Demo Data from EDBT 2026 / reviewers in the wild / expert
Stephan Zheng
dblp:179/2433
· DBLP profile ↗
14ranked-venue papers
2as first author
6since 2021 · last 2025
0000-0002-7271-1616ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 13 · 2 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
12 papers |
Reinforcement learning · 48% Efficient and distributed learning · 9% Learning theory · 9% | |
| Interdisciplinary, comprehensive, and emerging computing
3 papers |
Computational social science and digital humanities · 62% Computational finance and economics · 38% | |
| Software engineering, system software, and programming languages
1 paper |
Programming languages and type systems · 100% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 100% | |
| Databases, data mining, and information retrieval
1 paper |
Machine learning and data management · 77% Data mining · 23% |
Topics — the 30 heaviest of 38, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
2.5 | 4 | 2025 | AI for Global Climate Cooperation: Modeling Global Climate Negotiations, Agreements, and Long-Term Cooperation in RICE-N · ICML 2025 Learning to Play General-Sum Games against Multiple Boundedly Rational Agents · AAAI 2023 WarpDrive: Fast End-to-End Deep Multi-Agent Reinforcement Learning on a GPU · J. Mach. Learn. Res. 2022 |
Programming languages and type systems › programming paradigms
agent programming |
0.9 | 1 | 2025 | EnCompass: Enhancing Agent Programming with Search Over Program Execution Paths · NeurIPS 2025 |
Programming languages and type systems
programming models |
0.9 | 1 | 2025 | EnCompass: Enhancing Agent Programming with Search Over Program Execution Paths · NeurIPS 2025 |
Knowledge, reasoning and agents › Multi-agent systems
social choice |
0.8 | 1 | 2024 | Position: Social Environment Design Should be Further Developed for AI-based Policy-Making · ICML 2024 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
general-sum game |
0.7 | 1 | 2023 | Learning to Play General-Sum Games against Multiple Boundedly Rational Agents · AAAI 2023 |
Algorithmic game theory and mechanism design › mechanism design › algorithmic mechanism design
automated mechanism design |
0.7 | 1 | 2023 | Learning to Play General-Sum Games against Multiple Boundedly Rational Agents · AAAI 2023 |
Machine learning › Efficient and distributed learning
distributed training |
0.6 | 1 | 2022 | WarpDrive: Fast End-to-End Deep Multi-Agent Reinforcement Learning on a GPU · J. Mach. Learn. Res. 2022 |
Machine learning › Efficient and distributed learning › distributed training › parallelization › parallel training
multi-GPU training |
0.6 | 1 | 2022 | WarpDrive: Fast End-to-End Deep Multi-Agent Reinforcement Learning on a GPU · J. Mach. Learn. Res. 2022 |
GPUs and heterogeneous computing
GPU computing |
0.6 | 1 | 2022 | WarpDrive: Fast End-to-End Deep Multi-Agent Reinforcement Learning on a GPU · J. Mach. Learn. Res. 2022 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
explanation generation |
0.4 | 1 | 2020 | ESPRIT: Explaining Solutions to Physical Reasoning Tasks · ACL 2020 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › commonsense reasoning
physical reasoning |
0.4 | 1 | 2020 | ESPRIT: Explaining Solutions to Physical Reasoning Tasks · ACL 2020 |
Machine learning › Learning theory › generalization error
generalization gap |
0.4 | 1 | 2019 | On the Generalization Gap in Reparameterizable Reinforcement Learning · ICML 2019 |
Machine learning › Reinforcement learning
generalization in reinforcement learning |
0.4 | 1 | 2019 | On the Generalization Gap in Reparameterizable Reinforcement Learning · ICML 2019 |
Machine learning › Reinforcement learning › exploration › exploration in markov decision processes
hard exploration |
0.4 | 1 | 2019 | Keeping Your Distance: Solving Sparse Reward Tasks Using Self-Balancing Shaped Rewards · NeurIPS 2019 |
Machine learning › Probabilistic and Bayesian machine learning › missing data
missing data imputation |
0.4 | 1 | 2019 | NAOMI: Non-Autoregressive Multiresolution Sequence Imputation · NeurIPS 2019 |
Machine learning › Deep learning architectures and training › sequence modeling › sequence generation
non-autoregressive generation |
0.4 | 1 | 2019 | NAOMI: Non-Autoregressive Multiresolution Sequence Imputation · NeurIPS 2019 |
Machine learning › Learning theory › generalization bounds
PAC-Bayes bounds |
0.4 | 1 | 2019 | On the Generalization Gap in Reparameterizable Reinforcement Learning · ICML 2019 |
Machine learning › Learning paradigms › weakly supervised learning
