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Lukas Gruber

dblp:18/7703 · DBLP profile ↗
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15ranked-venue papers
9as first author
5since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 10 · 8 first-author · 1 since 2021Artificial intelligence and machine learning · 7 · 2 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 7 · 7 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
8 papers
Generative modeling · 28% Deep learning architectures and training · 23% Learning paradigms · 10%
Interdisciplinary, comprehensive, and emerging computing
2 papers
Computational science and engineering · 78% Bioinformatics and computational biology · 22%
Computer graphics and multimedia
7 papers
Rendering · 55% Virtual and augmented reality · 36% Visual content generation and editing · 7%
Human-computer interaction and pervasive computing
7 papers
Immersive interaction · 88% Collaborative and social computing · 7% Interaction techniques and input · 6%

Topics — the 29 heaviest of 32, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › diffusion model
diffusion bridge
0.912025
Rethinking Losses for Diffusion Bridge Samplers · NeurIPS 2025
Machine learning › Generative modeling
diffusion model
0.912025
Rethinking Losses for Diffusion Bridge Samplers · NeurIPS 2025
Machine learning › Generative modeling › diffusion model
diffusion sampling
0.912025
Rethinking Losses for Diffusion Bridge Samplers · NeurIPS 2025
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › density estimation
density ratio estimation
0.812024
Overcoming Saturation in Density Ratio Estimation by Iterated Regularization · ICML 2024
Machine learning › Learning theory › statistical learning theory › regularization theory
iterative regularization
0.812024
Overcoming Saturation in Density Ratio Estimation by Iterated Regularization · ICML 2024
Machine learning › Deep learning architectures and training
transformer
0.812024
Universal Physics Transformers: A Framework For Efficiently Scaling Neural Operators · NeurIPS 2024
Machine learning › Transfer learning and domain adaptation › domain adaptation
unsupervised domain adaptation
0.812024
Overcoming Saturation in Density Ratio Estimation by Iterated Regularization · ICML 2024
Computational science and engineering › scientific machine learning
neural operator
0.812024
Universal Physics Transformers: A Framework For Efficiently Scaling Neural Operators · NeurIPS 2024
Computational science and engineering › scientific machine learning
physics-informed machine learning
0.812024
Universal Physics Transformers: A Framework For Efficiently Scaling Neural Operators · NeurIPS 2024
Robotics › Robot navigation and mapping
SLAM
0.612022
LaMAR: Benchmarking Localization and Mapping for Augmented Reality · ECCV (7) 2022
Rendering
global illumination
0.632015
Image-space illumination for augmented reality in dynamic environments · VR 2015
Efficient and robust radiance transfer for probeless photorealistic augmented reality · VR 2014
Real-time photometric registration from arbitrary geometry · ISMAR 2012
Machine learning › Representation and self-supervised learning
associative memory
0.512021
Hopfield Networks is All You Need · ICLR 2021
Machine learning › Deep learning architectures and training › recurrent neural network
hopfield network
0.512021
Hopfield Networks is All You Need · ICLR 2021
Machine learning › Deep learning architectures and training
attention mechanism
0.412020
Modern Hopfield Networks and Attention for Immune Repertoire Classification · NeurIPS 2020
Machine learning › Learning paradigms › multiple instance learning
deep multiple instance learning
0.412020
Modern Hopfield Networks and Attention for Immune Repertoire Classification · NeurIPS 2020
Machine learning › Deep learning architectures and training › attention mechanism › memory-augmented attention
hopfield network attention
0.412020
Modern Hopfield Networks and Attention for Immune Repertoire Classification · NeurIPS 2020
Machine learning › Learning paradigms
multiple instance learning
0.412020
Modern Hopfield Networks and Attention for Immune Repertoire Classification · NeurIPS 2020
