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Sylvie Naudet-Collette

dblp:18/4188 · DBLP profile ↗
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8ranked-venue papers
0as first author
0since 2021 · last 2016
0000-0001-5812-694XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8Artificial intelligence and machine learning · 4Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Robot navigation and mapping · 83% 3D vision · 17%
Computer graphics and multimedia
3 papers
Virtual and augmented reality · 53% Geometric modeling and processing · 27% Computational photography and imaging · 21%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.222012
An interactive Augmented Reality system: A prototype for industrial maintenance training applications · ISMAR 2012
Augmented reality in large environments: Application to aided navigation in urban context · ISMAR 2010
Virtual and augmented reality
immersive interaction
0.112012
An interactive Augmented Reality system: A prototype for industrial maintenance training applications · ISMAR 2012
Computational photography and imaging
camera localization
0.112011
NonLinear refinement of structure from motion reconstruction by taking advantage of a partial knowledge of the environment · CVPR 2011
Geometric modeling and processing › 3d reconstruction
structure from motion
0.112011
NonLinear refinement of structure from motion reconstruction by taking advantage of a partial knowledge of the environment · CVPR 2011
Robotics › Robot navigation and mapping › localization › vision-based localization
monocular localization
0.112010
Real-time vehicle global localisation with a single camera in dense urban areas: Exploitation of coarse 3D city models · CVPR 2010
Robotics › Robot navigation and mapping › SLAM › visual SLAM
monocular SLAM
0.112010
Real-time vehicle global localisation with a single camera in dense urban areas: Exploitation of coarse 3D city models · CVPR 2010
Robotics › Robot navigation and mapping › visual odometry
scale drift correction
0.112010
Real-time vehicle global localisation with a single camera in dense urban areas: Exploitation of coarse 3D city models · CVPR 2010
Robotics › Robot navigation and mapping
SLAM
0.112010
Real-time vehicle global localisation with a single camera in dense urban areas: Exploitation of coarse 3D city models · CVPR 2010
Robotics › Robot navigation and mapping › localization
vehicle localization
0.112010
Real-time vehicle global localisation with a single camera in dense urban areas: Exploitation of coarse 3D city models · CVPR 2010
Computer vision › 3D vision
visual localization
0.112010
Augmented reality in large environments: Application to aided navigation in urban context · ISMAR 2010
Geometric modeling and processing
3d reconstruction
0.012011
NonLinear refinement of structure from motion reconstruction by taking advantage of a partial knowledge of the environment · CVPR 2011