programmatic weak supervision |
0.4 | 1 | 2019 | Generating Multi-Agent Trajectories using Programmatic Weak Supervision · ICLR (Poster) 2019 |
Machine learning › Learning theory › generalization bounds
rademacher complexity |
0.4 | 1 | 2019 | On the Generalization Gap in Reparameterizable Reinforcement Learning · ICML 2019 |
Machine learning › Reinforcement learning › reward design
reward shaping |
0.4 | 1 | 2019 | Keeping Your Distance: Solving Sparse Reward Tasks Using Self-Balancing Shaped Rewards · NeurIPS 2019 |
Machine learning › Reinforcement learning › sparse reward reinforcement learning
sparse reward tasks |
0.4 | 1 | 2019 | Keeping Your Distance: Solving Sparse Reward Tasks Using Self-Balancing Shaped Rewards · NeurIPS 2019 |
Computer vision › Video understanding and tracking
spatio-temporal modeling |
0.4 | 1 | 2019 | NAOMI: Non-Autoregressive Multiresolution Sequence Imputation · NeurIPS 2019 |
Robotics › Motion planning and robot control
trajectory planning |
0.4 | 1 | 2019 | Generating Multi-Agent Trajectories using Programmatic Weak Supervision · ICLR (Poster) 2019 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning
hierarchical policy learning |
0.2 | 1 | 2016 | Generating Long-term Trajectories Using Deep Hierarchical Networks · NIPS 2016 |
Machine learning › Reinforcement learning
hierarchical reinforcement learning |
0.2 | 1 | 2016 | Generating Long-term Trajectories Using Deep Hierarchical Networks · NIPS 2016 |
Computer vision › Image recognition and object detection
image classification |
0.2 | 1 | 2016 | Improving the Robustness of Deep Neural Networks via Stability Training · CVPR 2016 |
Computer vision › Image recognition and object detection › image classification
robust image classification |
0.2 | 1 | 2016 | Improving the Robustness of Deep Neural Networks via Stability Training · CVPR 2016 |
Machine learning › Trustworthy machine learning
robustness |
0.2 | 1 | 2016 | Improving the Robustness of Deep Neural Networks via Stability Training · CVPR 2016 |
Machine learning › Reinforcement learning
trajectory modeling |
0.2 | 1 | 2016 | Generating Long-term Trajectories Using Deep Hierarchical Networks · NIPS 2016 |
Machine learning › Reinforcement learning
deep reinforcement learning |
0.2 | 1 | 2023 | Platform Behavior under Market Shocks: A Simulation Framework and Reinforcement-Learning Based Study · WWW 2023 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 2.8deep reinforcement learning · 2.5multi-agent reinforcement learning · 1.7game theory · 1.7simulation · 1.5computational social choice · 1.5no-regret dynamics · 1.3multi-agent simulation · 1.3parallel simulation · 1.1tree search · 0.9probabilistic angelic nondeterminism · 0.9tensor decomposition · 0.4neural language model · 0.4multiresolution optimization · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | AI for Global Climate Cooperation: Modeling Global Climate Negotiations, Agreements, and Long-Term Cooperation in RICE-NabstractGlobal cooperation on climate change mitigation is essential to limit temperature increases while supporting long-term, equitable economic growth and sustainable development. Achieving such cooperation among diverse regions, each with different incentives, in a dynamic environment shaped by complex geopolitical and economic factors, without a central authority, is a profoundly challenging game-theoretic problem. This article introduces RICE-N, a multi-region integrated assessment model that simulates the global climate, economy, and climate negotiations and agreements. RICE-N uses multi-agent reinforcement learning (MARL) to encourage agents to develop strategic behaviors based on the environmental dynamics and the actions of the others. We present two negotiation protocols: (1) Bilateral Negotiation, an exemplary protocol and (2) Basic Club, inspired from Climate Clubs and the carbon border adjustment mechanism (Nordhaus, 2015; Comissions, 2022). We compare their impact against a no-negotiation baseline with various mitigation strategies, showing that both protocols significantly reduce temperature growth at the cost of a minor drop in production while ensuring a more equitable distribution of the emission reduction costs. Andrew Robert Williams, Phillip Wozny, Kai-Hendrik Cohrs, Koen Ponse, Marco Jiralerspong, Soham R. Phade, Sunil Srinivasa, Prateek Gupta, Erman Acar, Irina Rish, Yoshua Bengio, Stephan Zheng |
ICML | 15 |
