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Jingru Guo

dblp:179/5368 · DBLP profile ↗
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3ranked-venue papers
0as first author
2since 2021 · last 2026
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%
Artificial intelligence
2 papers
Vision and language · 81% Reinforcement learning · 19%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Vision and language › vision-language model › domain-specific vision-language model
medical vision-language model
1.012026
Patho-R1: A Multimodal Reinforcement Learning-Based Pathology Expert Reasoner · AAAI 2026
Medical and health informatics › computational pathology
histopathology image analysis
1.012026
Patho-AgenticRAG: Towards Multimodal Agentic Retrieval-Augmented Generation for Pathology VLMs via Reinforcement Learning · AAAI 2026
Information retrieval › retrieval-augmented generation
agentic retrieval
1.012026
Patho-AgenticRAG: Towards Multimodal Agentic Retrieval-Augmented Generation for Pathology VLMs via Reinforcement Learning · AAAI 2026
Information retrieval
retrieval-augmented generation
1.012026
Patho-AgenticRAG: Towards Multimodal Agentic Retrieval-Augmented Generation for Pathology VLMs via Reinforcement Learning · AAAI 2026
Machine learning › Reinforcement learning
reinforcement learning from human feedback
0.312026
Patho-R1: A Multimodal Reinforcement Learning-Based Pathology Expert Reasoner · AAAI 2026
Computer vision › Vision and language
vision-language model
0.312026
Patho-AgenticRAG: Towards Multimodal Agentic Retrieval-Augmented Generation for Pathology VLMs via Reinforcement Learning · AAAI 2026
Virtual and augmented reality › virtual environment
immersive simulation
0.212016
Immersive Scuba Diving Simulator Using Virtual Reality · UIST 2016
Haptics and multimodal interaction
multimodal feedback
0.112016
Immersive Scuba Diving Simulator Using Virtual Reality · UIST 2016

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 4.0retrieval-augmented generation · 3.0multimodal embedding · 3.0supervised fine-tuning · 1.0chain-of-thought · 1.0user study · 0.5motion platform · 0.5head-mounted display · 0.5
YearPublicationVenuePosition
2026 Patho-AgenticRAG: Towards Multimodal Agentic Retrieval-Augmented Generation for Pathology VLMs via Reinforcement Learning
abstract
Although Vision Language Models (VLMs) have shown generalization in medical imaging, pathology presents unique challenges due to ultra-high resolution, complex tissue structures, and nuanced semantics. These factors make pathology VLMs prone to hallucinations, i.e., generating outputs inconsistent with visual evidence, which undermines clinical trust. Existing RAG approaches in this domain largely depend on text-based knowledge bases, limiting their ability to leverage diagnostic visual cues. To address this, we propose Patho-AgenticRAG, a multimodal RAG framework with a database built on page-level embeddings from authoritative pathology textbooks. Unlike traditional text-only retrieval systems, it supports joint text–image search, enabling retrieval of textbook pages that contain both the queried text and relevant visual cues, thus avoiding the loss of critical image-based information. Patho-AgenticRAG also supports reasoning, task decomposition, and multi-turn search interactions, improving accuracy in complex diagnostic scenarios. Experiments show that Patho-AgenticRAG significantly outperforms existing multimodal models in complex pathology tasks like multiple-choice diagnosis and visual question answering.
Wenchuan Zhang, Jingru Guo, Hengzhe Zhang, Penghao Zhang, Shuwan Zhang, Yuhao Yi, Hong Bu
AAAI2
2026 Patho-R1: A Multimodal Reinforcement Learning-Based Pathology Expert Reasoner
abstract
Recent advances in vision-language models (VLMs) have enabled broad progress in the general medical field. However, pathology still remains a more challenging sub-domain, with current pathology-specific VLMs exhibiting limitations in both diagnostic accuracy and reasoning plausibility. Such shortcomings are largely attributable to the nature of current pathology datasets, which are primarily composed of image–description pairs that lack the depth and structured diagnostic paradigms employed by real-world pathologists. In this study, we leverage pathology textbooks and real-world pathology experts to construct high-quality, reasoning-oriented datasets. Building on this, we introduce Patho-R1, a multimodal RL-based pathology Reasoner, trained through a three-stage pipeline: (1) continued pretraining on 3.5 million image-text pairs for knowledge infusion; (2) supervised fine-tuning on 500k high-quality Chain-of-Thought samples for reasoning incentivizing; (3) reinforcement learning using Group Relative Policy Optimization and Decoupled Clip and Dynamic sAmpling Policy Optimization strategies for multimodal reasoning quality refinement. To further assess the alignment quality of our dataset, we propose Patho-CLIP, trained on the same figure-caption corpus used for continued pretraining. Comprehensive experimental results demonstrate that both Patho-CLIP and Patho-R1 achieve robust performance across a wide range of pathology-related tasks, including zero-shot classification, cross-modal retrieval, Visual Question Answering, and Multiple Choice Question.
Wenchuan Zhang, Penghao Zhang, Jingru Guo, Tao Cheng 0006, Shuwan Zhang, Yuhao Yi, Hong Bu
AAAI3
2016 Immersive Scuba Diving Simulator Using Virtual Reality
abstract
We present Amphibian, a simulator to experience scuba diving virtually in a terrestrial setting. While existing diving simulators mostly focus on visual and aural displays, Amphibian simulates a wider variety of sensations experienced underwater. Users rest their torso on a motion platform to feel buoyancy. Their outstretched arms and legs are placed in a suspended harness to simulate drag as they swim. An Oculus Rift head-mounted display (HMD) and a pair of headphones delineate the visual and auditory ocean scene. Additional senses simulated in Amphibian are breath motion, temperature changes, and tactile feedback through various sensors. Twelve experienced divers compared Amphibian to real-life scuba diving. We analyzed the system factors that influenced the users' sense of being there while using our simulator. We present future UI improvements for enhancing immersion in VR diving simulators.
Dhruv Jain, Misha Sra, Jingru Guo, Rodrigo Marques, Raymond Wu, Justin Chiu, Chris Schmandt
UIST3