EDBT 2026 Demo / reviewers in the wild / expert
Bikramjit Banerjee
dblp:18/6694
· DBLP profile ↗
31ranked-venue papers
17as first author
7since 2021 · last 2025
0000-0001-7999-0307ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 29 · 16 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 12 · 9 first-authorSystems, architecture and hardware · 3 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
12 papers |
Reinforcement learning · 66% Planning, search and constraint satisfaction · 24% Multi-agent systems · 6% | |
| Theoretical computer science
2 papers |
Mathematical optimization · 70% Computational complexity · 30% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computing education · 100% |
Topics — the 26 heaviest of 29, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning |
0.9 | 2 | 2021 | Min-Max Entropy Inverse RL of Multiple Tasks · ICRA 2021 Model-Free IRL Using Maximum Likelihood Estimation · AAAI 2019 |
Machine learning › Reinforcement learning › imitation learning › inverse reinforcement learning
maximum entropy inverse reinforcement learning |
0.5 | 1 | 2021 | Min-Max Entropy Inverse RL of Multiple Tasks · ICRA 2021 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.3 | 3 | 2013 | Pruning for Monte Carlo Distributed Reinforcement Learning in Decentralized POMDPs · AAAI 2013 Sample Bounded Distributed Reinforcement Learning for Decentralized POMDPs · AAAI 2012 Fast Concurrent Reinforcement Learners · IJCAI 2001 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning › markov games
decentralized partially observable markov decision process |
0.3 | 2 | 2012 | Informed Initial Policies for Learning in Dec-POMDPs · AAAI 2012 Sample Bounded Distributed Reinforcement Learning for Decentralized POMDPs · AAAI 2012 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › plan execution
plan execution monitoring |
0.2 | 1 | 2016 | Detection of Plan Deviation in Multi-Agent Systems · AAAI 2016 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › plan recognition
multi-agent plan recognition |
0.2 | 2 | 2011 | Branch and Price for Multi-Agent Plan Recognition · AAAI 2011 Multi-Agent Plan Recognition: Formalization and Algorithms · AAAI 2010 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
plan recognition |
0.2 | 2 | 2011 | Branch and Price for Multi-Agent Plan Recognition · AAAI 2011 Multi-Agent Plan Recognition: Formalization and Algorithms · AAAI 2010 |
Computing education
AI education |
0.2 | 1 | 2014 | Model AI Assignments 2014 · AAAI 2014 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
decentralized POMDP |
0.2 | 1 | 2013 | Pruning for Monte Carlo Distributed Reinforcement Learning in Decentralized POMDPs · AAAI 2013 |
Machine learning › Reinforcement learning › large-scale reinforcement learning
distributed reinforcement learning |
0.2 | 1 | 2013 | Pruning for Monte Carlo Distributed Reinforcement Learning in Decentralized POMDPs · AAAI 2013 |
Machine learning › Reinforcement learning
markov decision process |
0.2 | 1 | 2013 | Pruning for Monte Carlo Distributed Reinforcement Learning in Decentralized POMDPs · AAAI 2013 |
Knowledge, reasoning and agents › Multi-agent systems › multi-agent coordination
distributed coordination |
0.1 | 1 | 2012 | Sample Bounded Distributed Reinforcement Learning for Decentralized POMDPs · AAAI 2012 |
Machine learning › Learning theory
sample complexity |
0.1 | 1 | 2012 | Sample Bounded Distributed Reinforcement Learning for Decentralized POMDPs · AAAI 2012 |
Mathematical optimization › integer programming › branch-and-bound
branch-and-price |
0.1 | 1 | 2011 | Branch and Price for Multi-Agent Plan Recognition · AAAI 2011 |
Mathematical optimization
combinatorial optimization |
0.1 | 1 | 2011 | Branch and Price for Multi-Agent Plan Recognition · AAAI 2011 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game playing
general game playing |
0.1 | 1 | 2007 | General Game Learning Using Knowledge Transfer · IJCAI 2007 |
Machine learning › Reinforcement learning
transfer learning in reinforcement learning |
0.1 | 1 | 2007 | General Game Learning Using Knowledge Transfer · IJCAI 2007 |
Knowledge, reasoning and agents › Multi-agent systems
multi-agent learning |
0.1 | 1 | 2005 | Efficient No-Regret Multiagent Learning · AAAI 2005 |
Machine learning › Reinforcement learning › regret minimization
no-regret learning |
0.1 | 1 | 2005 | Efficient No-Regret Multiagent Learning · AAAI 2005 |
Machine learning › Reinforcement learning › model-free reinforcement learning
monte carlo reinforcement learning |
0.0 | 1 | 2013 | Pruning for Monte Carlo Distributed Reinforcement Learning in Decentralized POMDPs · AAAI 2013 |
Knowledge, reasoning and agents › Multi-agent systems
strategic interaction |
0.0 | 1 | 2004 | Performance Bounded Reinforcement Learning in Strategic Interactions · AAAI 2004 |
Machine learning › Reinforcement learning
model-free reinforcement learning |
0.0 | 1 | 2012 | Informed Initial Policies for Learning in Dec-POMDPs · AAAI 2012 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
