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Yuzhen Han

dblp:18/2108 · DBLP profile ↗
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5ranked-venue papers
3as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Language models and text generation · 50% Motion planning and robot control · 25% Reinforcement learning · 25%
Software engineering, system software, and programming languages
1 paper
Software maintenance and evolution · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation
LLM agents
0.912025
SE-Agent: Self-Evolution Trajectory Optimization in Multi-Step Reasoning with LLM-Based Agents · NeurIPS 2025
Natural language and speech › Language models and text generation › large language model reasoning
multi-step reasoning
0.912025
SE-Agent: Self-Evolution Trajectory Optimization in Multi-Step Reasoning with LLM-Based Agents · NeurIPS 2025
Machine learning › Reinforcement learning
self-evolution
0.912025
SE-Agent: Self-Evolution Trajectory Optimization in Multi-Step Reasoning with LLM-Based Agents · NeurIPS 2025
Robotics › Motion planning and robot control
trajectory optimization
0.912025
SE-Agent: Self-Evolution Trajectory Optimization in Multi-Step Reasoning with LLM-Based Agents · NeurIPS 2025
Software maintenance and evolution › issue management
issue resolution
0.312025
SE-Agent: Self-Evolution Trajectory Optimization in Multi-Step Reasoning with LLM-Based Agents · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

revision · 1.7refinement · 1.7recombination · 1.7monte carlo tree search · 1.7
YearPublicationVenuePosition
2025 SE-Agent: Self-Evolution Trajectory Optimization in Multi-Step Reasoning with LLM-Based Agents
abstract
Large Language Model (LLM)-based agents have recently shown impressive capabilities in complex reasoning and tool use via multi-step interactions with their environments. While these agents have the potential to tackle complicated tasks, their problem-solving process—agents' interaction trajectory leading to task completion—remains underexploited. These trajectories contain rich feedback that can navigate agents toward the right directions for solving problems correctly. Although prevailing approaches, such as Monte Carlo Tree Search (MCTS), can effectively balance exploration and exploitation, they ignore the interdependence among various trajectories and lack the diversity of search spaces, which leads to redundant reasoning and suboptimal outcomes. To address these challenges, we propose SE-Agent, a Self-Evolution framework that enables Agents to optimize their reasoning processes iteratively. Our approach revisits and enhances former pilot trajectories through three key operations: revision, recombination, and refinement. This evolutionary mechanism enables two critical advantages: (1) it expands the search space beyond local optima by intelligently exploring diverse solution paths guided by previous trajectories, and (2) it leverages cross-trajectory inspiration to efficiently enhance performance while mitigating the impact of suboptimal reasoning paths. Through these mechanisms, SE-Agent achieves continuous self-evolution that incrementally improves reasoning quality. We evaluate SE-Agent on SWE-bench Verified to resolve real-world GitHub issues. Experimental results across five strong LLMs show that integrating SE-Agent delivers up to 55% relative improvement, achieving state-of-the-art performance among all open-source agents on SWE-bench Verified.
Yifu Guo, Jiaye Lin, Huacan Wang, Yuzhen Han, Sen Hu 0005, Ziyi Ni, Mingguang Chen
NeurIPS4
2020 A hybrid DEMATEL-FRACTAL method of handling dependent evidences
Shengzhong Mao, Yuzhen Han, Yong Deng 0001, Danilo Pelusi
Eng. Appl. Artif. Intell.2
2020 An interval-valued Pythagorean prioritized operator-based game theoretical framework with its applications in multicriteria group decision making
Yuzhen Han, Yong Deng 0001, Zehong Cao, Chin-Teng Lin
Neural Comput. Appl.1
2019 A novel matrix game with payoffs of Maxitive Belief Structure
abstract
Maxitive Belief Structures (MBSs), emerge as a novel class of belief structure to represent imprecise and uncertain information with a specific structure allowing it to model both probability nonspecificity and imprecise. A novel matrix game with payoffs of MBS is presented. The proposed model can be used to describe interactions among players, and an effective method is developed to find the solution of a game through reaching an equilibrium point. A numerical example is given to verify the validness of the proposed model.
Yuzhen Han, Yong Deng 0001
Int. J. Intell. Syst.1
2018 An enhanced fuzzy evidential DEMATEL method with its application to identify critical success factors
Yuzhen Han, Yong Deng 0001
Soft Comput.1