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Sharon Zhou

dblp:179/4758 · DBLP profile ↗
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6ranked-venue papers
4as first author
1since 2021 · last 2021
0000-0003-4991-9336ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Representation and self-supervised learning · 57% Generative modeling · 22% Reinforcement learning · 22%
Human-computer interaction and pervasive computing
3 papers
Collaborative and social computing · 59% Learning and educational technologies · 18% Ubiquitous computing and smart environments · 18%
Computer graphics and multimedia
1 paper
Image and video coding · 50% Virtual and augmented reality · 50%
Theoretical computer science
2 papers
Approximation and online algorithms · 57% Algorithmic game theory and mechanism design · 43%

Topics — the 12 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Representation and self-supervised learning › representation learning › disentangled representation learning
disentanglement evaluation
0.512021
Evaluating the Disentanglement of Deep Generative Models through Manifold Topology · ICLR 2021
Machine learning › Representation and self-supervised learning › representation learning › disentangled representation learning › disentanglement
latent space disentanglement
0.512021
Evaluating the Disentanglement of Deep Generative Models through Manifold Topology · ICLR 2021
Machine learning › Reinforcement learning
benchmark design
0.412019
HYPE: A Benchmark for Human eYe Perceptual Evaluation of Generative Models · NeurIPS 2019
Machine learning › Generative modeling
generative model evaluation
0.412019
HYPE: A Benchmark for Human eYe Perceptual Evaluation of Generative Models · NeurIPS 2019
Collaborative and social computing
crowdsourcing
0.212016
Boomerang: Rebounding the Consequences of Reputation Feedback on Crowdsourcing Platforms · UIST 2016
Ubiquitous computing and smart environments
incentive mechanism
0.212016
Boomerang: Rebounding the Consequences of Reputation Feedback on Crowdsourcing Platforms · UIST 2016
Learning and educational technologies
language learning
0.212016
Ingenium: Engaging Novice Students with Latin Grammar · CHI 2016
Collaborative and social computing › socio-technical systems
reputation systems
0.212016
Boomerang: Rebounding the Consequences of Reputation Feedback on Crowdsourcing Platforms · UIST 2016
Image and video coding
image quality assessment
0.112019
HYPE: A Benchmark for Human eYe Perceptual Evaluation of Generative Models · NeurIPS 2019
Virtual and augmented reality
visual realism
0.112019
HYPE: A Benchmark for Human eYe Perceptual Evaluation of Generative Models · NeurIPS 2019
Approximation and online algorithms › online learning
exploration-exploitation tradeoff
0.112018
In Search of the Dream Team: Temporally Constrained Multi-Armed Bandits for Identifying Effective Team Structures · CHI 2018
Algorithmic game theory and mechanism design › mechanism design
incentive compatibility
0.112016
Boomerang: Rebounding the Consequences of Reputation Feedback on Crowdsourcing Platforms · UIST 2016

