Maria Shugrina

dblp:18/3328 · DBLP profile ↗
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12ranked-venue papers
7as first author
4since 2021 · last 2022
0000-0002-7583-6772ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 9 · 5 first-author · 3 since 2021Artificial intelligence and machine learning · 6 · 2 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
8 papers
Visual content generation and editing · 68% Geometric modeling and processing · 10% Image and video processing · 7%
Artificial intelligence
4 papers
3D vision · 49% Segmentation and scene understanding · 29% Generative modeling · 11%
Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 63% User interface design and tools · 37%

Topics — the 22 heaviest of 25, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
style transfer
0.612022
Neural Brushstroke Engine: Learning a Latent Style Space of Interactive Drawing Tools · ACM Trans. Graph. 2022
Visual content generation and editing
3d content creation
0.512021
3DStyleNet: Creating 3D Shapes with Geometric and Texture Style Variations · ICCV 2021
Visual content generation and editing
3d scene generation
0.512021
ATISS: Autoregressive Transformers for Indoor Scene Synthesis · NeurIPS 2021
Visual content generation and editing › style transfer
geometric style transfer
0.512021
3DStyleNet: Creating 3D Shapes with Geometric and Texture Style Variations · ICCV 2021
Visual content generation and editing › 3d scene generation
indoor scene synthesis
0.512021
ATISS: Autoregressive Transformers for Indoor Scene Synthesis · NeurIPS 2021
Visual content generation and editing › style transfer
texture style transfer
0.512021
3DStyleNet: Creating 3D Shapes with Geometric and Texture Style Variations · ICCV 2021
Image and video processing › color image processing
color representation
0.412020
Nonlinear color triads for approximation, learning and direct manipulation of color distributions · ACM Trans. Graph. 2020
Computer vision › 3D vision › motion estimation
optical flow
0.412019
Creative Flow+ Dataset · CVPR 2019
Computer vision › Segmentation and scene understanding
semantic segmentation
0.412019
Creative Flow+ Dataset · CVPR 2019
Interaction techniques and input
direct manipulation
0.412019
Color Builder: A Direct Manipulation Interface for Versatile Color Theme Authoring · CHI 2019
User interface design and tools › design tools
color picker interfaces
0.312017
Playful palette: an interactive parametric color mixer for artists · ACM Trans. Graph. 2017
Visualization and visual analytics › visualization design
design space exploration
0.212015
Fab forms: customizable objects for fabrication with validity and geometry caching · ACM Trans. Graph. 2015
Geometric modeling and processing › shape modeling
parametric model
0.212015
Fab forms: customizable objects for fabrication with validity and geometry caching · ACM Trans. Graph. 2015
Machine learning › Generative modeling
autoregressive model
0.112021
ATISS: Autoregressive Transformers for Indoor Scene Synthesis · NeurIPS 2021
Natural language and speech › Language models and text generation › neural language model
autoregressive transformer
0.112021
ATISS: Autoregressive Transformers for Indoor Scene Synthesis · NeurIPS 2021
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction
0.112021
3DStyleNet: Creating 3D Shapes with Geometric and Texture Style Variations · ICCV 2021
Image and video coding
image compression
0.112020
Nonlinear color triads for approximation, learning and direct manipulation of color distributions · ACM Trans. Graph. 2020
Computer vision › 3D vision
aerial image analysis
0.112019
Neural Turtle Graphics for Modeling City Road Layouts · ICCV 2019
Rendering
non-photorealistic rendering
0.112019
Creative Flow+ Dataset · CVPR 2019
Rendering › non-photorealistic rendering
stylized rendering
0.112019
Creative Flow+ Dataset · CVPR 2019
Interaction techniques and input
touch interaction
0.112019
Color Builder: A Direct Manipulation Interface for Versatile Color Theme Authoring · CHI 2019
Rendering › non-photorealistic rendering
digital painting
0.112017
Playful palette: an interactive parametric color mixer for artists · ACM Trans. Graph. 2017

Methods — techniques the papers use, named apart from their topics

part-aware affine transformation field · 1.0multi-view differentiable rendering · 1.0image style transfer network · 1.0autoregressive transformer · 1.0sequential generative model · 0.8optical flow estimation · 0.8neural network · 0.8user evaluation · 0.7latent space learning · 0.6conditional GAN · 0.6deep learning · 0.4pilot study · 0.3
YearPublicationVenuePosition
2022 XDGAN: Multi-Modal 3D Shape Generation in 2D Space
Hassan Abu Alhaija, Alara Dirik, André Knörig, Sanja Fidler, Maria Shugrina
BMVC5
2022 Neural Brushstroke Engine: Learning a Latent Style Space of Interactive Drawing Tools
abstract
We propose Neural Brushstroke Engine, the first method to apply deep generative models to learn a distribution of interactive drawing tools. Our conditional GAN model learns the latent space of drawing styles from a small set (about 200) of unlabeled images in different media. Once trained, a single model can texturize stroke patches drawn by the artist, emulating a diverse collection of brush styles in the latent space. In order to enable interactive painting on a canvas of arbitrary size, we design a painting engine able to support real-time seamless patch-based generation, while allowing artists direct control of stroke shape, color and thickness. We show that the latent space learned by our model generalizes to unseen drawing and more experimental styles (e.g. beads) by embedding real styles into the latent space. We explore other applications of the continuous latent space, such as optimizing brushes to enable painting in the style of an existing artwork, automatic line drawing stylization, brush interpolation, and even natural language search over a continuous space of drawing tools. Our prototype received positive feedback from a small group of digital artists.
