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Andéol Évain

dblp:180/3870 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Wearable and physiological sensing · 40% Immersive interaction · 17% Interaction techniques and input · 17%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wearable and physiological sensing
brain-computer interface
0.722020
Towards BCI-Based Interfaces for Augmented Reality: Feasibility, Design and Evaluation · IEEE Trans. Vis. Comput. Graph. 2020
Can I Think of Something Else when Using a BCI?: Cognitive Demand of an SSVEP-based BCI · CHI 2017
Immersive interaction
augmented reality interaction
0.412020
Towards BCI-Based Interfaces for Augmented Reality: Feasibility, Design and Evaluation · IEEE Trans. Vis. Comput. Graph. 2020
Interaction techniques and input
hands-free interaction
0.412020
Towards BCI-Based Interfaces for Augmented Reality: Feasibility, Design and Evaluation · IEEE Trans. Vis. Comput. Graph. 2020
Usability and user experience research › cognitive load
cognitive load assessment
0.312017
Can I Think of Something Else when Using a BCI?: Cognitive Demand of an SSVEP-based BCI · CHI 2017
Wearable and physiological sensing › brain-computer interface
SSVEP-based BCI
0.312017
Can I Think of Something Else when Using a BCI?: Cognitive Demand of an SSVEP-based BCI · CHI 2017
User interface design and tools › interaction design
interaction design space
0.112020
Towards BCI-Based Interfaces for Augmented Reality: Feasibility, Design and Evaluation · IEEE Trans. Vis. Comput. Graph. 2020
Human-robot interaction › teleoperation
mobile robot teleoperation
0.112020
Towards BCI-Based Interfaces for Augmented Reality: Feasibility, Design and Evaluation · IEEE Trans. Vis. Comput. Graph. 2020
Haptics and multimodal interaction
multimodal interaction
0.112017
Can I Think of Something Else when Using a BCI?: Cognitive Demand of an SSVEP-based BCI · CHI 2017

Methods — techniques the papers use, named apart from their topics

user study · 0.4steady-state visually evoked potential · 0.4EEG · 0.4n-back task · 0.3controlled experiment · 0.3
YearPublicationVenuePosition
2020 Towards BCI-Based Interfaces for Augmented Reality: Feasibility, Design and Evaluation
abstract
Brain-Computer Interfaces (BCIs) enable users to interact with computers without any dedicated movement, bringing new hands-free interaction paradigms. In this paper we study the combination of BCI and Augmented Reality (AR). We first tested the feasibility of using BCI in AR settings based on Optical See-Through Head-Mounted Displays (OST-HMDs). Experimental results showed that a BCI and an OST-HMD equipment (EEG headset and Hololens in our case) are well compatible and that small movements of the head can be tolerated when using the BCI. Second, we introduced a design space for command display strategies based on BCI in AR, when exploiting a famous brain pattern called Steady-State Visually Evoked Potential (SSVEP). Our design space relies on five dimensions concerning the visual layout of the BCI menu; namely: orientation, frame-of-reference, anchorage, size and explicitness. We implemented various BCI-based display strategies and tested them within the context of mobile robot control in AR. Our findings were finally integrated within an operational prototype based on a real mobile robot that is controlled in AR using a BCI and a HoloLens headset. Taken together our results (4 user studies) and our methodology could pave the way to future interaction schemes in Augmented Reality exploiting 3D User Interfaces based on brain activity and BCIs.
Hakim Si-Mohammed, Jimmy Petit, Camille Jeunet, Ferran Argelaguet, Fabien Spindler, Andéol Évain, Nicolas Roussel 0001, Géry Casiez, Anatole Lécuyer
IEEE Trans. Vis. Comput. Graph.6
2017 Can I Think of Something Else when Using a BCI?: Cognitive Demand of an SSVEP-based BCI
abstract
BCIs are presumably supposed to require the full attention of their users and to lose accuracy if they pay attention to another task. This assertion has been verified with several BCI paradigms (e.g. P300). But the cognitive demand of the promising SSVEP paradigm had never been specifically assessed yet. We measured the accuracy of an SSVEP-based BCI used by 26 participants in various conditions of mental workload. Our analysis revealed that surprisingly, for this type of BCI, little attention is actually needed from participants to reach optimal accuracy: participants were able to successfully perform a complex secondary task (N-back) without degrading the BCI accuracy. The same observation was made whether visual or auditive attention was solicited. These results indicate that SSVEP is a low-demanding paradigm in terms of cognitive resources, and are encouraging for its use in complex interaction settings.
Andéol Évain, Ferran Argelaguet, Nicolas Roussel 0001, Géry Casiez, Anatole Lécuyer
CHI1
2016 Influence of Error Rate on Frustration of BCI Users
abstract
Brain-Computer Interfaces (BCIs) are still much less reliable than other input devices. The error rates of BCIs range from 5% up to 60%. In this paper, we assess the subjective frustration, motivation, and fatigue of BCI users, when confronted to different levels of error rate. We conducted a BCI experiment in which the error rate was artificially controlled. Our results first show that a prolonged use of BCI significantly increases the perceived fatigue, and induces a drop in motivation. We also found that user frustration increases with the error rate of the system but this increase does not seem critical for small differences of error rate. Thus, for future BCIs, we would advise to favor user comfort over accuracy when the potential gain of accuracy remains small.
Andéol Évain, Ferran Argelaguet, Anthony Strock, Nicolas Roussel 0001, Géry Casiez, Anatole Lécuyer
AVI1