Demo Data from EDBT 2026 / reviewers in the wild / expert
Qiuyu Fu
dblp:18/11131
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0005-5639-017XORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 33% Haptics and multimodal interaction · 33% Wearable and physiological sensing · 33% | |
| Artificial intelligence
1 paper |
Knowledge representation and reasoning · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction
multimodal interaction |
1.0 | 1 | 2026 | MIFE: A Multimodal VR Immersive Training System for Fire Escape · VR 2026 |
Immersive interaction
virtual reality training |
1.0 | 1 | 2026 | MIFE: A Multimodal VR Immersive Training System for Fire Escape · VR 2026 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
knowledge graph |
0.3 | 1 | 2026 | MIFE: A Multimodal VR Immersive Training System for Fire Escape · VR 2026 |
Methods — techniques the papers use, named apart from their topics
dynamic fire spread simulation · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | MIFE: A Multimodal VR Immersive Training System for Fire EscapeabstractHigh-rise fire escape training for the public poses a significant challenge, owing to the prohibitive cost and logistical intricacies involved in deploying high-fidelity simulations. While virtual reality (VR) technologies have demonstrated potential in safety education, the number of interaction modalities they offer is mostly limited to 3 to 5 types, and they heavily rely on controllers that abstract actions into button presses, limiting immersion and skill transfer. In this paper, we propose the MIFE system, which designs 8 distinct interaction modalities along with a real-time dynamic fire spread simulation to further improve immersion, allowing trainees to perceive the fire scene and efficiently master key escape skills through vision, auditory, olfactory, etc. Moreover, we have designed a controller-free and real-time full-body motion capture (MoCap) module, achieving precise mapping between the trainees’ full-body movements and the virtual avatar. Additionally, MIFE leverages a knowledge graph to provide tailored guidance, adapting dynamically to trainees with varying levels of fire escape proficiency. The results of the user study demonstrate that MIFE significantly outperforms self-study and controller-based training systems, particularly, improving by 3.08/10 and 2.38/10 in the performance score of the evaluation stage, respectively. This implies its practical utility and potential for broader adoption in high-rise fire emergency training. Yalei Liu, Jiaxuan Gao, Qiuyu Fu |
VR | 5 |
| 2025 | MSTBI: Head CT Detection and Prognostic Assessment of Traumatic Brain Injury DatasetabstractA high-quality traumatic brain injury (TBI) dataset is essential to intelligent assisted diagnosis. In this work, we present a new labeled public TBI dataset containing head CT scans and various examination variables. The dataset was collected from 545 patients with moderate to severe TBI and CT annotations were produced. We provide example applications of segmentation, multilabel classification, and in-hospital mortality prediction models. Yang Xu 0082, Menghao Fang, Qiuyu Fu, Mengqi Qu, Junyao Chen, Zexian Xie, Shike Hou, Lu Lu 0019 |
ICASSP | 3 |