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Glenn G. Lai

dblp:18/2753 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 1996
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Electronic design automation · 100%
Databases, data mining, and information retrieval
1 paper
Spatial and temporal data management · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Electronic design automation › physical design › layout verification
design rule checking
0.011996
Hinted quad trees for VLSI geometry DRC based on efficient searching for neighbors · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 1996
Electronic design automation
physical design
0.011996
Hinted quad trees for VLSI geometry DRC based on efficient searching for neighbors · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 1996
Spatial and temporal data management
spatial data structures
0.011993
HV/VH Trees: A New Spatial Data Structure for Fast Region Queries · DAC 1993

Methods — techniques the papers use, named apart from their topics

neighbor search · 0.0hinted quad tree · 0.0
YearPublicationVenuePosition
1996 Hinted quad trees for VLSI geometry DRC based on efficient searching for neighbors
abstract
Design-rule checking, whose efficiency depends greatly on the speed in finding an object's neighbors, is an indispensable component of any VLSI design process. Given a design, the objects it contains are usually represented by their smallest enclosing rectangles, and neighbor search is defined as the operation to find, among the collection of rectangles, the ones that are within the specified distance of a rectangle. Commonly, the rectangles are stored in a tree structure, and a region query that searches the tree starting at its root is used to find a rectangle's neighbors. In this paper, we introduce the hinted quad tree, or HQT, that supports neighbor searches directly without always starting a search at the root of the tree. We show that HQT achieves the highest neighbor-search performance among the data structures compared and uses a reasonable amount of storage.
Glenn G. Lai, Donald S. Fussell, Martin D. F. Wong
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst.1
1993 HV/VH Trees: A New Spatial Data Structure for Fast Region Queries
abstract
Rosenberg compared linked lists, quad trees with bkector lists, and W trees, and
Glenn G. Lai, Donald S. Fussell, Martin D. F. Wong
DAC1