Bioinformatics and computational biology › immunoinformatics
immune repertoire classification
0.412020
Modern Hopfield Networks and Attention for Immune Repertoire Classification · NeurIPS 2020
Rendering › light transport
precomputed light transport
0.422014
Efficient and robust radiance transfer for probeless photorealistic augmented reality · VR 2014
Acceleration methods for radiance transfer in photorealistic augmented reality · ISMAR 2013
Virtual and augmented reality › tracking and registration
photometric registration
0.322013
Acceleration methods for radiance transfer in photorealistic augmented reality · ISMAR 2013
Real-time photometric registration from arbitrary geometry · ISMAR 2012
Virtual and augmented reality
augmented reality
0.212022
LaMAR: Benchmarking Localization and Mapping for Augmented Reality · ECCV (7) 2022
Immersive interaction
augmented reality
0.122015
Image-space illumination for augmented reality in dynamic environments · VR 2015
Efficient and robust radiance transfer for probeless photorealistic augmented reality · VR 2014
Virtual and augmented reality › augmented reality
augmented reality rendering
0.112010
The City of Sights: Design, construction, and measurement of an Augmented Reality stage set · ISMAR 2010
Visual content generation and editing › image recoloring
color harmonization
0.112010
Color harmonization for Augmented Reality · ISMAR 2010
Computer vision › 3D vision
pose estimation
0.112009
Evaluating the trackability of natural feature-point sets · ISMAR 2009
Computer vision › 3D vision › camera pose estimation
camera pose tracking
0.012010
The City of Sights: Design, construction, and measurement of an Augmented Reality stage set · ISMAR 2010
Image and video processing › color image processing
color manipulation
0.012010
Color harmonization for Augmented Reality · ISMAR 2010
Collaborative and social computing › mixed reality collaboration
collaborative augmented reality
0.012010
The City of Sights: Design, construction, and measurement of an Augmented Reality stage set · ISMAR 2010
Interaction techniques and input › input sensing › tracking
augmented reality tracking
0.012009
Evaluating the trackability of natural feature-point sets · ISMAR 2009

Methods — techniques the papers use, named apart from their topics

latent space dynamics · 1.5inverse encoding and decoding · 1.5reparametrization trick · 0.9log-derivative trick · 0.9data processing inequality · 0.9transformer · 0.9hopfield network · 0.9kernel methods · 0.8energy-based model · 0.5attention mechanism · 0.5joint filtering · 0.4RGB-D sensing · 0.4radiance transfer caching · 0.4adaptive sampling · 0.4ray tracing acceleration · 0.3evaluation metrics · 0.3spherical harmonics · 0.3real-time geometric reconstruction · 0.3
YearPublicationVenuePosition
2025 Rethinking Losses for Diffusion Bridge Samplers
abstract
Diffusion bridges are a promising class of deep-learning methods for sampling from unnormalized distributions. Recent works show that the Log Variance (LV) loss consistently outperforms the reverse Kullback-Leibler (rKL) loss when using the reparametrization trick to compute rKL-gradients. While the on-policy LV loss yields identical gradients to the rKL loss when combined with the log-derivative trick for diffusion samplers with non-learnable forward processes, this equivalence does not hold for diffusion bridges or when diffusion coefficients are learned. Based on this insight we argue that for diffusion bridges the LV loss does not represent an optimization objective that can be motivated like the rKL loss via the data processing inequality. Our analysis shows that employing the rKL loss with the log-derivative trick (rKL-LD) does not only avoid these conceptual problems but also consistently outperforms the LV loss. Experimental results with different types of diffusion bridges on challenging benchmarks show that samplers trained with the rKL-LD loss achieve better performance. From a practical perspective we find that rKL-LD requires significantly less hyperparameter optimization and yields more stable training behavior.
