EDBT 2026 Demo / reviewers in the wild / expert
Wenbin Bai
dblp:179/4410
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2026
0009-0001-0141-5705ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Robot manipulation · 38% Motion planning and robot control · 38% Reinforcement learning · 23% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation
dexterous manipulation |
1.0 | 1 | 2026 | Dexterous Manipulation Transfer via Progressive Kinematic-Dynamic Alignment · AAAI 2026 |
Robotics › Motion planning and robot control
robot control |
1.0 | 1 | 2026 | Dexterous Manipulation Transfer via Progressive Kinematic-Dynamic Alignment · AAAI 2026 |
Machine learning › Reinforcement learning
policy learning |
0.3 | 1 | 2026 | Dexterous Manipulation Transfer via Progressive Kinematic-Dynamic Alignment · AAAI 2026 |
Machine learning › Reinforcement learning › policy optimization
residual policy learning |
0.3 | 1 | 2026 | Dexterous Manipulation Transfer via Progressive Kinematic-Dynamic Alignment · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
thumb-guided initialization · 1.0residual policy · 1.0kinematic matching · 1.0action space rescaling · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Dexterous Manipulation Transfer via Progressive Kinematic-Dynamic AlignmentabstractThe inherent difficulty and limited scalability of collecting manipulation data using multi-fingered robot hand hardware platforms have resulted in severe data scarcity, impeding research on data-driven dexterous manipulation policy learning. To address this challenge, we present a hand-agnostic manipulation transfer system. It efficiently converts human hand manipulation sequences from demonstration videos into high-quality dexterous manipulation trajectories without requirements of massive training data. To tackle the multi-dimensional disparities between human hands and dexterous hands, as well as the challenges posed by high-degree-of-freedom coordinated control of dexterous hands, we design a progressive transfer framework: first, we establish primary control signals for dexterous hands based on kinematic matching; subsequently, we train residual policies with action space rescaling and thumb-guided initialization to dynamically optimize contact interactions under unified rewards; finally, we compute wrist control trajectories with the objective of preserving operational semantics. Using only human hand manipulation videos, our system automatically configures system parameters for different tasks, balancing kinematic matching and dynamic optimization across dexterous hands, object categories, and tasks. Extensive experimental results demonstrate that our framework can automatically generate smooth and semantically correct dexterous hand manipulation that faithfully reproduces human intentions, achieving high efficiency and strong generalizability with an average transfer success rate of 73%, providing an easily implementable and scalable method for collecting robot dexterous manipulation data. Refer to the arXiv version for the appendix. Wenbin Bai, Xiangbo Lin, Jw L, Quancheng Li, Hejiang Pan |
AAAI | 1 |
| 2026 | MetaGrasp: Generalizable Dexterous Multifingered Functional Grasping With Gradual Skill Curriculum LearningabstractDexterous grasping and manipulation with multifingered robotic hands presents a significant challenge due to their high degrees of freedom and the need for task-specific adaptations. Existing methods usually adopt single-task learning framework or focus on simple stable wrap grasping, limiting their efficiency and generalization ability when encountering new task or precise functional grasping pose. In this article, we introduce MetaGrasp, a novel approach that defines dexterous functional grasping as a multitask reinforcement learning (RL) problem based on hand grasp pose classification. Our method features a unique gradual skill curriculum learning (GSCL) framework, which structures the learning process into three stages: beginner, intermediate, and advanced curriculum learning according to the level of difficulty. MetaGrasp leverages this hierarchical learning structure to develop a versatile, adaptive grasping policy that can grasp objects based on hand grasp pose and object point cloud inputs. Taking five hand grasp types as research cases, the trained policy with our MetaGrasp can be easily adpated to grasp different object instances from different object categories according to functional grasp intentions specified by one expert demonstration without requiring extensive system interaction. We categorize the dexterous functional grasping tasks of a five-fingered robotic hand into multiple tasks based on hand poses for RL, and to combine meta imitation learning (IL) with curriculum learning. The experimental results show that the MetaGrasp has better one-shot generalization ability on new grasp tasks, and outperforms state-of-the-art single-task dexterous grasping methods. Yinglan Lv, Xiangbo Lin, Wenbin Bai, Yi Sun 0009 |
IEEE Trans. Neural Networks Learn. Syst. | 5 |