concurrent reinforcement learning |
0.0 | 1 | 2001 | Fast Concurrent Reinforcement Learners · IJCAI 2001 |
Information retrieval › question answering
FAQ retrieval |
0.0 | 1 | 2001 | Mining user session data to facilitate user interaction with a customer service knowledge base in RightNow Web · KDD 2001 |
Information retrieval › interactive information retrieval
search and browsing |
0.0 | 1 | 2001 | Mining user session data to facilitate user interaction with a customer service knowledge base in RightNow Web · KDD 2001 |
Information retrieval › user behavior
search session analysis |
0.0 | 1 | 2001 | Mining user session data to facilitate user interaction with a customer service knowledge base in RightNow Web · KDD 2001 |
Methods — techniques the papers use, named apart from their topics
minimum entropy clustering · 0.5lagrangian relaxation · 0.5gradient descent · 0.5dirichlet process · 0.5q-learning · 0.4maximum likelihood estimation · 0.4gradient ascent · 0.4best response learning · 0.3expectation-maximization · 0.2monte carlo tree pruning · 0.2column generation · 0.1branch-and-price · 0.1dancing links · 0.1branch-and-bound · 0.1algorithm x · 0.1swarm intelligence · 0.0session tracking analysis · 0.0link matrix construction · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Adaptive Human-Robot Collaboration using Type-Based IRLabstractHuman-robot collaboration (HRC) integrates the consistency and precision of robotic systems with the dexterity and cognitive abilities of humans to create synergy. However, human performance may degrade due to various factors (e.g., fatigue, trust) which can manifest unpredictably, and typically results in diminished output and reduced quality. To address this challenge toward successful HRCs, we present a human-aware approach to collaboration using a novel multi-agent decision-making framework. Type-based decentralized Markov decision processes (TB-DecMDP) additionally model latent, causal decision-making factors influencing agent behavior (e.g., fatigue), leading to dynamic agent types. In this framework, agents can switch between types and each maintains a belief about others’ current type based on observed actions while aiming to achieve a shared objective. We introduce a new inverse reinforcement learning (IRL) algorithm, TB-DecAIRL, which uses TB-DecMDP to model complex HRCs. TB-DecAIRL learns a type-contingent reward function and corresponding vector of policies from team demonstrations. Our evaluations in a realistic HRC problem setting establish that modeling human types in TB-DecAIRL improves robot behavior on the default of ignoring human factors, by increasing throughput in a human-robot produce sorting task. Prasanth Sengadu Suresh, Prashant Doshi, Bikramjit Banerjee |
UAI | 3 |
| 2024 | Robust Individualistic Learning in Many-Agent Systems
Keyang He, Prashant Doshi, Bikramjit Banerjee |
PRIMA | 3 |
| 2024 | Modeling and reinforcement learning in partially observable many-agent systems
Keyang He, Prashant Doshi, Bikramjit Banerjee |
Auton. Agents Multi Agent Syst. | 3 |
| 2022 | Reinforcement learning in many-agent settings under partial observabilityabstractRecent renewed interest in multi-agent reinforcement learning (MARL) has generated an impressive array of techniques that leverage deep RL, primarily actor-critic architectures, and can be applied to a limited range of settings in terms of observability and communication. However, a continuing limitation of much of this work is the curse of dimensionality when it comes to representations based on joint actions, which grow exponentially with the number of agents. In this paper, we squarely focus on this challenge of scalability. We apply the key insight of action anonymity to a recently presented actor-critic based MARL algorithm, interactive A2C. We introduce a Dirichlet-multinomial model for maintaining beliefs over the agent population when agents’ actions are not perfectly observable. We show that the posterior is a mixture of Dirichlet distributions that we approximate as a single component for tractability. We also show that the prediction accuracy of this method increases with more agents. Finally we show empirically that our method can learn optimal behaviors in two recently introduced pragmatic domains with large agent population, and demonstrates robustness in partially observable environments. Keyang He, Prashant Doshi, Bikramjit Banerjee |
UAI | 3 |
| 2021 | Min-Max Entropy Inverse RL of Multiple TasksabstractMulti-task IRL recognizes that expert(s) could be switching between multiple ways of solving the same problem, or interleaving demonstrations of multiple tasks. The learner aims to learn the reward functions that individually guide these distinct ways. We present a new method for multi-task IRL that generalizes the well-known maximum entropy approach by combining it with a Dirichlet process based minimum entropy clustering of the observed data. This yields a single nonlinear optimization problem, called MinMaxEnt Multi-task IRL (MME-MTIRL), which can be solved using the Lagrangian relaxation and gradient descent methods. We evaluate MME-MTIRL on the robotic task of sorting onions on a processing line where the expert utilizes multiple ways of detecting and removing blemished onions. The method is able to learn the underlying reward functions to a high level of accuracy and it improves on the previous approaches. Saurabh Arora, Prashant Doshi, Bikramjit Banerjee |