Sebastian Sanokowski, Lukas Gruber, Christoph Bartmann, Sepp Hochreiter, Sebastian Lehner
NeurIPS2
2024 Overcoming Saturation in Density Ratio Estimation by Iterated Regularization
abstract
Estimating the ratio of two probability densities from finitely many samples, is a central task in machine learning and statistics. In this work, we show that a large class of kernel methods for density ratio estimation suffers from error saturation, which prevents algorithms from achieving fast error convergence rates on highly regular learning problems. To resolve saturation, we introduce iterated regularization in density ratio estimation to achieve fast error rates. Our methods outperform its non-iteratively regularized versions on benchmarks for density ratio estimation as well as on large-scale evaluations for importance-weighted ensembling of deep unsupervised domain adaptation models.
Lukas Gruber, Markus Holzleitner, Johannes Lehner, Sepp Hochreiter, Werner Zellinger
ICML1
2024 Universal Physics Transformers: A Framework For Efficiently Scaling Neural Operators
abstract
Neural operators, serving as physics surrogate models, have recently gained increased interest. With ever increasing problem complexity, the natural question arises: what is an efficient way to scale neural operators to larger and more complex simulations - most importantly by taking into account different types of simulation datasets. This is of special interest since, akin to their numerical counterparts, different techniques are used across applications, even if the underlying dynamics of the systems are similar. Whereas the flexibility of transformers has enabled unified architectures across domains, neural operators mostly follow a problem specific design, where GNNs are commonly used for Lagrangian simulations and grid-based models predominate Eulerian simulations. We introduce Universal Physics Transformers (UPTs), an efficient and unified learning paradigm for a wide range of spatio-temporal problems. UPTs operate without grid- or particle-based latent structures, enabling flexibility and scalability across meshes and particles. UPTs efficiently propagate dynamics in the latent space, emphasized by inverse encoding and decoding techniques. Finally, UPTs allow for queries of the latent space representation at any point in space-time. We demonstrate diverse applicability and efficacy of UPTs in mesh-based fluid simulations, and steady-state Reynolds averaged Navier-Stokes simulations, and Lagrangian-based dynamics.
Benedikt Alkin, Andreas Fürst, Simon Schmid, Lukas Gruber, Markus Holzleitner, Johannes Brandstetter
NeurIPS4
2022 LaMAR: Benchmarking Localization and Mapping for Augmented Reality
Paul-Edouard Sarlin, Mihai Dusmanu, Johannes L. Schönberger, Pablo Speciale, Lukas Gruber, Viktor Larsson, Ondrej Miksik, Marc Pollefeys
ECCV (7)5
2021 Hopfield Networks is All You Need
Hubert Ramsauer, Bernhard Schäfl, Johannes Lehner, Philipp Seidl, Michael Widrich, Lukas Gruber, Markus Holzleitner, Thomas Adler, David P. Kreil, Michael Kopp 0001, Günter Klambauer, Johannes Brandstetter, Sepp Hochreiter
ICLR6
2020 Modern Hopfield Networks and Attention for Immune Repertoire Classification
abstract
A central mechanism in machine learning is to identify, store, and recognize patterns. How to learn, access, and retrieve such patterns is crucial in Hopfield networks and the more recent transformer architectures. We show that the attention mechanism of transformer architectures is actually the update rule of modern Hopfield networks that can store exponentially many patterns. We exploit this high storage capacity of modern Hopfield networks to solve a challenging multiple instance learning (MIL) problem in computational biology: immune repertoire classification. In immune repertoire classification, a vast number of immune receptors are used to predict the immune status of an individual. This constitutes a MIL problem with an unprecedentedly massive number of instances, two orders of magnitude larger than currently considered problems, and with an extremely low witness rate. Accurate and interpretable machine learning methods solving this problem could pave the way towards new vaccines and therapies, which is currently a very relevant research topic intensified by the COVID-19 crisis. In this work, we present our novel method DeepRC that integrates transformer-like attention, or equivalently modern Hopfield networks, into deep learning architectures for massive MIL such as immune repertoire classification. We demonstrate that DeepRC outperforms all other methods with respect to predictive performance on large-scale experiments including simulated and real-world virus infection data and enables the extraction of sequence motifs that are connected to a given disease class. Source code and datasets: https://github.com/ml-jku/DeepRC
Michael Widrich, Bernhard Schäfl, Milena Pavlovic, Hubert Ramsauer, Lukas Gruber, Markus Holzleitner, Johannes Brandstetter, Geir Kjetil Sandve, Victor Greiff, Sepp Hochreiter, Günter Klambauer
NeurIPS5
2015 Image-space illumination for augmented reality in dynamic environments
abstract
We present an efficient approach for probeless light estimation and coherent rendering of Augmented Reality in dynamic scenes. This approach can handle dynamically changing scene geometry and dynamically changing light sources in real time with a single mobile RGB-D sensor and without relying on an invasive lightprobe. We jointly filter both in-view dynamic geometry and outside-view static geometry. The resulting reconstruction provides the input for efficient global illumination computation in image-space. We demonstrate that our approach can deliver state-of-the-art Augmented Reality rendering effects for scenes that are more scalable and more dynamic than previous work.
