Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Randy J. Pagulayan

dblp:18/2764 · DBLP profile ↗
← Back
2ranked-venue papers
1as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 50% Games and playful interaction · 50%
Software engineering, system software, and programming languages
1 paper
Empirical software engineering · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Games and playful interaction › player behavior
player behavior analysis
0.112008
Tracking real-time user experience (TRUE): a comprehensive instrumentation solution for complex systems · CHI 2008
Empirical software engineering
user behavior analysis
0.012008
Tracking real-time user experience (TRUE): a comprehensive instrumentation solution for complex systems · CHI 2008

Methods — techniques the papers use, named apart from their topics

case study · 0.2behavioral instrumentation · 0.2
YearPublicationVenuePosition
2008 Tracking real-time user experience (TRUE): a comprehensive instrumentation solution for complex systems
abstract
Automatic recording of user behavior within a system (instrumentation) to develop and test theories has a rich history in psychology and system design. Often, researchers analyze instrumented behavior in isolation from other data. The problem with collecting instrumented behaviors without attitudinal, demographic, and contextual data is that researchers have no way to answer the 'why' behind the 'what'. We have combined the collection and analysis of behavioral instrumentation with other HCI methods to develop a system for Tracking Real-Time User Experience (TRUE). Using two case studies as examples, we demonstrate how we have evolved instrumentation methodology and analysis to extensively improve the design of video games. It is our hope that TRUE is adopted and adapted by the broader HCI community, becoming a useful tool for gaining deep insights into user behavior and improvement of design for other complex systems.
Jun H. Kim, Daniel V. Gunn, Eric Schuh, Bruce Phillips, Randy J. Pagulayan, Dennis R. Wixon
CHI5
2001 Book Reviews
Randy J. Pagulayan, Brian H. Philips
Int. J. Hum. Comput. Interact.1