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Morten Henriksen Birk

dblp:179/4640 · also Morten Birk · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Personal fabrication and tangible interfaces · 48% Immersive interaction · 22% User interface design and tools · 22%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces
shape-changing interfaces
0.522017
Proxemic Transitions: Designing Shape-Changing Furniture for Informal Meetings · CHI 2017
Combining Shape-Changing Interfaces and Spatial Augmented Reality Enables Extended Object Appearance · CHI 2016
User interface design and tools › display technology
projection mapping
0.212016
Combining Shape-Changing Interfaces and Spatial Augmented Reality Enables Extended Object Appearance · CHI 2016
Immersive interaction › augmented reality
spatial augmented reality
0.212016
Combining Shape-Changing Interfaces and Spatial Augmented Reality Enables Extended Object Appearance · CHI 2016

Methods — techniques the papers use, named apart from their topics

empirical study · 0.3design research · 0.3view-dependent shape change · 0.2distance-fields algorithm · 0.2
YearPublicationVenuePosition
2017 Proxemic Transitions: Designing Shape-Changing Furniture for Informal Meetings
abstract
The field of Shape-Changing Interfaces explores the qualities of physically dynamic artifacts. At furniture-scale, such artifacts have the potential of changing the ways we collaborate and engage with interiors and physical spaces. Informed by theories of proxemics, empirical studies of informal meetings and design work with shape-changing furniture, we develop the notion of proxemic transitions. We present three design aspects of proxemic transitions: transition speed, stepwise reconfiguration, and radical shifts. The design aspects focus on how to balance between physical and digital transformations in designing for proxemic transitions. Our contribution is three-fold: 1) the notion of proxemic transitions, 2) three design aspects to consider in designing for proxemic transitions, and 3) initial exploration of how these design aspects might generate designs of dynamic furniture. These contributions outline important aspects to consider when designing shape-changing furniture for informal workplace meetings.
Jens Emil Grønbæk, Henrik Korsgaard, Marianne Graves Petersen, Morten Henriksen Birk, Peter Gall Krogh
CHI4
2016 Combining Shape-Changing Interfaces and Spatial Augmented Reality Enables Extended Object Appearance
abstract
We propose combining shape-changing interfaces and spatial augmented reality for extending the space of appearances and interactions of actuated interfaces. While shape-changing interfaces can dynamically alter the physical appearance of objects, the integration of spatial augmented reality additionally allows for dynamically changing objects' optical appearance with high detail. This way, devices can render currently challenging features such as high frequency texture or fast motion. We frame this combination in the context of computer graphics with analogies to established techniques for increasing the realism of 3D objects such as bump mapping. This extensible framework helps us identify challenges of the two techniques and benefits of their combination. We utilize our prototype shape-changing device enriched with spatial augmented reality through projection mapping to demonstrate the concept. We present a novel mechanical distance-fields algorithm for real-time fitting of mechanically constrained shape-changing devices to arbitrary 3D graphics. Furthermore, we present a technique for increasing effective screen real estate for spatial augmented reality through view-dependent shape change.
David Lindlbauer, Jens Emil Grønbæk, Morten Henriksen Birk, Kim Halskov, Marc Alexa, Jörg Müller 0001
CHI3