| 2025 | EnCompass: Enhancing Agent Programming with Search Over Program Execution PathsabstractWe introduce a new approach to *agent programming*, the development of LLM-based agents. Current approaches to agent programming often entangle two aspects of agent design: the core workflow logic and the inference-time strategy (e.g., tree search). We introduce *probabilistic angelic nondeterminism* (PAN), a programming model that disentangles these two concerns, allowing the programmer to describe the agent workflow and independently experiment with different inference-time strategies by simply changing a few inputs. We provide an implementation of PAN in Python as the EnCompass framework, which uses a Python decorator to compile agent workflow programs into a search space. We present three case studies that demonstrate how the framework lets the programmer quickly improve the reliability of an agent and easily switch between different inference-time strategies, all with little additional coding. Zhening Li, Armando Solar-Lezama, Yisong Yue, Stephan Zheng |
NeurIPS | 4 |
| 2024 | Position: Social Environment Design Should be Further Developed for AI-based Policy-MakingabstractArtificial Intelligence (AI) holds promise as a technology that can be used to improve government and economic policy-making. This paper proposes a new research agenda towards this end by introducing Social Environment Design, a general framework for the use of AI in automated policy-making that connects with the Reinforcement Learning, EconCS, and Computational Social Choice communities. The framework seeks to capture general economic environments, includes voting on policy objectives, and gives a direction for the systematic analysis of government and economic policy through AI simulation. We highlight key open problems for future research in AI-based policymaking. By solving these challenges, we hope to achieve various social welfare objectives, thereby promoting more ethical and responsible decision making. Edwin Zhang, Sadie Zhao, Tonghan Wang 0001, Safwan Hossain, Henry Gasztowtt, Stephan Zheng, David C. Parkes, Milind Tambe, Yiling Chen 0001 |
ICML | 6 |
| 2023 | Learning to Play General-Sum Games against Multiple Boundedly Rational AgentsabstractWe study the problem of training a principal in a multi-agent general-sum game using reinforcement learning (RL). Learning a robust principal policy requires anticipating the worst possible strategic responses of other agents, which is generally NP-hard. However, we show that no-regret dynamics can identify these worst-case responses in poly-time in smooth games. We propose a framework that uses this policy evaluation method for efficiently learning a robust principal policy using RL. This framework can be extended to provide robustness to boundedly rational agents too. Our motivating application is automated mechanism design: we empirically demonstrate our framework learns robust mechanisms in both matrix games and complex spatiotemporal games. In particular, we learn a dynamic tax policy that improves the welfare of a simulated trade-and-barter economy by 15%, even when facing previously unseen boundedly rational RL taxpayers. Eric Zhao 0003, Alexander Trott, Caiming Xiong, Stephan Zheng |
AAAI | 4 |
| 2023 | Platform Behavior under Market Shocks: A Simulation Framework and Reinforcement-Learning Based StudyabstractWe study the behavior of an economic platform (e.g., Amazon, Uber Eats, Instacart) under shocks, such as COVID-19 lockdowns, and the effect of different regulation considerations. To this end, we develop a multi-agent simulation environment of a platform economy in a multi-period setting where shocks may occur and disrupt the economy. Buyers and sellers are heterogeneous and modeled as economically-motivated agents, choosing whether or not to pay fees to access the platform. We use deep reinforcement learning to model the fee-setting and matching behavior of the platform, and consider two major types of regulation frameworks: (1) taxation policies and (2) platform fee restrictions. We offer a number of simulated experiments that cover different market settings and shed light on regulatory tradeoffs. Our results show that while many interventions are ineffective with a sophisticated platform actor, we identify a particular kind of regulation—fixing fees to the optimal, no-shock fees while still allowing a platform to choose how to match buyers and sellers—as holding promise for promoting the efficiency and resilience of the economic system. Xintong Wang 0002, Gary Qiurui Ma, Alon Eden, Clara Li, Alexander Trott, Stephan Zheng, David C. Parkes |
WWW | 6 |
