Baichuan Huang

dblp:179/8170 · DBLP profile ↗
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18ranked-venue papers
10as first author
15since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 16 · 8 first-author · 13 since 2021Systems, architecture and hardware · 12 · 6 first-author · 10 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 4 since 2021
YearPublicationVenuePosition
2026 BEFT: Bias-Efficient Fine-Tuning of Language Models in Low-Data Regimes
abstract
Fine-tuning the bias terms of large language models (LLMs) has the potential to achieve unprecedented parameter efficiency while maintaining competitive performance, particularly in low-data regimes.However, the link between fine-tuning different bias terms (i.e., b q , b k , and b v in the query, key, or value projections) and downstream performance remains largely unclear to date.In this paper, we investigate the link between fine-tuning b q , b k , and b v with the performance of the downstream task.Our key finding is that directly fine-tuning b v generally leads to higher downstream performance in low-data regimes, in comparison to b q and b k .We extensively evaluate this unique property across a wide range of LLMs spanning encoder-only and decoderonly architectures up to 6.7B parameters (including bias-free LLMs).Our results provide strong evidence for the effectiveness of directly fine-tuning b v across various downstream tasks.
Baichuan Huang, Ananth Balashankar, Amir Aminifar
ACL (1)1
2025 TinyFoA: Memory Efficient Forward-Only Algorithm for On-Device Learning
abstract
Forward-only algorithms offer a promising memory-efficient alternative to Backpropagation (BP) for on-device learning. However, state-of-the-art forward-only algorithms, e.g., Forward-Forward (FF), still require a substantial amount of memory during the training process, often exceeding the limits of mobile edge and Internet of Things (IoT) devices. At the same time, existing memory-optimization techniques, e.g., binarizing parameters and activations, are mainly designed for BP, hence significantly degrading the classification performance when applied to state-of-the-art forward-only algorithms. In this paper, we propose a memory-efficient forward-only algorithm called TinyFoA, to reduce dynamic memory overhead in the training process. Our TinyFoA optimizes the memory efficiency not only by layer-wise training but also by partially updating each layer, as well as by binarizing the weights and the activations. We extensively evaluate our proposed TinyFoA against BP and other forward-only algorithms and demonstrate its effectiveness and superiority compared to state-of-the-art forward-only algorithms in terms of classification performance and training memory overhead, reducing the memory overheads by an order of magnitude.
Baichuan Huang, Amir Aminifar
AAAI1
2025 Monocular One-Shot Metric-Depth Alignment for RGB-Based Robot Grasping
abstract
Accurate 6D object pose estimation is a prerequisite for successfully completing robotic prehensile and non-prehensile manipulation tasks. At present, 6D pose estimation for robotic manipulation generally relies on depth sensors based on, e.g., structured light, time-of-flight, and stereo-vision, which can be expensive, produce noisy output (as compared with RGB cameras), and fail to handle transparent objects. On the other hand, state-of-the-art monocular depth estimation models (MDEMs) provide only affine-invariant depths up to an unknown scale and shift. Metric MDEMs achieve some successful zero-shot results on public datasets, but fail to generalize. We propose a novel framework, monocular one-shot metric-depth alignment, MOMA, to recover metric depth from a single RGB image, through a one-shot adaptation building on MDEM techniques. MOMA performs scale-rotation-shift alignments during camera calibration, guided by sparse ground-truth depth points, enabling accurate depth estimation without additional data collection or model retraining on the testing setup. MOMA supports fine-tuning the MDEM on transparent objects, demonstrating strong generalization capabilities. Real-world experiments on tabletop 2-finger grasping and suction-based bin-picking applications show MOMA achieves high success rates in diverse tasks, confirming its effectiveness.