Maria Shugrina, Chin-Ying Li, Sanja Fidler
ACM Trans. Graph.1
2021 3DStyleNet: Creating 3D Shapes with Geometric and Texture Style Variations
abstract
We propose a method to create plausible geometric and texture style variations of 3D objects in the quest to democratize 3D content creation. Given a pair of textured source and target objects, our method predicts a part-aware affine transformation field that naturally warps the source shape to imitate the overall geometric style of the target. In addition, the texture style of the target is transferred to the warped source object with the help of a multi-view differentiable renderer. Our model, 3DSTYLENET, is composed of two sub-networks trained in two stages. First, the geometric style network is trained on a large set of untextured 3D shapes. Second, we jointly optimize our geometric style network and a pre-trained image style transfer network with losses defined over both the geometry and the rendering of the result. Given a small set of high-quality textured objects, our method can create many novel stylized shapes, resulting in effortless 3D content creation and style-ware data augmentation. We showcase our approach qualitatively on 3D content stylization, and provide user studies to validate the quality of our results. In addition, our method can serve as a valuable tool to create 3D data augmentations for computer vision tasks. Extensive quantitative analysis shows that 3DSTYLENET outperforms alternative data augmentation techniques for the downstream task of single-image 3D reconstruction.
Kangxue Yin, Jun Gao 0004, Maria Shugrina, Sameh Khamis, Sanja Fidler
ICCV3
2021 ATISS: Autoregressive Transformers for Indoor Scene Synthesis
abstract
The ability to synthesize realistic and diverse indoor furniture layouts automatically or based on partial input, unlocks many applications, from better interactive 3D tools to data synthesis for training and simulation. In this paper, we present ATISS, a novel autoregressive transformer architecture for creating diverse and plausible synthetic indoor environments, given only the room type and its floor plan. In contrast to prior work, which poses scene synthesis as sequence generation, our model generates rooms as unordered sets of objects. We argue that this formulation is more natural, as it makes ATISS generally useful beyond fully automatic room layout synthesis. For example, the same trained model can be used in interactive applications for general scene completion, partial room re-arrangement with any objects specified by the user, as well as object suggestions for any partial room. To enable this, our model leverages the permutation equivariance of the transformer when conditioning on the partial scene, and is trained to be permutation-invariant across object orderings. Our model is trained end-to-end as an autoregressive generative model using only labeled 3D bounding boxes as supervision. Evaluations on four room types in the 3D-FRONT dataset demonstrate that our model consistently generates plausible room layouts that are more realistic than existing methods.In addition, it has fewer parameters, is simpler to implement and train and runs up to 8 times faster than existing methods.
Despoina Paschalidou, Amlan Kar, Maria Shugrina, Karsten Kreis, Andreas Geiger 0001, Sanja Fidler
NeurIPS3
2020 Nonlinear color triads for approximation, learning and direct manipulation of color distributions
abstract
We present nonlinear color triads, an extension of color gradients able to approximate a variety of natural color distributions that have no standard interactive representation. We derive a method to fit this compact parametric representation to existing images and show its power for tasks such as image editing and compression. Our color triad formulation can also be included in standard deep learning architectures, facilitating further research.
Maria Shugrina, Amlan Kar, Sanja Fidler, Karan Singh 0004
ACM Trans. Graph.1
2019 Color Builder: A Direct Manipulation Interface for Versatile Color Theme Authoring
abstract
Color themes or palettes are popular for sharing color combinations across many visual domains. We present a novel interface for creating color themes through direct manipulation of color swatches. Users can create and rearrange swatches, and combine them into smooth and step-based gradients and three-color blends -- all using a seamless touch or mouse input. Analysis of existing solutions reveals a fragmented color design workflow, where separate software is used for swatches, smooth and discrete gradients and for in-context color visualization. Our design unifies these tasks, while encouraging playful creative exploration. Adjusting a color using standard color pickers can break this interaction flow with mechanical slider manipulation. To keep interaction seamless, we additionally design an in situ color tweaking interface for freeform exploration of an entire color neighborhood. We evaluate our interface with a group of professional designers and students majoring in this field.