| 2022 | WarpDrive: Fast End-to-End Deep Multi-Agent Reinforcement Learning on a GPUabstractWarpDrive is a flexible, lightweight, and easy-to-use open-source framework for end-to-end deep multi-agent reinforcement learning (MARL) on a Graphics Processing Unit (GPU), available at https://github.com/salesforce/warp-drive. It addresses key system bottlenecks when applying MARL to complex environments with high-dimensional state, observation, or action spaces. For example, WarpDrive eliminates data copying between the CPU and GPU and runs thousands of simulations and agents in parallel. It also enables distributed training on multiple GPUs and scales to millions of agents. In all, WarpDrive enables orders-of-magnitude faster MARL compared to common CPU-GPU implementations. For example, WarpDrive yields 2.9 million environment steps/second with 2000 environments and 1000 agents (at least 100× faster than a CPU version) in a 2d-Tag simulation. It is user-friendly: e.g., it provides a lightweight, extendable Python interface and flexible environment wrappers. It is also compatible with PyTorch. In all, WarpDrive offers a platform to significantly accelerate reinforcement learning research and development. Tian Lan 0006, Sunil Srinivasa, Huan Wang 0016, Stephan Zheng |
J. Mach. Learn. Res. | 4 |
| 2020 | ESPRIT: Explaining Solutions to Physical Reasoning TasksabstractNazneen Fatema Rajani, Rui Zhang, Yi Chern Tan, Stephan Zheng, Jeremy Weiss, Aadit Vyas, Abhijit Gupta, Caiming Xiong, Richard Socher, Dragomir Radev. Proceedings of the 58th Annual Meeting of the Association for Computational Linguistics. 2020. Nazneen Fatema Rajani, Rui Zhang 0037, Yi Chern Tan, Stephan Zheng, Jeremy Weiss, Aadit Vyas, Abhijit Gupta, Caiming Xiong, Richard Socher, Dragomir R. Radev |
ACL | 4 |
| 2020 | Multiresolution Tensor Learning for Efficient and Interpretable Spatial AnalysisabstractEfficient and interpretable spatial analysis is crucial in many fields such as geology, sports, and climate science. Tensor latent factor models can describe higher-order correlations for spatial data. However, they are computationally expensive to train and are sensitive to initialization, leading to spatially incoherent, uninterpretable results. We develop a novel Multiresolution Tensor Learning (MRTL) algorithm for efficiently learning interpretable spatial patterns. MRTL initializes the latent factors from an approximate full-rank tensor model for improved interpretability and progressively learns from a coarse resolution to the fine resolution to reduce computation. We also prove the theoretical convergence and computational complexity of MRTL. When applied to two real-world datasets, MRTL demonstrates 4 5x speedup compared to a fixed resolution approach while yielding accurate and interpretable latent factors. Jung Yeon Park, Kenneth Theo Carr, Stephan Zheng, Yisong Yue, Rose Yu |
ICML | 3 |
| 2019 | Generating Multi-Agent Trajectories using Programmatic Weak Supervision
Eric Zhan, Stephan Zheng, Yisong Yue, Long Sha, Patrick Lucey |
ICLR (Poster) | 2 |
| 2019 | On the Generalization Gap in Reparameterizable Reinforcement LearningabstractUnderstanding generalization in reinforcement learning (RL) is a significant challenge, as many common assumptions of traditional supervised learning theory do not apply. We focus on the special class of reparameterizable RL problems, where the trajectory distribution can be decomposed using the reparametrization trick. For this problem class, estimating the expected return is efficient and the trajectory can be computed deterministically given peripheral random variables, which enables us to study reparametrizable RL using supervised learning and transfer learning theory. Through these relationships, we derive guarantees on the gap between the expected and empirical return for both intrinsic and external errors, based on Rademacher complexity as well as the PAC-Bayes bound. Our bound suggests the generalization capability of reparameterizable RL is related to multiple factors including “smoothness” of the environment transition, reward and agent policy function class. We also empirically verify the relationship between the generalization gap and these factors through simulations. Huan Wang 0016, Stephan Zheng, Caiming Xiong, Richard Socher |
ICML | 2 |