Methods — techniques the papers use, named apart from their topics

large environment modeling · 0.2camera localization · 0.2optical see-through HMD · 0.1markerless tracking · 0.1nonlinear refinement · 0.1markov random field · 0.1graph cuts · 0.1belief propagation · 0.1homography estimation · 0.1bundle adjustment · 0.1
YearPublicationVenuePosition
2016 Model based RGBD SLAM
abstract
In this paper we propose to improve the localization and the 3D mapping provided by an RGBD SLAM algorithm, using a prior knowledge of the 3D model of the environment. The proposed solution relies on an feature-based RGBD SLAM algorithm to localize the camera and update the 3D map of the scene. To improve the accuracy and the robustness of the localization, we propose to combine in a local bundle adjustment process, geometric information provided by a prior coarse 3D model of the scene (e.g. generated from the 2D plan of the building) with RGBD data. The proposed approach is evaluated on a public benchmark dataset as well as on a real scene acquired by a Kinect sensor.
Kathia Melbouci, Sylvie Naudet-Collette, Vincent Gay-Bellile, Omar Ait-Aider, Michel Dhome
ICIP2
2016 The constrained SLAM framework for non-instrumented augmented reality - Application to industrial training
Mohamed Tamaazousti, Sylvie Naudet-Collette, Vincent Gay-Bellile, Steve Bourgeois, Bassem Besbes, Michel Dhome
Multim. Tools Appl.2
2012 An interactive Augmented Reality system: A prototype for industrial maintenance training applications
abstract
In this paper, we present an innovative Augmented Reality prototype designed for industrial education and training applications. The system uses an Optical See-Through HMD integrating a calibrated camera and a laser pointer to interactively augment an industrial object with virtual sequences designed to train a user for specific maintenance tasks. The training leverages user interactions by simply pointing on a specific object component. The architecture of our prototype involves two main vision-based modules : camera localization and user-interaction handling. The first module includes markerless trackers for camera localization, which can deal with partial occlusions and specular reflections on the metallic object surfaces. In the second module, we developed fast image processing methods for red laser dot tracking. By combining these processing elements, the proposed system is able to interactively augment in real time an industrial object making the learning process more interesting and intuitive.
Bassem Besbes, Sylvie Naudet-Collette, Mohamed Tamaazousti, Steve Bourgeois, Vincent Gay-Bellile
ISMAR2
2011 NonLinear refinement of structure from motion reconstruction by taking advantage of a partial knowledge of the environment
abstract
We address the challenging issue of camera localization in a partially known environment, i.e. for which a geometric 3D model that covers only a part of the observed scene is available. When this scene is static, both known and unknown parts of the environment provide constraints on the camera motion. This paper proposes a nonlinear refinement process of an initial SfM reconstruction that takes advantage of these two types of constraints. Compare to those that exploit only the model constraints i.e. the known part of the scene, including the unknown part of the environment in the optimization process yields a faster, more accurate and robust refinement. It also presents a much larger convergence basin. This paper will demonstrate these statements on varied synthetic and real sequences for both 3D object tracking and outdoor localization applications.
Mohamed Tamaazousti, Vincent Gay-Bellile, Sylvie Naudet-Collette, Steve Bourgeois, Michel Dhome
CVPR3
2010 Weighted Local Bundle Adjustment and Application to Odometry and Visual SLAM Fusion
abstract
Local Bundle Adjustments were recently introduced for visual SLAM (Simultaneous Localization and Mapping). In Monocular Visual SLAM, the scale factor is not observable and the reconstruction scale drifts as time goes by. On long trajectory, this problem makes absolute localisation not usable. To overcome this major problem, data fusion is a possible solution. In this paper, we describe Weighted Local Bundle Adjustment(WLBA) for monocular visual SLAM purposes. We show that W-LBA used with local covariance gives better results than Local Bundle Adjustment especially on the scale propagation. Moreover W-LBA is well designed for sensor fusion. Since odometer is a common sensor and is reliable to obtain a scale information, we apply W-LBA to fuse visual SLAM with odometry data. The method performance is shown on a large scale sequence.
Alexandre Eudes, Sylvie Naudet-Collette, Maxime Lhuillier, Michel Dhome
BMVC2
2010 Real-time vehicle global localisation with a single camera in dense urban areas: Exploitation of coarse 3D city models
abstract
In this system paper, we propose a real-time car localisation process in dense urban areas by using a single perspective camera and a priori on the environment. To tackle this problem, it is necessary to solve two well-known monocular SLAM limitations: scale factor drift and error accumulation. The proposed idea is to combine a monocular SLAM process based on bundle adjustment with simple knowledge, i.e. the position and orientation of the camera with regard to the road and a coarse 3D model of the environment, as those provided by GIS database. First, we show that, thanks to specific SLAM-based constraints, the road homography can be expressed only with respect to the scale factor parameter. This allows the scale factor to be robustly and frequently estimated. Then, we propose to use the global information brought by 3D city models in order to correct the monocular SLAM error accumulation. Even with coarse 3D models, turnings give enough geometrical constraints to allow fitting the reconstructed 3D point cloud with the 3D model. Experiments on large-scale sequences (several kilometres) show that the entire process permits the real-time localisation of a car in city centre, even in real traffic condition.
Pierre Lothe, Steve Bourgeois, Eric Royer, Michel Dhome, Sylvie Naudet-Collette
CVPR5
2010 Fast Odometry Integration in Local Bundle Adjustment-Based Visual SLAM
abstract
The Simultaneous Localisation And Mapping (SLAM) for a camera moving in a scene is a long term research problem. Here we improve a recent visual SLAM which applies Local Bundle Adjustments (LBA) on selected key-frames of a video: we show how to correct the scale drift observed in long monocular video sequence using an additional odometry sensor. Our method and results are interesting for several reasons: (1) the pose accuracy is improved on real examples (2) we do not sacrifice the consistency between the reconstructed 3D points and image features to fit odometry data (3) the modification of the original visual SLAM method is not difficult.
Alexandre Eudes, Maxime Lhuillier, Sylvie Naudet-Collette, Michel Dhome
ICPR3
2010 Augmented reality in large environments: Application to aided navigation in urban context
abstract
This paper addresses the challenging issue of vision-based localization in urban context. It briefly describes our contributions in large environments modeling and accurate camera localization. The efficiency of the resulting system is illustrated through Augmented Reality results on large trajectory of several hundred meters.
Vincent Gay-Bellile, Pierre Lothe, Steve Bourgeois, Eric Royer, Sylvie Naudet-Collette
ISMAR5