Teng Guo 0006, Baichuan Huang, Jingjin Yu
IROS2
2024 LightFF: Lightweight Inference for Forward-Forward Algorithm
abstract
The human brain performs tasks with an outstanding energy efficiency, i.e., with approximately 20 Watts. The state-of-the-art Artificial/Deep Neural Networks (ANN/DNN), on the other hand, have recently been shown to consume massive amounts of energy. The training of these ANNs/DNNs is done almost exclusively based on the back-propagation algorithm, which is known to be biologically implausible. This has led to a new generation of forward-only techniques, including the Forward-Forward algorithm. In this paper, we propose a lightweight inference scheme specifically designed for DNNs trained using the Forward-Forward algorithm. We have evaluated our proposed lightweight inference scheme in the case of the MNIST and CIFAR datasets, as well as two real-world applications, namely, epileptic seizure detection and cardiac arrhythmia classification using wearable technologies, where complexity overheads/energy consumption is a major constraint, and demonstrate its relevance. Our code is available at https://github.com/AminAminifar/LightFF.
Amin Aminifar, Baichuan Huang, Azra Abtahi, Amir Aminifar
ECAI2
2024 Toward Optimal Tabletop Rearrangement with Multiple Manipulation Primitives
abstract
In practice, many types of manipulation actions (e.g., pick-n-place and push) are needed to accomplish real-world manipulation tasks. Yet, limited research exists that explores the synergistic integration of different manipulation actions for optimally solving long-horizon task-and-motion planning problems. In this study, we propose and investigate planning high-quality action sequences for solving long-horizon tabletop rearrangement tasks in which multiple manipulation primitives are required. Denoting the problem rearrangement with multiple manipulation primitives (REMP), we develop two algorithms, hierarchical best-first search (HBFS) and parallel Monte Carlo tree search for multi-primitive rearrangement (PMMR) toward optimally resolving the challenge. Extensive simulation and real robot experiments demonstrate that both methods effectively tackle REMP, with HBFS excelling in planning speed and P M MR producing human-like, high-quality solutions with a nearly 100% success rate. Source code and supplementary materials will be available at https://github.com/arc-l/remp.
Baichuan Huang, Xujia Zhang, Jingjin Yu
ICRA1
2024 LGMCTS: Language-Guided Monte-Carlo Tree Search for Executable Semantic Object Rearrangement
abstract
We present LGMCTS, a framework that uniquely combines language guidance with geometrically informed sampling distributions to effectively rearrange objects according to geometric patterns dictated by natural language descriptions. LGMCTS uses Monte Carlo Tree Search (MCTS) to create feasible action plans that ensure executable semantic object rearrangement. We present a comprehensive comparison with leading approaches that use language to generate goal rearrangements independently of actionable planning, including Structformer, StructDiffusion, and Code as policies. We also present a new benchmark, the Executable Language Guided Rearrangement (ELGR) Bench, containing tasks involving intricate geometry. With the ELGR bench, we show limitations of task and motion planning (TAMP) solutions that are purely based on Large Language Models (LLM) such as Code as Policies and Progprompt on such tasks. Our findings advocate for using LLMs to generate intermediary representations rather than direct action planning in geometrically complex rearrangement scenarios, aligning with perspectives from recent literature. Our code and supplementary materials are accessible at https://lgmcts.github.io/.
Haonan Chang, Kowndinya Boyalakunta, Alex Lee, Baichuan Huang, Jingjin Yu, Abdeslam Boularias
IROS5
2023 Lightweight Machine Learning for Seizure Detection on Wearable Devices
abstract
For patients with epilepsy, automatic epilepsy monitoring, i.e., the process of direct observation of the patient’s health status in real time, is crucial. Wearable systems provide the possibility of real-time epilepsy monitoring and alerting caregivers upon the occurrence of a seizure. In the context of the ICASSP 2023 Seizure Detection Challenge, we propose a lightweight machine-learning framework for real-time epilepsy monitoring on wearable devices. We evaluate our proposed framework on the SeizeIT2 dataset from the wearable SensorDot (SD) of Byteflies. The experimental results show that our proposed framework achieves a sensitivity of 73.6% and a specificity of 96.7% in seizure detection.