ICRA | 3 |
| 2021 | I2RL: online inverse reinforcement learning under occlusion
Saurabh Arora, Prashant Doshi, Bikramjit Banerjee |
Auton. Agents Multi Agent Syst. | 3 |
| 2021 | PALO bounds for reinforcement learning in partially observable stochastic games
Roi Ceren, Keyang He, Prashant Doshi, Bikramjit Banerjee |
Neurocomputing | 4 |
| 2019 | Model-Free IRL Using Maximum Likelihood EstimationabstractThe problem of learning an expert’s unknown reward function using a limited number of demonstrations recorded from the expert’s behavior is investigated in the area of inverse reinforcement learning (IRL). To gain traction in this challenging and underconstrained problem, IRL methods predominantly represent the reward function of the expert as a linear combination of known features. Most of the existing IRL algorithms either assume the availability of a transition function or provide a complex and inefficient approach to learn it. In this paper, we present a model-free approach to IRL, which casts IRL in the maximum likelihood framework. We present modifications of the model-free Q-learning that replace its maximization to allow computing the gradient of the Q-function. We use gradient ascent to update the feature weights to maximize the likelihood of expert’s trajectories. We demonstrate on two problem domains that our approach improves the likelihood compared to previous methods. Vinamra Jain, Prashant Doshi, Bikramjit Banerjee |
AAAI | 3 |
| 2018 | Autonomous Acquisition of Behavior Trees for Robot ControlabstractBehavior trees (BT) are a popular control architecture in the computer game industry, and have been more recently applied in robotics. One open question is how can intelligent agents/robots autonomously acquire their behavior trees for task level control? In contrast with existing approaches that either refine an initially given BT, or directly build the BT based on human feedback/demonstration, we leverage reinforcement learning (RL) that allows robots to autonomously learn control policies by repeated task interaction, but often expressed in a language more difficult to interpret than BTs. The learned control policy is then converted to a behavior tree via our proposeddecanonicalizationalgorithm. The feasibility of this idea is based on a proposed notion ofcanonical behaviortrees (CBT). In particular, we show (1) CBTs are sufficiently expressive to capture RL control policies, and (2) that RL can be independent of an optimal behavior permutation, despite the BT convention of left-to-right priority, thus obviating the need for a combinatorial search. Two evaluation domains help illustrate our approach. Bikramjit Banerjee |
IROS | 1 |
| 2017 | Exact and Heuristic Algorithms for Risk-Aware Stochastic Physical SearchabstractWe consider an intelligent agent seeking to obtain an item from one of several physical locations, where the cost to obtain the item at each location is stochastic. We study risk‐aware stochastic physical search (RA‐SPS), where both the cost to travel and the cost to obtain the item are taken from the same budget and where the objective is to maximize the probability of success while minimizing the required budget. This type of problem models many task‐planning scenarios, such as space exploration, shopping, or surveillance. In these types of scenarios, the actual cost of completing an objective at a location may only be revealed when an agent physically arrives at the location, and the agent may need to use a single resource to both search for and acquire the item of interest. We present exact and heuristic algorithms for solving RA‐SPS problems on complete metric graphs. We first formulate the problem as mixed integer linear programming problem. We then develop custom branch and bound algorithms that result in a dramatic reduction in computation time. Using these algorithms, we generate empirical insights into the hardness landscape of the RA‐SPS problem and compare the performance of several heuristics. Daniel S. Brown, Jeffrey Hudack, Nathaniel Gemelli, Bikramjit Banerjee |
Comput. Intell. | 4 |