Lukas Gruber, Jonathan Ventura, Dieter Schmalstieg
VR1
2014 Efficient and robust radiance transfer for probeless photorealistic augmented reality
abstract
Photorealistic Augmented Reality (AR) requires knowledge of the scene geometry and environment lighting to compute photometric registration. Recent work has introduced probeless photometric registration, where environment lighting is estimated directly from observations of reflections in the scene rather than through an invasive probe such as a reflective ball. However, computing the dense radiance transfer of a dynamically changing scene is computationally challenging. In this work, we present an improved radiance transfer sampling approach, which combines adaptive sampling in image and visibility space with robust caching of radiance transfer to yield real time framerates for photorealistic AR scenes with dynamically changing scene geometry and environment lighting.
Lukas Gruber, Tobias Langlotz, Pradeep Sen, Tobias Hoherer, Dieter Schmalstieg
VR1
2013 Acceleration methods for radiance transfer in photorealistic augmented reality
abstract
Radiance transfer computation from unknown real-world environments is an intrinsic task in probe-less photometric registration for photorealistic augmented reality, which affects both the accuracy of the real-world light estimation and the quality of the rendering. We discuss acceleration methods that can reduce the overall ray-tracing costs for computing the radiance transfer for photometric registration in order to free up resources for more advanced augmented reality lighting. We also present evaluation metrics for a systematic evaluation.
Lukas Gruber, Pradeep Sen, Tobias Höllerer, Dieter Schmalstieg
ISMAR1
2012 Real-time photometric registration from arbitrary geometry
abstract
Visually coherent rendering for augmented reality is concerned with seamlessly blending the virtual world and the real world in real-time. One challenge in achieving this is the correct handling of lighting. We are interested in applying real-world light to virtual objects, and compute the interaction of light between virtual and real. This implies the measurement of the real-world lighting, also known as photometric registration. So far, photometric registration has mainly been done through capturing images with artificial light probes, such as mirror balls or planar markers, or by using high dynamic range cameras with fish-eye lenses. In this paper, we present a novel non-invasive system, using arbitrary scene geometry as a light probe for photometric registration, and a general AR rendering pipeline supporting real-time global illumination techniques. Based on state of the art real-time geometric reconstruction, we show how to robustly extract data for photometric registration to compute a realistic representation of the real-world diffuse lighting. Our approach estimates the light from observations of the reconstructed model and is based on spherical harmonics, enabling plausible illumination such as soft shadows, in a mixed virtual-real rendering pipeline.