Baichuan Huang, Azra Abtahi, Amir Aminifar
ICASSP1
2023 Learning Generalizable Pivoting Skills
abstract
The skill of pivoting an object with a robotic system is challenging for the external forces that act on the system, mainly given by contact interaction. The complexity increases when the same skills are required to generalize across different objects. This paper proposes a framework for learning robust and generalizable pivoting skills, which consists of three steps. First, we learn a pivoting policy on an “unitary” object using Reinforcement Learning (RL). Then, we obtain the object's feature space by supervised learning to encode the kinematic properties of arbitrary objects. Finally, to adapt the unitary policy to multiple objects, we learn data-driven projections based on the object features to adjust the state and action space of the new pivoting task. The proposed approach is entirely trained in simulation. It requires only one depth image of the object and can zero-shot transfer to real-world objects. We demonstrate robustness to sim-to-real transfer and generalization to multiple objects.
Xiang Zhang 0020, Siddarth Jain, Baichuan Huang, Masayoshi Tomizuka, Diego Romeres
ICRA3
2023 EARL: Eye-on-Hand Reinforcement Learner for Dynamic Grasping with Active Pose Estimation
abstract
In this paper, we explore the dynamic grasping of moving objects through active pose tracking and reinforcement learning for hand-eye coordination systems. Most existing vision-based robotic grasping methods implicitly assume target objects are stationary or moving predictably. Performing grasping of unpredictably moving objects presents a unique set of challenges. For example, a pre-computed robust grasp can become unreachable or unstable as the target object moves, and motion planning must also be adaptive. In this work, we present a new approach, Eye-on-hAnd Reinforcement Learner (EARL), for enabling coupled Eye-on-Hand (EoH) robotic manipulation systems to perform real-time active pose tracking and dynamic grasping of novel objects without explicit motion prediction. EARL readily addresses many thorny issues in automated hand-eye coordination, including fast-tracking of 6D object pose from vision, learning control policy for a robotic arm to track a moving object while keeping the object in the camera's field of view, and performing dynamic grasping. We demonstrate the effectiveness of our approach in extensive experiments validated on multiple commercial robotic arms in both simulations and complex real-world tasks.
Baichuan Huang, Jingjin Yu, Siddarth Jain
IROS1
2022 Fast High-Quality Tabletop Rearrangement in Bounded Workspace
abstract
In this paper, we examine the problem of rearranging many objects on a tabletop in a cluttered setting using overhand grasps. Efficient solutions for the problem, which capture a common task that we solve on a daily basis, are essential in enabling truly intelligent robotic manipulation. In a given instance, objects may need to be placed at temporary positions (“buffers”) to complete the rearrangement, but allocating these buffer locations can be highly challenging in a cluttered environment. To tackle the challenge, a two-step baseline planner is first developed, which generates a primitive plan based on inherent combinatorial constraints induced by start and goal poses of the objects and then selects buffer locations assisted by the primitive plan. We then employ the “lazy” planner in a tree search framework which is further sped up by adapting a novel preprocessing routine. Simulation experiments show our methods can quickly generate high-quality solutions and are more robust in solving large-scale instances than existing state-of-the-art approaches. source: github.com/arc-l/TRLB
Darren Lau, Baichuan Huang, Kostas E. Bekris, Jingjin Yu
ICRA3
2022 Interleaving Monte Carlo Tree Search and Self-Supervised Learning for Object Retrieval in Clutter
abstract
In this study, working with the task of object retrieval in clutter, we have developed a robot learning framework in which Monte Carlo Tree Search (MCTS) is first applied to enable a Deep Neural Network (DNN) to learn the intricate interactions between a robot arm and a complex scene containing many objects, allowing the DNN to partially clone the behavior of MCTS. In turn, the trained DNN is integrated into MCTS to help guide its search effort. We call this approach learning-guided Monte Carlo tree search for Object REtrieval (MORE), which delivers significant computational efficiency gains and added solution optimality. MORE is a self-supervised robotics framework/pipeline capable of working in the real world that successfully embodies the System 2 → System 1 learning philosophy proposed by Kahneman, where learned knowledge, used properly, can help greatly speed up a time-consuming decision process over time. Videos and supplementary material can be found at https://github.com/arc-l/more.