| 2017 | Multiagent Path Finding With Persistence ConflictsabstractMultiagent path finding is the problem of finding paths for a set of agents-one for each agent-in a graph that the agents navigate simultaneously. Agents must navigate from their individual start to goal vertices without any collision. We argue that the prevalent treatment of path conflicts in the literature is incomplete for applications, such as computer games and crowd simulations, and extend the definition of path conflicts to accommodate cases where agents persist in their intermediate locations and even after reaching their goals. We show that an existing algorithm, conflict-based search (CBS), can be extended to handle these cases while preserving its optimality. Experiments show that our variant of CBS generates fewer nodes and runs faster than a competing algorithm. Bikramjit Banerjee, Caleb E. Davis |
IEEE Trans. Comput. Intell. AI Games | 1 |
| 2016 | Detection of Plan Deviation in Multi-Agent SystemsabstractPlan monitoring in a collaborative multi-agent system requires an agent to not only monitor the execution of its own plan, but also to detect possible deviations or failures in the plan execution of its teammates. In domains featuring partial observability and uncertainty in the agents’ sensing and actuation, especially where communication among agents is sparse (as a part of a cost-minimized plan), plan monitoring can be a significant challenge. We design an Expectation Maximization (EM) based algorithm for detection of plan deviation of teammates in such a multi-agent system. However, a direct implementation of this algorithm is intractable, so we also design an alternative approach grounded on the agents’ plans, for tractability. We establish its equivalence to the intractable version, and evaluate these techniques in some challenging tasks. Bikramjit Banerjee, Steven Loscalzo, Daniel Lucas Thompson |
AAAI | 1 |
| 2016 | Multi-agent reinforcement learning as a rehearsal for decentralized planning
Landon Kraemer, Bikramjit Banerjee |
Neurocomputing | 2 |
| 2015 | The complexity of multi-agent plan recognition
Bikramjit Banerjee, Jeremy Lyle, Landon Kraemer |
Auton. Agents Multi Agent Syst. | 1 |
| 2014 | Model AI Assignments 2014abstractThe Model AI Assignments session seeks to gather and disseminate the best assignment designs of the Artificial Intelligence (AI) Education community. Recognizing that assignments form the core of student learning experience, we here present abstracts of five AI assignments from the 2014 session that are easily adoptable, playfully engaging, and flexible for a variety of instructor needs. Assignment specifications and supporting resources may be found at http://modelai.gettysburg.edu. Todd W. Neller, Laura E. Brown, Roger L. West, James E. Heliotis, Sean Strout, Ivona Bezáková, Bikramjit Banerjee, Daniel Lucas Thompson |
AAAI | 7 |
| 2014 | Reinforcement Learning of Informed Initial Policies for Decentralized PlanningabstractDecentralized partially observable Markov decision processes (Dec-POMDPs) offer a formal model for planning in cooperative multiagent systems where agents operate with noisy sensors and actuators, as well as local information. Prevalent solution techniques are centralized and model based—limitations that we address by distributed reinforcement learning (RL). We particularly favor alternate learning, where agents alternately learn best responses to each other, which appears to outperform concurrent RL. However, alternate learning requires an initial policy. We propose two principled approaches to generating informed initial policies: a naive approach that lays the foundation for a more sophisticated approach. We empirically demonstrate that the refined approach produces near-optimal solutions in many challenging benchmark settings, staking a claim to being an efficient (and realistic) approximate solver in its own right. Furthermore, alternate best response learning seeded with such policies quickly learns high-quality policies as well. Landon Kraemer, Bikramjit Banerjee |
ACM Trans. Auton. Adapt. Syst. | 2 |
| 2013 | Pruning for Monte Carlo Distributed Reinforcement Learning in Decentralized POMDPsabstractDecentralized partially observable Markov decision processes (Dec-POMDPs) offer a powerful modeling technique for realistic multi-agent coordination problems under uncertainty. Prevalent solution techniques are centralized and assume prior knowledge of the model. Recently a Monte Carlo based distributed reinforcement learning approach was proposed, where agents take turns to learn best responses to each other’s policies. This promotes decentralization of the policy computation problem, and relaxes reliance on the full knowledge of the problem parameters. However, this Monte Carlo approach has a large sample complexity, which we address in this paper. In particular, we propose and analyze a modified version of the previous algorithm that adaptively eliminates parts of the experience tree from further exploration, thus requiring fewer samples while ensuring unchanged confidence in the learned value function. Experiments demonstrate significant reduction in sample complexity – the maximum reductions ranging from 61% to 91% over different benchmark Dec-POMDP problems – with the final policies being often better due to more focused exploration. Bikramjit Banerjee |
AAAI | 1 |