| 2019 | NAOMI: Non-Autoregressive Multiresolution Sequence ImputationabstractMissing value imputation is a fundamental problem in spatiotemporal modeling, from motion tracking to the dynamics of physical systems. Deep autoregressive models suffer from error propagation which becomes catastrophic for imputing long-range sequences. In this paper, we take a non-autoregressive approach and propose a novel deep generative model: Non-AutOregressive Multiresolution Imputation (NAOMI) to impute long-range sequences given arbitrary missing patterns. NAOMI exploits the multiresolution structure of spatiotemporal data and decodes recursively from coarse to fine-grained resolutions using a divide-and-conquer strategy. We further enhance our model with adversarial training. When evaluated extensively on benchmark datasets from systems of both deterministic and stochastic dynamics. NAOMI demonstrates significant improvement in imputation accuracy (reducing average prediction error by 60% compared to autoregressive counterparts) and generalization for long range sequences. Rose Yu, Stephan Zheng, Eric Zhan, Yisong Yue |
NeurIPS | 3 |
| 2019 | Keeping Your Distance: Solving Sparse Reward Tasks Using Self-Balancing Shaped RewardsabstractWhile using shaped rewards can be beneficial when solving sparse reward tasks, their successful application often requires careful engineering and is problem specific. For instance, in tasks where the agent must achieve some goal state, simple distance-to-goal reward shaping often fails, as it renders learning vulnerable to local optima. We introduce a simple and effective model-free method to learn from shaped distance-to-goal rewards on tasks where success depends on reaching a goal state. Our method introduces an auxiliary distance-based reward based on pairs of rollouts to encourage diverse exploration. This approach effectively prevents learning dynamics from stabilizing around local optima induced by the naive distance-to-goal reward shaping and enables policies to efficiently solve sparse reward tasks. Our augmented objective does not require any additional reward engineering or domain expertise to implement and converges to the original sparse objective as the agent learns to solve the task. We demonstrate that our method successfully solves a variety of hard-exploration tasks (including maze navigation and 3D construction in a Minecraft environment), where naive distance-based reward shaping otherwise fails, and intrinsic curiosity and reward relabeling strategies exhibit poor performance. Alexander Trott, Stephan Zheng, Caiming Xiong, Richard Socher |
NeurIPS | 2 |
| 2016 | Improving the Robustness of Deep Neural Networks via Stability TrainingabstractIn this paper we address the issue of output instability of deep neural networks: small perturbations in the visual input can significantly distort the feature embeddings and output of a neural network. Such instability affects many deep architectures with state-of-the-art performance on a wide range of computer vision tasks. We present a general stability training method to stabilize deep networks against small input distortions that result from various types of common image processing, such as compression, rescaling, and cropping. We validate our method by stabilizing the state of-the-art Inception architecture [11] against these types of distortions. In addition, we demonstrate that our stabilized model gives robust state-of-the-art performance on largescale near-duplicate detection, similar-image ranking, and classification on noisy datasets. Stephan Zheng, Yang Song 0009, Thomas K. Leung, Ian J. Goodfellow |
CVPR | 1 |
| 2016 | Generating Long-term Trajectories Using Deep Hierarchical NetworksabstractWe study the problem of modeling spatiotemporal trajectories over long time horizons using expert demonstrations. For instance, in sports, agents often choose action sequences with long-term goals in mind, such as achieving a certain strategic position. Conventional policy learning approaches, such as those based on Markov decision processes, generally fail at learning cohesive long-term behavior in such high-dimensional state spaces, and are only effective when fairly myopic decision-making yields the desired behavior. The key difficulty is that conventional models are ``single-scale'' and only learn a single state-action policy. We instead propose a hierarchical policy class that automatically reasons about both long-term and short-term goals, which we instantiate as a hierarchical neural network. We showcase our approach in a case study on learning to imitate demonstrated basketball trajectories, and show that it generates significantly more realistic trajectories compared to non-hierarchical baselines as judged by professional sports analysts. Stephan Zheng, Yisong Yue, Jennifer A. Hobbs |
NIPS | 1 |