Baichuan Huang, Teng Guo 0006, Abdeslam Boularias, Jingjin Yu
ICRA1
2022 Stackelberg Strategic Guidance for Heterogeneous Robots Collaboration
abstract
In this study, we explore the application of game theory, in particular Stackelberg games, to address the issue of effective coordination strategy generation for heterogeneous robots with one-way communication. To that end, focusing on the task of multi-object rearrangement, we develop a theoretical and algorithmic framework that provides strategic guidance for a pair of robot arms, a leader and a follower where the leader has a model of the follower's decision-making process, through the computation of a feedback Stackelberg equilibrium. With built-in tolerance of model uncertainty, the strategic guidance generated by our planning algorithm not only improves the overall efficiency in solving the rearrangement tasks, but is also robust to common pitfalls in collaboration, e.g., chattering.
Baichuan Huang, Jingjin Yu, Quanyan Zhu
ICRA2
2022 Parallel Monte Carlo Tree Search with Batched Rigid-body Simulations for Speeding up Long-Horizon Episodic Robot Planning
abstract
We propose a novel Parallel Monte Carlo tree search with Batched Simulations (PMBS) algorithm for accelerating long-horizon, episodic robotic planning tasks. Monte Carlo tree search (MCTS) is an effective heuristic search algorithm for solving episodic decision-making problems whose underlying search spaces are expansive. Leveraging a GPU-based large-scale simulator, PMBS introduces massive parallelism into MCTS for solving planning tasks through the batched execution of a large number of concurrent simulations, which allows for more efficient and accurate evaluations of the expected cost-to-go over large action spaces. When applied to the challenging manipulation tasks of object retrieval from clutter, PMBS achieves a speedup of over 30× with an improved solution quality, in comparison to a serial MCTS implementation. We show that PMBS can be directly applied to real robot hardware with negligible sim-to-real differences. Supplementary material, including video, can be found at https://github.com/arc-l/pmbs.
Baichuan Huang, Abdeslam Boularias, Jingjin Yu
IROS1
2021 M3VSNET: Unsupervised Multi-Metric Multi-View Stereo Network
abstract
The present Multi-view stereo (MVS) methods with supervised learning-based networks have an impressive performance comparing with traditional MVS methods. However, the ground-truth depth maps for training are hard to be obtained and are within limited kinds of scenarios. In this paper, we propose a novel unsupervised multi-metric MVS network, named M3VSNet, for dense point cloud reconstruction without any supervision. To improve the robustness and completeness of point cloud reconstruction, we propose a novel multi-metric loss function that combines pixel-wise and feature-wise loss function to learn the inherent constraints from different perspectives of matching correspondences. Besides, we also incorporate the normal-depth consistency in the 3D point cloud format to improve the accuracy and continuity of the estimated depth maps. Experimental results show that M3VSNet establishes the state-of-the-arts unsupervised method and achieves better performance than previous supervised MVSNet on the DTU dataset and demonstrates the powerful generalization ability on the Tanks & Temples benchmark with effective improvement.
Baichuan Huang, Hongwei Yi, Yijia He, Jingbin Liu, Xiao Liu 0042
ICIP1
2021 DIPN: Deep Interaction Prediction Network with Application to Clutter Removal
abstract
We propose a Deep Interaction Prediction Network (DIPN) for learning to predict complex interactions that ensue as a robot end-effector pushes multiple objects, whose physical properties, including size, shape, mass, and friction coefficients may be unknown a priori. DIPN "imagines" the effect of a push action and generates an accurate synthetic image of the predicted outcome. DIPN is shown to be sample efficient when trained in simulation or with a real robotic system. The high accuracy of DIPN allows direct integration with a grasp network, yielding a robotic manipulation system capable of executing challenging clutter removal tasks while being trained in a fully self-supervised manner. The overall network demonstrates intelligent behavior in selecting proper actions between push and grasp for completing clutter removal tasks and significantly outperforms the previous state-of-the-art. Remarkably, DIPN achieves even better performance on the real robotic hardware system than in simulation.