| 2012 | Sample Bounded Distributed Reinforcement Learning for Decentralized POMDPsabstractDecentralized partially observable Markov decision processes (Dec-POMDPs) offer a powerful modeling technique for realistic multi-agent coordination problems under uncertainty. Prevalent solution techniques are centralized and assume prior knowledge of the model. We propose a distributed reinforcement learning approach, where agents take turns to learn best responses to each other’s policies. This promotes decentralization of the policy computation problem, and relaxes reliance on the full knowledge of the problem parameters. We derive the relation between the sample complexity of best response learning and error tolerance. Our key contribution is to show that sample complexity could grow exponentially with the problem horizon. We show empirically that even if the sample requirement is set lower than what theory demands, our learning approach can produce (near) optimal policies in some benchmark Dec-POMDP problems. Bikramjit Banerjee, Jeremy Lyle, Landon Kraemer, Rajesh Yellamraju |
AAAI | 1 |
| 2012 | Informed Initial Policies for Learning in Dec-POMDPsabstractDecentralized partially observable Markov decision processes (Dec-POMDPs) offer a formal model for planning in cooperative multiagent systems where agents operate with noisy sensors and actuators, and local information. Prevalent Dec-POMDP solution techniques have mostly been centralized and have assumed knowledge of the model. In real world scenarios, however, solving centrally may not be an option and model parameters maybe unknown. To address this, we propose a distributed, model-free algorithm for learning Dec-POMDP policies, in which agents take turns learning, with each agent not currently learning following a static policy. For agents that have not yet learned a policy, this static policy must be initialized. We propose a principled method for learning such initial policies through interaction with the environment. We show that by using such informed initial policies, our alternate learning algorithm can find near-optimal policies for two benchmark problems. Landon Kraemer, Bikramjit Banerjee |
AAAI | 2 |
| 2012 | Strategic best-response learning in multiagent systemsabstractWe present a novel and uniform formulation of the problem of reinforcement learning against bounded memory adaptive adversaries in repeated games, and the methodologies to accomplish learning in this novel framework. First we delineate a novel strategic definition of best response that optimises rewards over multiple steps, as opposed to the notion of tactical best response in game theory. We show that the problem of learning a strategic best response reduces to that of learning an optimal policy in a Markov Decision Process (MDP). We deal with both finite and infinite horizon versions of this problem. We adapt an existing Monte Carlo based algorithm for learning optimal policies in such MDPs over finite horizon, in polynomial time. We show that this new efficient algorithm can obtain higher average rewards than a previously known efficient algorithm against some opponents in the contract game. Though this improvement comes at the cost of increased domain knowledge, simple experiments in the Prisoner's Dilemma, and coordination games show that even when no extra domain knowledge (besides that an upper bound on the opponent's memory size is known) is assumed, the error can still be small. We also experiment with a general infinite-horizon learner (using function-approximation to tackle the complexity of history space) against a greedy bounded memory opponent and show that while it can create and exploit opportunities of mutual cooperation in the Prisoner's Dilemma game, it is cautious enough to ensure minimax payoffs in the Rock–Scissors–Paper game. Bikramjit Banerjee |
J. Exp. Theor. Artif. Intell. | 1 |
| 2011 | Branch and Price for Multi-Agent Plan RecognitionabstractThe problem of identifying the (dynamic) team structures and team behaviors from the observed activities of multiple agents is called Multi-Agent Plan Recognition (MAPR). We extend a recent formalization of this problem to accommodate a compact, partially ordered, multi-agent plan language, as well as complex plan execution models — particularly plan abandonment and activity interleaving. We adopt a branch and price approach to solve MAPR in such a challenging setting, and fully instantiate the (generic) pricing problem for MAPR. We show experimentally that this approach outperforms a recently proposed hypothesis pruning algorithm in two domains: multi-agent blocks word, and intrusion detection. The key benefit of the branch and price approach is its ability to grow the necessary component (occurrence) space from which the hypotheses are constructed, rather than begin with a fully enumerated component space that has an intractable size, and search it with pruning. Our formulation of MAPR has the broad objective of bringing mature Operations Research methodologies to bear upon MAPR, envisaged to have a similar impact as mature SAT-solvers had on planning. Bikramjit Banerjee, Landon Kraemer |