Methods — techniques the papers use, named apart from their topics

field experiment · 1.2psychophysics · 0.8bootstrap sampling · 0.8temporal constraints · 0.7multi-armed bandit · 0.7topological data analysis · 0.5manifold learning · 0.5game theory · 0.5block-based programming · 0.2
YearPublicationVenuePosition
2021 Evaluating the Disentanglement of Deep Generative Models through Manifold Topology
Sharon Zhou, Eric Zelikman, Fred Lu, Andrew Y. Ng, Gunnar E. Carlsson, Stefano Ermon
ICLR1
2019 HYPE: A Benchmark for Human eYe Perceptual Evaluation of Generative Models
abstract
Generative models often use human evaluations to measure the perceived quality of their outputs. Automated metrics are noisy indirect proxies, because they rely on heuristics or pretrained embeddings. However, up until now, direct human evaluation strategies have been ad-hoc, neither standardized nor validated. Our work establishes a gold standard human benchmark for generative realism. We construct Human eYe Perceptual Evaluation (HYPE) a human benchmark that is (1) grounded in psychophysics research in perception, (2) reliable across different sets of randomly sampled outputs from a model, (3) able to produce separable model performances, and (4) efficient in cost and time. We introduce two variants: one that measures visual perception under adaptive time constraints to determine the threshold at which a model's outputs appear real (e.g. $250$ms), and the other a less expensive variant that measures human error rate on fake and real images sans time constraints. We test HYPE across six state-of-the-art generative adversarial networks and two sampling techniques on conditional and unconditional image generation using four datasets: CelebA, FFHQ, CIFAR-10, and ImageNet. We find that HYPE can track model improvements across training epochs, and we confirm via bootstrap sampling that HYPE rankings are consistent and replicable.
Sharon Zhou, Mitchell L. Gordon, Ranjay Krishna, Austin Narcomey, Li Fei-Fei 0001, Michael S. Bernstein
NeurIPS1
2019 Countdown Regression: Sharp and Calibrated Survival Predictions
Anand Avati, Tony Duan, Sharon Zhou, Kenneth Jung, Nigam H. Shah, Andrew Y. Ng
UAI3
2018 In Search of the Dream Team: Temporally Constrained Multi-Armed Bandits for Identifying Effective Team Structures
abstract
Team structures---roles, norms, and interaction patterns---define how teams work. HCI researchers have theorized ideal team structures and built systems nudging teams towards them, such as those increasing turn-taking, deliberation, and knowledge distribution. However, organizational behavior research argues against the existence of universally ideal structures. Teams are diverse and excel under different structures: while one team might flourish under hierarchical leadership and a critical culture, another will flounder. In this paper, we present DreamTeam: a system that explores a large space of possible team structures to identify effective structures for each team based on observable feedback. To avoid overwhelming teams with too many changes, DreamTeam introduces multi-armed bandits with temporal constraints: an algorithm that manages the timing of exploration--exploitation trade-offs across multiple bandits simultaneously. A field experiment demonstrated that DreamTeam teams outperformed self-managing teams by 38%, manager-led teams by 46%, and teams with unconstrained bandits by 41%. This research advances computation as a powerful partner in establishing effective teamwork.
Sharon Zhou, Melissa A. Valentine, Michael S. Bernstein
CHI1
2016 Ingenium: Engaging Novice Students with Latin Grammar
abstract
Reading Latin poses many difficulties for English speakers, because they are accustomed to relying on word order to determine the roles of words in a sentence. In Latin, the grammatical form of a word, and not its position, is responsible for determining the word's function in a sentence. It has proven challenging to develop pedagogical techniques that successfully draw students' attention to the grammar of Latin and that students find engaging enough to use. Building on some of the most promising prior work in Latin instruction-the Michigan Latin approach--and on the insights underlying block-based programming languages used to teach children the basics of computer science, we developed Ingenium. Ingenium uses abstract puzzle blocks to communicate grammatical concepts. Engaging students in grammatical reflection, Ingenium succeeds when students are able to effectively decipher the meaning of Latin sentences. We adapted Ingenium to be used for two standard classroom activities: sentence translations and fill-in-the-blank exercises. We evaluated Ingenium with 67 novice Latin students in universities across the USA. When using Ingenium, participants opted to perform more optional exercises, completed translation exercises with significantly fewer errors related to word order and errors overall, as well as reported higher levels of engagement and attention to grammar than when using a traditional text-based interface.
Sharon Zhou, Ivy J. Livingston, Mark Schiefsky, Stuart M. Shieber, Krzysztof Z. Gajos
CHI1
2016 Boomerang: Rebounding the Consequences of Reputation Feedback on Crowdsourcing Platforms
abstract
Paid crowdsourcing platforms suffer from low-quality work and unfair rejections, but paradoxically, most workers and requesters have high reputation scores. These inflated scores, which make high-quality work and workers difficult to find, stem from social pressure to avoid giving negative feedback. We introduce Boomerang, a reputation system for crowdsourcing platforms that elicits more accurate feedback by rebounding the consequences of feedback directly back onto the person who gave it. With Boomerang, requesters find that their highly-rated workers gain earliest access to their future tasks, and workers find tasks from their highly-rated requesters at the top of their task feed. Field experiments verify that Boomerang causes both workers and requesters to provide feedback that is more closely aligned with their private opinions. Inspired by a game-theoretic notion of incentive-compatibility, Boomerang opens opportunities for interaction design to incentivize honest reporting over strategic dishonesty.
Snehalkumar (Neil) S. Gaikwad, Durim Morina, Adam Ginzberg, Catherine A. Mullings, Shirish Goyal, Dilrukshi Gamage, Christopher Diemert, Mathias Burton, Sharon Zhou, Mark E. Whiting, Karolina R. Ziulkoski, Alipta Ballav, Aaron Gilbee, Senadhipathige S. Niranga, Vibhor Sehgal, Jasmine Lin, Leonardy Kristianto, Angela Richmond-Fuller, Jeff Regino, Nalin Chhibber, Dinesh Majeti, Kamila Mananova, Dinesh Dhakal, William Dai, Victoria Purynova, Samarth Sandeep, Varshine Chandrakanthan, Tejas Sarma, Sekandar Matin, Ahmed Nasser, Rohit Nistala, Alexander Stolzoff, Kristy Milland, Vinayak Mathur, Rajan Vaish, Michael S. Bernstein
UIST9