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Andreas Jordt

dblp:18/7794 · DBLP profile ↗
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6ranked-venue papers
3as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-authorSystems, architecture and hardware · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Video understanding and tracking · 55% Motion planning and robot control · 32% 3D vision · 8%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 50% User interface design and tools · 50%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking › object tracking
3d object tracking
0.212013
Direct Model-Based Tracking of 3D Object Deformations in Depth and Color Video · Int. J. Comput. Vis. 2013
Computer vision › Video understanding and tracking › object tracking
non-rigid object tracking
0.212013
Direct Model-Based Tracking of 3D Object Deformations in Depth and Color Video · Int. J. Comput. Vis. 2013
User interface design and tools › display design
projected display
0.212013
Flexpad: highly flexible bending interactions for projected handheld displays · CHI 2013
Robotics › Motion planning and robot control › robot calibration
hand-eye calibration
0.112009
Automatic high-precision self-calibration of camera-robot systems · ICRA 2009
Robotics › Motion planning and robot control
robot calibration
0.112009
Automatic high-precision self-calibration of camera-robot systems · ICRA 2009
Virtual and augmented reality
spatial interaction
0.012013
Flexpad: highly flexible bending interactions for projected handheld displays · CHI 2013
Robotics › Robot manipulation › robot vision › vision-based manipulation
eye-in-hand systems
0.012009
Automatic high-precision self-calibration of camera-robot systems · ICRA 2009

Methods — techniques the papers use, named apart from their topics

surface tracking · 0.3projector · 0.3depth camera · 0.3model-based tracking · 0.2evolution strategy optimization · 0.1CMA-ES · 0.1
YearPublicationVenuePosition
2014 An Adaptable Robot Vision System Performing Manipulation Actions With Flexible Objects
abstract
This paper describes an adaptable system which is able to perform manipulation operations (such as Peg-in-Hole or Laying-Down actions) with flexible objects. As such objects easily change their shape significantly during the execution of an action, traditional strategies, e.g, for solve path-planning problems, are often not applicable. It is therefore required to integrate visual tracking and shape reconstruction with a physical modeling of the materials and their deformations as well as action learning techniques. All these different submodules have been integrated into a demonstration platform, operating in real-time. Simulations have been used to bootstrap the learning of optimal actions, which are subsequently improved through real-world executions. To achieve reproducible results, we demonstrate this for casted silicone test objects of regular shape. Note to Practitioners - The aim of this work was to facilitate the setup of robot-based automation of delicate handling of flexible objects consisting of a uniform material. As examples, we have considered how to optimally maneuver flexible objects through a hole without colliding and how to place flexible objects on a flat surface with minimal introduction of internal stresses in the object. Given the material properties of the object, we have demonstrated in these two applications how the system can be programmed with minimal requirements of human intervention. Rather than being an integrated system with the drawbacks in terms of lacking flexibility, our system should be viewed as a library of new technologies that have been proven to work in close to industrial conditions. As a rather basic, but necessary part, we provide a technology for determining the shape of the object when passing on, e.g., a conveyor belt prior to being handled. The main technologies applicable for the manipulated objects are: A method for real-time tracking of the flexible objects during manipulation, a method for model-based offline prediction of the static deformation of grasped, flexible objects and, finally, a method for optimizing specific tasks based on both simulated and real-world executions.
Leon Bodenhagen, Andreas Rune Fugl, Andreas Jordt, Morten Willatzen, Knud A. Andersen, Martin M. Olsen, Reinhard Koch, Henrik Gordon Petersen, Norbert Krüger
IEEE Trans Autom. Sci. Eng.3
2013 Flexpad: highly flexible bending interactions for projected handheld displays
abstract
Flexpad is an interactive system that combines a depth camera and a projector to transform sheets of plain paper or foam into flexible, highly deformable, and spatially aware handheld displays. We present a novel approach for tracking deformed surfaces from depth images in real time. It captures deformations in high detail, is very robust to occlusions created by the user's hands and fingers, and does not require any kind of markers or visible texture. As a result, the display is considerably more deformable than in previous work on flexible handheld displays, enabling novel applications that leverage the high expressiveness of detailed deformation. We illustrate these unique capabilities through three application examples: curved cross-cuts in volumetric images, deforming virtual paper characters, and slicing through time in videos. Results from two user studies show that our system is capable of detecting complex deformations and that users are able to perform them quickly and precisely.
Jürgen Steimle, Andreas Jordt, Pattie Maes
CHI2
2013 Direct Model-Based Tracking of 3D Object Deformations in Depth and Color Video
Andreas Jordt, Reinhard Koch
Int. J. Comput. Vis.1
2011 Fast Tracking of Deformable Objects in Depth and Colour Video
abstract
One challenge in computer vision is the joint reconstruction of deforming objects from colour and depth videos.So far, a lot of research has focused on deformation reconstruction based on colour images only, but as range cameras like the recently released Kinect become more and more common, the incorporation of depth information becomes feasible.In this article a new method is introduced to track object deformation in depth and colour image data.A NURBS based deformation function allows to decouple the geometrical object complexity from the complexity of the deformation itself, providing a low dimensional space to describe arbitrary 'realistic' deformations.While modelling the tracking objective as an analysis by synthesis problem, which is robust but usually computationally expensive, a set of optimisations is introduced, allowing a very fast calculation of the resulting error function.With a fast semi-global search a system is established that is capable of tracking complex deformations of large objects (6000 triangles and more) with more than 6Hz on a common desktop machine.The algorithm is evaluated using simulated and real data, showing the robustness and performance of the approach.
Andreas Jordt, Reinhard Koch
BMVC1
2010 Accelerating neuro-evolution by compilation to native machine code
abstract
Any neuro-evolutionary algorithm that solves complex problems needs to deal with the issue of computational complexity. We show how a neural network (feed-forward, recurrent or RBF) can be transformed and then compiled in order to achieve fast execution speeds without requiring dedicated hardware like FPGAs. The compiled network uses a simple external data structure-a vector-for its parameters. This allows the weights of the neural network to be optimised by the evolutionary process without the need to re-compile the structure. In an experimental comparison our method effects a speedup of factor 5-10 compared to the standard method of evaluation (i.e., traversing a data structure with optimised C++ code).
Nils T. Siebel, Andreas Jordt, Gerald Sommer
IJCNN2
2009 Automatic high-precision self-calibration of camera-robot systems
abstract
In this article a new method is presented to obtain a full and precise calibration of camera-robot systems with eye-in-hand cameras. It achieves a simultaneous and numerically stable calibration of intrinsic and extrinsic camera parameters by analysing the image coordinates of a single point marker placed in the environment of the robot. The method works by first determining a rough initial estimate of the camera pose in the tool coordinate frame. This estimate is then used to generate a set of uniformly distributed calibration poses from which the object is visible. The measurements obtained in these poses are then used to obtain the exact parameters with CMA-ES (Covariance Matrix Adaptation Evolution Strategy), a derandomised variant of an evolution strategy optimiser. Minimal claims on the surrounding area and flexible handling of environmental and kinematical limitations make this method applicable to a range of robot setups and camera models. The algorithm runs autonomously without supervision and does not need manual adjustments. Our problem formulation is directly in the 3D space which helps in minimising the resulting calibration errors in the robot's task space. Both simulations and experimental results with a real robot show a very good convergence and high repeatability of calibration results without requiring user-supplied initial estimates of the calibration parameters.
Andreas Jordt, Nils T. Siebel, Gerald Sommer
ICRA1