AAAI | 1 |
| 2010 | Multi-Agent Plan Recognition: Formalization and AlgorithmsabstractMulti-Agent Plan Recognition (MAPR) seeks to identify the dynamic team structures and team behaviors from the observations of the activity-sequences of a set of intelligent agents, based on a library of known team-activities (plan library). It has important applications in analyzing data from automated monitoring, surveillance, and intelligence analysis in general. In this paper, we formalize MAPR using a basic model that explicates the cost of abduction in single agent plan recognition by "flattening" or decompressing the (usually compact, hierarchical) plan library. We show that single-agent plan recognition with a decompressed library can be solved in time polynomial in the input size, while it is known that with a compressed (by partial ordering constraints) library it is NP-complete. This leads to an important insight: that although the compactness of the plan library plays an important role in the hardness of single-agent plan recognition (as recognized in the existing literature), that is not the case with multiple agents. We show, for the first time, that MAPR is NP-complete even when the (multi-agent) plan library is fully decompressed. As with previous solution approaches, we break the problem into two stages: hypothesis generation and hypothesis search. We show that Knuth's ``Algorithm X'' (with the efficient ``dancing links'' representation) is particularly suited for our model, and can be adapted to perform a branch and bound search for the second stage, in this model. We show empirically that this new approach leads to significant pruning of the hypothesis space in MAPR. Bikramjit Banerjee, Landon Kraemer, Jeremy Lyle |
AAAI | 1 |
| 2007 | General Game Learning Using Knowledge Transfer
Bikramjit Banerjee, Peter Stone 0001 |
IJCAI | 1 |
| 2007 | Generalized multiagent learning with performance bound
Bikramjit Banerjee |
Auton. Agents Multi Agent Syst. | 1 |
| 2005 | Efficient No-Regret Multiagent Learning
Bikramjit Banerjee |
AAAI | 1 |
| 2004 | Performance Bounded Reinforcement Learning in Strategic Interactions
Bikramjit Banerjee |
AAAI | 1 |
| 2004 | On-policy concurrent reinforcement learningabstractWhen an agent learns in a multi-agent environment, the payoff it receives is dependent on the behaviour of the other agents. If the other agents are also learning, its reward distribution becomes non-stationary. This makes learning in multi-agent systems more difficult than single-agent learning. Prior attempts at value-function based learning in such domains have used off-policy Q-learning that do not scale well as the cornerstone, with restricted success. This paper studies on-policy modifications of such algorithms, with the promise of scalability and efficiency. In particular, it is proven that these hybrid techniques are guaranteed to converge to their desired fixed points under some restrictions. It is also shown, experimentally, that the new techniques can learn (from self-play) better policies than the previous algorithms (also in self-play) during some phases of the exploration. Bikramjit Banerjee, Sandip Sen |
J. Exp. Theor. Artif. Intell. | 1 |
| 2002 | Convergent Gradient Ascent in General-Sum Games
Bikramjit Banerjee |
ECML | 1 |
| 2001 | Fast Concurrent Reinforcement Learners
Bikramjit Banerjee, Sandip Sen |
IJCAI | 1 |
| 2001 | Mining user session data to facilitate user interaction with a customer service knowledge base in RightNow WebabstractRightNow Web is an integrated software package for web-based customer service that has, at its core, a database of answers to frequently asked questions (FAQs). One major design goal is to facilitate end-user interaction with this dynamic document collection, i.e. make it as easy and efficient as possible for users to browse the collection and locate desired information. To this end, we perform several types of analysis on the session tracking database that records user navigation histories. First, using both explicit and implicit measures of user satisfaction, we infer a "solved count" representing the average utility of an FAQ. Second, using the user navigation patterns we construct a link matrix representing connections between FAQs. The technique of building up the link matrix and using it to advise users on related information amounts to a form of the "swarm intelligence" method of finding optimal paths. Both solved count and the link matrix are continuously updated as users interact with the site; furthermore, they are periodically "aged" to emphasize recent activity. The synergistic combination of these techniques allows users to learn from the database in a more effective manner, as evidenced by usage statistics. Doug Warner, J. Neal Richter, Stephen D. Durbin, Bikramjit Banerjee |
KDD | 4 |
| 2000 | Combining Multiple Perspectives
Bikramjit Banerjee, Sandip Debnath, Sandip Sen |
ICML | 1 |