Lukas Gruber, Thomas Richter-Trummer, Dieter Schmalstieg
ISMAR1
2012 OmniKinect: real-time dense volumetric data acquisition and applications
abstract
Real-time three-dimensional acquisition of real-world scenes has many important applications in computer graphics, computer vision and human-computer interaction. Inexpensive depth sensors such as the Microsoft Kinect allow to leverage the development of such applications. However, this technology is still relatively recent, and no detailed studies on its scalability to dense and view-independent acquisition have been reported. This paper addresses the question of what can be done with a larger number of Kinects used simultaneously. We describe an interference-reducing physical setup, a calibration procedure and an extension to the KinectFusion algorithm, which allows to produce high quality volumetric reconstructions from multiple Kinects whilst overcoming systematic errors in the depth measurements. We also report on enhancing image based visual hull rendering by depth measurements, and compare the results to KinectFusion. Our system provides practical insight into achievable spatial and radial range and into bandwidth requirements for depth data acquisition. Finally, we present a number of practical applications of our system.
Bernhard Kainz, Stefan Hauswiesner, Gerhard Reitmayr, Markus Steinberger, Raphaël Grasset, Lukas Gruber, Eduardo E. Veas, Denis Kalkofen, Hartmut Seichter, Dieter Schmalstieg
VRST6
2010 Optimization of Target Objects for Natural Feature Tracking
abstract
This paper investigates possible physical alterations of tracking targets to obtain improved 6DoF pose detection for a camera observing the known targets. We explore the influence of several texture characteristics on the pose detection, by simulating a large number of different target objects and camera poses. Based on statistical observations, we rank the importance of characteristics such as texturedness and feature distribution for a specific implementation of a 6DoF tracking technique. These findings allow informed modification strategies for improving the tracking target objects themselves, in the common case of man-made targets, as for example used in advertising. This fundamentally differs from and complements the traditional approach of leaving the targets unchanged while trying to optimize the tracking algorithms and parameters.
Lukas Gruber, Stefanie Zollmann, Daniel Wagner 0003, Dieter Schmalstieg, Tobias Höllerer
ICPR1
2010 The City of Sights: Design, construction, and measurement of an Augmented Reality stage set
abstract
We describe the design and implementation of a physical and virtual model of an imaginary urban scene-the “City of Sights”- that can serve as a backdrop or “stage” for a variety of Augmented Reality (AR) research. We argue that the AR research community would benefit from such a standard model dataset which can be used for evaluation of such AR topics as tracking systems, modeling, spatial AR, rendering tests, collaborative AR and user interface design. By openly sharing the digital blueprints and assembly instructions for our models, we allow the proposed set to be physically replicable by anyone and permit customization and experimental changes to the stage design which enable comprehensive exploration of algorithms and methods. Furthermore we provide an accompanying rich dataset consisting of video sequences under varying conditions with ground truth camera pose. We employed three different ground truth acquisition methods to support a broad range of use cases. The goal of our design is to enable and improve the replicability and evaluation of future augmented reality research.
Lukas Gruber, Steffen Gauglitz, Jonathan Ventura, Stefanie Zollmann, Manuel J. Huber, Michael Schlegel, Gudrun Klinker, Dieter Schmalstieg, Tobias Höllerer
ISMAR1
2010 Color harmonization for Augmented Reality
abstract
In this paper we discuss color harmonization for Augmented Reality. Color harmonization is a technique used to adjust the combination of colors in order to follow aesthetic guidelines. We implemented a system which is able to harmonize the combination of the colors in video based AR systems. The presented approach is able to re-color virtual and real-world items, achieving overall more visually pleasant results. In order to allow preservation of certain colors in an AR composition, we furthermore introduce the concept of constraint color harmonization.
Lukas Gruber, Denis Kalkofen, Dieter Schmalstieg
ISMAR1
2009 Evaluating the trackability of natural feature-point sets
abstract
In this work we present a novel idea of evaluating natural feature-point based tracking targets. Our main objective is to evaluate the inherent characteristics of natural feature-point sets with respect to vision-based pose estimation algorithms. Our work attempts to break new ground by concentrating on evaluating complete tracking targets, rather than evaluating tracking methods or single features. This allows deriving indications on how to improve the trackability of natural feature point sets.
Lukas Gruber, Stefanie Zollmann, Daniel Wagner 0003, Dieter Schmalstieg
ISMAR1