Oleksiy Busaryev

dblp:18/7440 · DBLP profile ↗
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4ranked-venue papers
4as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-authorTheory of computation · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 64% Geometric modeling and processing · 36%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › mesh generation › delaunay triangulation
constrained delaunay triangulation
0.212013
Adaptive fracture simulation of multi-layered thin plates · ACM Trans. Graph. 2013
Computer animation and physical simulation
fracture simulation
0.212013
Adaptive fracture simulation of multi-layered thin plates · ACM Trans. Graph. 2013
Geometric modeling and processing › mesh processing
remeshing
0.212013
Adaptive fracture simulation of multi-layered thin plates · ACM Trans. Graph. 2013
Computer animation and physical simulation
fluid simulation
0.112012
Animating bubble interactions in a liquid foam · ACM Trans. Graph. 2012
Computer animation and physical simulation › fluid simulation › multiphase fluid simulation
foam simulation
0.112012
Animating bubble interactions in a liquid foam · ACM Trans. Graph. 2012

Methods — techniques the papers use, named apart from their topics

stress relaxation · 0.2fracture-aware remeshing · 0.2weighted voronoi diagram · 0.1particle-based simulation · 0.1
YearPublicationVenuePosition
2013 Adaptive fracture simulation of multi-layered thin plates
abstract
The fractures of thin plates often exhibit complex physical behaviors in the real world. In particular, fractures caused by tearing are different from fractures caused by in-plane motions. In this paper, we study how to make thin-plate fracture animations more realistic from three perspectives. We propose a stress relaxation method, which is applied to avoid shattering artifacts after generating each fracture cut. We formulate a fracture-aware remeshing scheme based on constrained Delaunay triangulation, to adaptively provide more fracture details. Finally, we use our multi-layered model to simulate complex fracture behaviors across thin layers. Our experiment shows that the system can efficiently and realistically simulate the fractures of multi-layered thin plates.
Oleksiy Busaryev, Tamal K. Dey, Huamin Wang 0001
ACM Trans. Graph.1
2012 Animating bubble interactions in a liquid foam
abstract
Bubbles and foams are important features of liquid surface phenomena, but they are difficult to animate due to their thin films and complex interactions in the real world. In particular, small bubbles (having diameter <1cm) in a dense foam are highly affected by surface tension, so their shapes are much less deformable compared with larger bubbles. Under this small bubble assumption, we propose a more accurate and efficient particle-based algorithm to simulate bubble dynamics and interactions. The key component of this algorithm is an approximation of foam geometry, by treating bubble particles as the sites of a weighted Voronoi diagram. The connectivity information provided by the Voronoi diagram allows us to accurately model various interaction effects among bubbles. Using Voronoi cells and weights, we can also explicitly address the volume loss issue in foam simulation, which is a common problem in previous approaches. Under this framework, we present a set of bubble interaction forces to handle miscellaneous foam behaviors, including foam structure under Plateau's laws, clusters formed by liquid surface bubbles, bubble-liquid and bubble-solid coupling, bursting and coalescing. Our experiment shows that this method can be straightforwardly incorporated into existing liquid simulators, and it can efficiently generate realistic foam animations, some of which have never been produced in graphics before.
Oleksiy Busaryev, Tamal K. Dey, Huamin Wang 0001, Zhong Ren 0001
ACM Trans. Graph.1
2010 Tracking a Generator by Persistence
Oleksiy Busaryev, Tamal K. Dey, Yusu Wang 0001
COCOON1
2009 Repairing and meshing imperfect shapes with Delaunay refinement
abstract
As a direct consequence of software quirks, designer errors, and representation flaws, often three-dimensional shapes are stored in formats that introduce inconsistencies such as small gaps and overlaps between surface patches. We present a new algorithm that simultaneously repairs imperfect geometry and topology while generating Delaunay meshes of these shapes. At the core of this approach is a meshing algorithm for input shapes that are piecewise smooth complexes (PSCs), a collection of smooth surface patches meeting at curves non-smoothly or in non-manifold configurations. Guided by a user tolerance parameter, we automatically merge nearby components while building a Delaunay mesh that has many of these errors fixed. Experimental evidence is provided to show the results of our algorithm on common computer-aided design (CAD) formats. Our algorithm may also be used to simplify shapes by removing small features which would require an excessive number of elements to preserve them in the output mesh.
Oleksiy Busaryev, Tamal K. Dey, Joshua A. Levine
Symposium on Solid and Physical Modeling1