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Marek Rogalski 0001

dblp:180/4923-1 · DBLP profile ↗
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3ranked-venue papers
0as first author
2since 2021 · last 2022
0000-0002-7323-5017ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Algorithms and data structures · 67% Algorithmic game theory and mechanism design · 33%
Artificial intelligence
1 paper
Planning, search and constraint satisfaction · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithms and data structures › search algorithms
game tree search
0.412020
On pruning search trees of impartial games · Artif. Intell. 2020
Algorithmic game theory and mechanism design › zero-sum game
impartial games
0.412020
On pruning search trees of impartial games · Artif. Intell. 2020
Algorithms and data structures
pruning
0.412020
On pruning search trees of impartial games · Artif. Intell. 2020

Methods — techniques the papers use, named apart from their topics

game tree pruning · 0.9combinatorial game theory · 0.9
YearPublicationVenuePosition
2022 Deep Infeasibility Exploration Method for Vehicle Routing Problems
Piotr Beling, Piotr Cybula, Andrzej Jaszkiewicz, Przemyslaw Pelka, Marek Rogalski 0001, Piotr Sielski
EvoCOP5
2022 Evolutionary Algorithm for Vehicle Routing with Diversity Oscillation Mechanism
Piotr Cybula, Andrzej Jaszkiewicz, Przemyslaw Pelka, Marek Rogalski 0001, Piotr Sielski
PPSN (1)4
2020 On pruning search trees of impartial games
Piotr Beling, Marek Rogalski 0001
Artif. Intell.2