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Jean Sallantin

dblp:18/5678 · DBLP profile ↗
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18ranked-venue papers
1as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 11 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3Human-computer interaction and ubiquitous computing · 2Databases, data management, data science and information retrieval · 1Theory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
2 papers
Bioinformatics and computational biology · 77% Computing education · 23%
Artificial intelligence
1 paper
Graph learning · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Reconfigurable computing and FPGAs · 100%
Theoretical computer science
2 papers
Coding theory · 71% Logic in computer science · 29%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Reconfigurable computing and FPGAs › FPGA-based network processing
FPGA-based pattern matching
0.011994
High Speed Pattern Matching in Genetic Data Base with Reconfigurable Hardware · ISMB 1994
Bioinformatics and computational biology › genome annotation
gene structure prediction
0.011993
Prediction of Primate Splice Junction Gene Sequences with a Cooperative Knowledge Acquisition System · ISMB 1993
Computing education
learning environment
0.011993
A Modular Learning Environment for Protein Modeling · ISMB 1993
Bioinformatics and computational biology › structural bioinformatics
protein modeling
0.011993
A Modular Learning Environment for Protein Modeling · ISMB 1993
Bioinformatics and computational biology › transcriptomics › RNA splicing analysis
splice junction detection
0.011993
Prediction of Primate Splice Junction Gene Sequences with a Cooperative Knowledge Acquisition System · ISMB 1993
Coding theory
lattice theory
0.011998
Structural Machine Learning with Galois Lattice and Graphs · ICML 1998
Logic in computer science › logic programming
inductive logic programming
0.011983
Algorithms for Learning Logical Formulas · IJCAI 1983

Methods — techniques the papers use, named apart from their topics

graph representation · 0.0galois lattice · 0.0reconfigurable hardware · 0.0modular learning · 0.0
YearPublicationVenuePosition
2010 Stakeholder detection for online debates
abstract
This paper presents a work in progress about stakeholder detection for online debates. We propose an approach based on classical community detection methods applied to semantic social networks representation. We defend that new web2.0 tools should assist users to define semantic relations between users, groups and roles based on social interaction analysis. The main goal is to provide new mecanisms for moderation decreasing misunderstandings and highlighting unexpected behaviors.
Antoine Seilles, Jean Sallantin, Nancy Rodriguez 0001
iiWAS2
2009 A Dialectic Approach to Problem-Solving
Eric Martin 0002, Jean Sallantin
Discovery Science2
2008 Learning from Each Other
Christopher Dartnell, Eric Martin 0002, Jean Sallantin
Discovery Science3
2008 Automatic Design of Robot Behaviors through Constraint Network Acquisition
abstract
Control architectures, such as the LAAS architecture, CLARATY and HARPIC, have been developped to provide autonomy to robots. To achieve a robot's task, these control architectures plan sequences of sensorimotor behaviors. Currently carried out by roboticians, the design of sensorimotor behaviors is a truly complex task that can require many hours of hard work and intensive computations. In this paper, we propose a Constraint Programming-based framework to interact with roboticians during the sensorimotor behaviors design. A constraint network acquisition platform and a CSP-Based planner are used to automatically design sensorimotor behaviors. Moreover, our architecture exploits the propagation properties of the acquired CSPs to supervise the execution of a given sensorimotor behavior. Some experimental results are presented to validate our approach.
Mathias Paulin, Christian Bessiere, Jean Sallantin
ICTAI (1)3
2007 Positivism Against Constructivism: A Network Game to Learn Epistemology
Hélène Hagège, Christopher Dartnell, Jean Sallantin
Discovery Science3
2006 A Pragmatic Logic of Scientific Discovery
Jean Sallantin, Christopher Dartnell, Mohammad Afshar
Discovery Science1
2005 Assisting Scientific Discovery with an Adaptive Problem Solver
Christopher Dartnell, Jean Sallantin
Discovery Science2
2002 On the Social Rational Mirror: Learning E-commerce in a Web-Served Learning Environment
Germana M. da Nóbrega, Stefano A. Cerri, Jean Sallantin
Intelligent Tutoring Systems3
2001 DIAL: Serendipitous DIAlectic Learning
abstract
Killer applications, such as Excel and others, may be retrospectively considered as potential excellent learning environments in different specific domains and also in meta-cognitive skills,even if there is no learning intention either in the designer or the user. We briefly present a patented methodology for knowledge acquisition and construction, which has been widely and successfully used for five years, and interpreted as a learning environment for users engaged in domain-dependent interactions.
Germana M. da Nóbrega, Stefano A. Cerri, Jean Sallantin
ICALT3
1998 Structural Machine Learning with Galois Lattice and Graphs
Michel Liquiere, Jean Sallantin
ICML2
1998 Generalized Graph Colorability and Compressibility of Boolean Formulae
Richard Nock, Pascal Jappy, Jean Sallantin
ISAAC3
1997 High speed intelligent machine through programmable hardware: application to genomic systems
abstract
The paper proposes a new technology for intelligent machines based on the concept of programmable hardware. To build an intelligent system, the designer has to adapt it to the problem. First we show that programmable hardware is an intermediate step for building configurations, in order to choose the best architecture. In this case, the tasks are performed in a time period that respects human cognitive capacities. Next is detailed a multi level model composed of the cognitive, software and hardware levels. An experimental platform has been built, based on programmable hardware, and used in a "Grand Challenge" problem: knowledge discovery in genetic sequence databases, to compare the relative efficiencies of programmable hardware and classical Von Neumann based architecture. Programmable hardware is shown to have a significantly faster response time, which is essential for modern day intelligent machine user interaction.
Eric Lemoine, Laurent Maillet-Contoz, David Merceron, Jean Sallantin
KES (2)4
1996 An Architecture for Modeling and Validation. Application to Mobile Robotics
Luc Yriarte, Pascal Deplanques, Jean Sallantin, Philippe Reitz, René Zapata, B. Burg, Francois Arlabosse
ECAI3
1994 A Framework to improve Knowledge Acquisition based on Machine Learning
André Le Grand, Jean Sallantin
ECAI2
1994 High Speed Pattern Matching in Genetic Data Base with Reconfigurable Hardware
Eric Lemoine, Joël Quinqueton, Jean Sallantin
ISMB3
1993 A Modular Learning Environment for Protein Modeling
Jérôme Gracy, Laurent Chiche, Jean Sallantin
ISMB3
1993 Prediction of Primate Splice Junction Gene Sequences with a Cooperative Knowledge Acquisition System
Engelbert Mephu Nguifo, Jean Sallantin
ISMB2
1983 Algorithms for Learning Logical Formulas
Joël Quinqueton, Jean Sallantin
IJCAI2