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Julian Looser

dblp:18/4124 · DBLP profile ↗
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6ranked-venue papers
1as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
6 papers
Interaction techniques and input · 35% Immersive interaction · 26% Personal fabrication and tangible interfaces · 19%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 77% Visualization and visual analytics · 23%

Topics — the 15 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
augmented reality
0.122009
ComposAR: An intuitive tool for authoring AR applications · ISMAR 2008
Multitouch interaction for Tangible User Interfaces · ISMAR 2009
Interaction techniques and input › touch interaction
multi-touch interaction
0.112009
Multitouch interaction for Tangible User Interfaces · ISMAR 2009
Personal fabrication and tangible interfaces
tangible user interface
0.112009
Multitouch interaction for Tangible User Interfaces · ISMAR 2009
User interface design and tools
authoring tools
0.112008
ComposAR: An intuitive tool for authoring AR applications · ISMAR 2008
Virtual and augmented reality › augmented reality
augmented reality interaction
0.112007
A 3D Flexible and Tangible Magic Lens in Augmented Reality · ISMAR 2007
Personal fabrication and tangible interfaces
tangible interaction
0.112007
A 3D Flexible and Tangible Magic Lens in Augmented Reality · ISMAR 2007
Collaborative and social computing › remote collaboration
cross-reality collaboration
0.112006
Transitional interface: concept, issues and framework · ISMAR 2006
Immersive interaction › mixed reality
transitional interfaces
0.112006
Transitional interface: concept, issues and framework · ISMAR 2006
Interaction techniques and input › spatial interaction
3d interaction
0.112005
A Step Towards a Multimodal AR Interface: A New Handheld Device for 3D Interaction · ISMAR 2005
Immersive interaction › augmented reality
handheld augmented reality
0.112005
A Step Towards a Multimodal AR Interface: A New Handheld Device for 3D Interaction · ISMAR 2005
Interaction techniques and input
gesture input
0.012011
Air pointing: Design and evaluation of spatial target acquisition with and without visual feedback · Int. J. Hum. Comput. Stud. 2011
Programming languages and type systems › programming paradigms
visual programming
0.012008
ComposAR: An intuitive tool for authoring AR applications · ISMAR 2008
Visualization and visual analytics
focus+context visualization
0.012007
A 3D Flexible and Tangible Magic Lens in Augmented Reality · ISMAR 2007
User interface design and tools › interaction design
conceptual model
0.012006
Transitional interface: concept, issues and framework · ISMAR 2006
Haptics and multimodal interaction
multimodal interaction
0.012005
A Step Towards a Multimodal AR Interface: A New Handheld Device for 3D Interaction · ISMAR 2005

Methods — techniques the papers use, named apart from their topics

interpretive scripting · 0.2tracking · 0.1framework design · 0.1descriptive modeling · 0.1interaction technique design · 0.1hardware design · 0.1
YearPublicationVenuePosition
2011 Air pointing: Design and evaluation of spatial target acquisition with and without visual feedback
Andy Cockburn, Philip Quinn, Carl Gutwin, Gonzalo A. Ramos, Julian Looser
Int. J. Hum. Comput. Stud.5
2009 Multitouch interaction for Tangible User Interfaces
abstract
We introduce a novel touch-based interaction technique for tangible user interfaces (TUIs) in Augmented Reality (AR) applications. The technique allows for direct access and manipulation of virtual content on a registered tracking target, is robust and lightweight, and can be applied in numerous tracking and interaction scenarios.
Hartmut Seichter, Raphaël Grasset, Julian Looser, Mark Billinghurst
ISMAR3
2008 ComposAR: An intuitive tool for authoring AR applications
abstract
This paper introduces ComposAR, a tool to allow a wide audience to author AR and MR applications. It is unique in that it supports both visual programming and interpretive scripting, and an immediate mode for runtime testing. ComposAR is written in Python which means the user interface and runtime behavior can be easily customized and third-party modules can be incorporated into the authoring environment. We describe the design philosophy and the resulting user interface, lessons learned and directions for future research.
Hartmut Seichter, Julian Looser, Mark Billinghurst
ISMAR2
2007 A 3D Flexible and Tangible Magic Lens in Augmented Reality
abstract
The Magic Lens concept is a focus and context technique which facilitates the visualization of complex and dense data. In this paper, we propose a new type of 3D tangible Magic Lens in the form of a flexible sheet. We describe new interaction techniques associated with this tool, and demonstrate how it can be applied in different AR applications.
Julian Looser, Raphaël Grasset, Mark Billinghurst
ISMAR1
2006 Transitional interface: concept, issues and framework
abstract
Transitional Interfaces have emerged as a new way to interact and collaborate between different interactive spaces such as reality, virtual reality and augmented reality environments. In this paper we explore this concept further. We introduce a descriptive model of the concept, its collaborative aspect and how it can be generalized to describe natural and continuous transitions between contexts (e.g. across space, scale, viewpoints, and representation).
Raphaël Grasset, Julian Looser, Mark Billinghurst
ISMAR2
2005 A Step Towards a Multimodal AR Interface: A New Handheld Device for 3D Interaction
abstract
We describe the AR Mask, a novel handheld augmented reality (AR) input and display device that not only provides support for a full range of traditional interaction techniques, but also facilitates new metaphors. Unlike other AR display and input technologies, our device consolidates input and output within a single piece of hardware. We demonstrate how this design provides a closed control loop between the user's input modalities and natural sensory receptors.
Raphaël Grasset, Julian Looser, Mark Billinghurst
ISMAR2