Baichuan Huang, Shuai D. Han, Abdeslam Boularias, Jingjin Yu
ICRA1
2019 Flight, Camera, Action! Using Natural Language and Mixed Reality to Control a Drone
abstract
With increasing autonomy, robots like drones are increasingly accessible to untrained users. Most users control drones using a low-level interface, such as a radio-controlled (RC) controller. For a wider adoption of these technologies by the public, a much higher-level interface, such as natural language or mixed reality (MR), allows the automation of the control of the agent in a goal-oriented setting. We present an interface that uses natural language grounding within an MR environment to solve high-level task and navigational instructions given to an autonomous drone. To the best of our knowledge, this is the first work to perform fully autonomous language grounding in an MR setting for a robot. Given a map, our interface first grounds natural language commands to reward specifications within a Markov Decision Process (MDP) framework. Then, it passes the reward specification to an MDP solver. Finally, the drone performs the desired operations in the real world while planning and localizing itself. Our approach uses MR to provide a set of known virtual landmarks, enabling the drone to understand commands referring to objects without being equipped with object detectors for multiple novel objects or a predefined environment model. We conducted an exploratory user study to assess users' experience of our MR interface with and without natural language, as compared to a web interface. We found that users were able to command the drone more quickly via both MR interfaces as compared to the web interface, with roughly equal system usability scores across all three interfaces.
Baichuan Huang, Deniz Bayazit, Daniel Ullman 0002, Nakul Gopalan, Stefanie Tellex
ICRA1
2019 Extensible Cross-Modal Hashing
abstract
Cross-modal hashing (CMH) models are introduced to significantly reduce the cost of large-scale cross-modal data retrieval systems. In many real-world applications, however, data of new categories arrive continuously, which requires the model has good extensibility. That is the model should be updated to accommodate data of new categories but still retain good performance for the old categories with minimum computation cost. Unfortunately, existing CMH methods fail to satisfy the extensibility requirements. In this work, we propose a novel extensible cross-modal hashing (ECMH) to enable highly efficient and low-cost model extension. Our proposed ECMH has several desired features: 1) it has good forward compatibility, so there is no need to update old hash codes; 2) the ECMH model is extended to support new data categories using only new data by a well-designed ``weak constraint incremental learning'' algorithm, which saves up to 91\% time cost comparing with retraining the model with both new and old data; 3) the extended model achieves high precision and recall on both old and new tasks. Our extensive experiments show the effectiveness of our design.
Tian-Yi Chen, Shicong Zhang, Baichuan Huang
IJCAI5
2019 Advanced Autonomy on a Low-Cost Educational Drone Platform
abstract
PiDrone is a quadrotor platform created to accompany an introductory robotics course. Students build an autonomous flying robot from scratch and learn to program it through assignments and projects. Existing educational robots do not have significant autonomous capabilities, such as high-level planning and mapping. We present a hardware and software framework for an autonomous aerial robot, in which all software for autonomy can run onboard the drone, implemented in Python. We present an Unscented Kalman Filter (UKF) for accurate state estimation. Next, we present an implementation of Monte Carlo (MC) Localization and FastSLAM for Simultaneous Localization and Mapping (SLAM). The performance of UKF, localization, and SLAM is tested and compared to ground truth, provided by a motion-capture system. Our evaluation demonstrates that our autonomous educational framework runs quickly and accurately on a Raspberry Pi in Python, making it ideal for use in educational settings.
Luke Eller, Théo Guérin, Baichuan Huang, Garrett Warren, Sophie Yang, Josh Roy, Stefanie Tellex
IROS3