zeng 0001, Shuran Song, Kuan-Ting Yu, Elliott Donlon, Francois Robert Hogan, Maria Bauzá 0001, Daolin Ma, Orion Taylor, Melody Liu, Eudald Romo Grau, Nima Fazeli, Ferran Alet, Nikhil Chavan Dafle, Rachel M. Holladay, Isabella Morona, Prem Qu Nair, Druck Green, Ian H. Taylor, Weber Liu, Thomas A. Funkhouser, Alberto Rodriguez 0003 |
ICRA | 6 |
| 2018 | Augmenting Physical Simulators with Stochastic Neural Networks: Case Study of Planar Pushing and BouncingabstractAn efficient, generalizable physical simulator with universal uncertainty estimates has wide applications in robot state estimation, planning, and control. In this paper, we build such a simulator for two scenarios, planar pushing and ball bouncing, by augmenting an analytical rigid-body simulator with a neural network that learns to model uncertainty as residuals. Combining symbolic, deterministic simulators with learnable, stochastic neural nets provides us with expressiveness, efficiency, and generalizability simultaneously. Our model outperforms both purely analytical and purely learned simulators consistently on real, standard benchmarks. Compared with methods that model uncertainty using Gaussian processes, our model runs much faster, generalizes better to new object shapes, and is able to characterize the complex distribution of object trajectories. Anurag Ajay, Jiajun Wu 0001, Nima Fazeli, Maria Bauzá 0001, Leslie Pack Kaelbling, Josh Tenenbaum, Alberto Rodriguez 0003 |
IROS | 4 |
| 2018 | Tactile Regrasp: Grasp Adjustments via Simulated Tactile TransformationsabstractThis paper presents a novel regrasp control policy that makes use of tactile sensing to plan local grasp adjustments. Our approach determines regrasp actions by virtually searching for local transformations of tactile measurements that improve the quality of the grasp. First, we construct a tactile-based grasp quality metric using a deep convolutional neural network trained on over 2800 grasps. The quality of each grasp, a continuous value between 0 and 1, is determined experimentally by measuring its resistance to external perturbations. Second, we simulate the tactile imprints associated with robot motions relative to the initial grasp by performing rigid-body transformations of the given tactile measurements. The newly generated tactile imprints are evaluated with the learned grasp quality network and the regrasp action is chosen to maximize the grasp quality. Results show that the grasp quality network can predict the outcome of grasps with an average accuracy of 85% on known objects and 75% on novel objects. The regrasp control policy improves the success rate of grasp actions by an average relative increase of 70% on a test set of 8 objects. We provide a video summarizing our approach at https://youtu.be/gjn7DmfpwDk. Francois Robert Hogan, Maria Bauzá 0001, Oleguer Canal, Elliott Donlon, Alberto Rodriguez 0003 |
IROS | 2 |
| 2018 | GP-SUM. Gaussian Process Filtering of non-Gaussian Beliefs
Maria Bauzá 0001, Alberto Rodriguez 0003 |
WAFR | 1 |
| 2017 | A probabilistic data-driven model for planar pushingabstractThis paper presents a data-driven approach to model planar pushing interaction to predict both the most likely outcome of a push and its expected variability. The learned models rely on a variation of Gaussian processes with input-dependent noise called Variational Heteroscedastic Gaussian processes (VHGP) [1] that capture the mean and variance of a stochastic function. We show that we can learn accurate models that outperform analytical models after less than 100 samples and saturate in performance with less than 1000 samples. We validate the results against a collected dataset of repeated trajectories, and use the learned models to study questions such as the nature of the variability in pushing, and the validity of the quasi-static assumption. Maria Bauzá 0001, Alberto Rodriguez 0003 |
ICRA | 1 |
| 2016 | More than a million ways to be pushed. A high-fidelity experimental dataset of planar pushingabstractPushing is a motion primitive useful to handle objects that are too large, too heavy, or too cluttered to be grasped. It is at the core of much of robotic manipulation, in particular when physical interaction is involved. It seems reasonable then to wish for robots to understand how pushed objects move. In reality, however, robots often rely on approximations which yield models that are computable, but also restricted and inaccurate. Just how close are those models? How reasonable are the assumptions they are based on? To help answer these questions, and to get a better experimental understanding of pushing, we present a comprehensive and high-fidelity dataset of planar pushing experiments. The dataset contains time-stamped poses of a circular pusher and a pushed object, as well as forces at the interaction. We vary the push interaction in 6 dimensions: surface material, shape of the pushed object, contact position, pushing direction, pushing speed, and pushing acceleration. An industrial robot automates the data capturing along precisely controlled position-velocity-acceleration trajectories of the pusher, which give dense samples of positions and forces of uniform quality. We finish the paper by characterizing the variability of friction, and evaluating the most common assumptions and simplifications made by models of frictional pushing in robotics. Kuan-Ting Yu, Maria Bauzá 0001, Nima Fazeli, Alberto Rodriguez 0003 |
IROS | 2 |