Maria Shugrina, Fanny Chevalier, Sanja Fidler, Karan Singh 0004
CHI1
2019 Creative Flow+ Dataset
abstract
We present the Creative Flow+ Dataset, the first diverse multi-style artistic video dataset richly labeled with per-pixel optical flow, occlusions, correspondences, segmentation labels, normals, and depth. Our dataset includes 3000 animated sequences rendered using styles randomly selected from 40 textured line styles and 38 shading styles, spanning the range between flat cartoon fill and wildly sketchy shading. Our dataset includes 124K+ train set frames and 10K test set frames rendered at 1500x1500 resolution, far surpassing the largest available optical flow datasets in size. While modern techniques for tasks such as optical flow estimation achieve impressive performance on realistic images and video, today there is no way to gauge their performance on non-photorealistic images. Creative Flow+ poses a new challenge to generalize real-world Computer Vision to messy stylized content. We show that learning-based optical flow methods fail to generalize to this data and struggle to compete with classical approaches, and invite new research in this area. Our dataset and a new optical flow benchmark will be publicly available at: www.cs.toronto.edu/creativeflow/. We further release the complete dataset creation pipeline, allowing the community to generate and stylize their own data on demand.
Maria Shugrina, Ziheng Liang, Amlan Kar, Jiaman Li, Angad Singh, Karan Singh 0004, Sanja Fidler
CVPR1
2019 Neural Turtle Graphics for Modeling City Road Layouts
abstract
We propose Neural Turtle Graphics (NTG), a novel generative model for spatial graphs, and demonstrate its applications in modeling city road layouts. Specifically, we represent the road layout using a graph where nodes in the graph represent control points and edges in the graph represents road segments. NTG is a sequential generative model parameterized by a neural network. It iteratively generates a new node and an edge connecting to an existing node conditioned on the current graph. We train NTG on Open Street Map data and show it outperforms existing approaches using a set of diverse performance metrics. Moreover, our method allows users to control styles of generated road layouts mimicking existing cities as well as to sketch a part of the city road layout to be synthesized. In addition to synthesis, the proposed NTG finds uses in an analytical task of aerial road parsing. Experimental results show that it achieves state-of-the-art performance on the SpaceNet dataset.
Hang Chu, Daiqing Li, David Acuna, Amlan Kar, Maria Shugrina, Xinkai Wei, Ming-Yu Liu 0001, Antonio Torralba 0001, Sanja Fidler
ICCV5
2017 Playful palette: an interactive parametric color mixer for artists
abstract
We present Playful Palette, a color picker interface for digital paint programs that derives intuition from oil paint and watercolor palettes, but extends them with digital features. A Playful Palette is a set of blobs of color that blend together to create gradients and gamuts. They can be directly manipulated to explore arrangements and harmonies. All edits are non-destructive, and an infinite history allows previous palettes to be revisited and modified, recoloring the painting. The Playful Palette design is motivated by a pilot study of how artists use paint palettes, and we evaluate the final design with a set of traditional and digital media painters to demonstrate that Playful Palette is effective both at enabling artists' color tasks, and at amplifying their creativity.
Maria Shugrina, Jingwan Lu, Stephen DiVerdi
ACM Trans. Graph.1
2015 Fab forms: customizable objects for fabrication with validity and geometry caching
abstract
We address the problem of allowing casual users to customize parametric models while maintaining their valid state as 3D-printable functional objects. We define Fab Form as any design representation that lends itself to interactive customization by a novice user, while remaining valid and manufacturable. We propose a method to achieve these Fab Form requirements for general parametric designs tagged with a general set of automated validity tests and a small number of parameters exposed to the casual user. Our solution separates Fab Form evaluation into a precomputation stage and a runtime stage. Parts of the geometry and design validity (such as manufacturability) are evaluated and stored in the precomputation stage by adaptively sampling the design space. At runtime the remainder of the evaluation is performed. This allows interactive navigation in the valid regions of the design space using an automatically generated Web user interface (UI). We evaluate our approach by converting several parametric models into corresponding Fab Forms.
Maria Shugrina, Ariel Shamir, Wojciech Matusik
ACM Trans. Graph.1
2010 Formatting Time-Aligned ASR Transcripts for Readability
Maria Shugrina
HLT-NAACL1
2009 An audio indexing system for election video material
abstract
In the 2008 presidential election race in the United States, the prospective candidates made extensive use of YouTube to post video material. We developed a scalable system that transcribes this material and makes the content searchable (by indexing the meta-data and transcripts of the videos) and allows the user to navigate through the video material based on content. The system is available as an iGoogle gadget1as well as a Labs product (labs.google.com/gaudi). Given the large exposure, special emphasis was put on the scalability and reliability of the system. This paper describes the design and implementation of this system.
Christopher Alberti, Michiel Bacchiani, Ari Bezman, Ciprian Chelba, Anastassia Drofa, Hank Liao, Pedro J. Moreno 0001, Ted Power, Arnaud Sahuguet, Maria Shugrina, Olivier Siohan
ICASSP10