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Vanessa Georges

dblp:179/4834 · DBLP profile ↗
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2ranked-venue papers
2as first author
1since 2021 · last 2026
0009-0005-9207-369XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 77% Interaction techniques and input · 23%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › information visualization › statistical graphics
heat map visualization
0.212016
UX Heatmaps: Mapping User Experience on Visual Interfaces · CHI 2016
Usability and user experience research
user experience evaluation
0.212016
UX Heatmaps: Mapping User Experience on Visual Interfaces · CHI 2016

Methods — techniques the papers use, named apart from their topics

gaze tracking · 0.5cognitive state inference · 0.5
YearPublicationVenuePosition
2026 The Shapes of Emotions: Generating Emotive Shapes Using Physiological Signals to Support Creative Design Practices
abstract
This paper explores the communication of emotion through shape using Morph-UX, a web-based application for emotive form design which uses physiological features correlated with emotional experience as input to control objects attributes in real-time. Centered on the body, our approach aims to provide visual feedback as to how bodily sensations associated with the expression of emotions can alter, transform and modulate shapes. Preliminary results from a 30-participant user study show that shapes generated using Morph-UX accurately convey users' experienced emotional valence and arousal. We describe the design and development of Morph-UX and highlight how embodied shapes can be used to communicate affect, ideas and intentions. Implications for further exploration of physiological signals as a design material are also discussed.
Vanessa Georges, François Courtemanche, Marc Fredette, Philippe Doyon-Poulin
Creativity & Cognition1
2016 UX Heatmaps: Mapping User Experience on Visual Interfaces
abstract
In this paper, we present an off-the-shelf UX evaluation tool which contextualizes users' physiological and behavioral signals while interacting with a system. The proposed tool triangulates users' gaze data with inferred users' cognitive and emotional states to produce user experience (UX) heatmaps, which show where users were looking when they experienced specific cognitive and emotional states. Results show that for a given cognitive state (i.e., cognitive load), the proposed UX heatmap was able to effectively highlight the areas where users experienced different levels of cognitive load on an interface. The proposed tool enables the visual analysis of users' various emotional and cognitive states for specific areas on a given interface, and also to compare users' states across multiple interfaces, which should be useful for both UX researchers and practitioners.
Vanessa Georges, François Courtemanche, Sylvain Senecal, Thierry Baccino, Marc Fredette, Pierre-Majorique Léger
CHI1