Demo Data from EDBT 2026 / reviewers in the wild / expert
Maxence Reberol
dblp:180/5405
· DBLP profile ↗
4ranked-venue papers
1as first author
3since 2021 · last 2023
0000-0001-7065-9191ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 since 2021Theory of computation · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › surface parameterization
polycube map |
0.6 | 1 | 2022 | Robust Quantization for Polycube Maps · Comput. Aided Des. 2022 |
Geometric modeling and processing › mesh generation
hex-dominant meshing |
0.3 | 1 | 2018 | Hex-dominant meshing: Mind the gap! · Comput. Aided Des. 2018 |
Geometric modeling and processing
mesh generation |
0.3 | 1 | 2018 | Hex-dominant meshing: Mind the gap! · Comput. Aided Des. 2018 |
Methods — techniques the papers use, named apart from their topics
quantization · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Robust Topological Construction of All-hexahedral Boundary Layer MeshesabstractWe present a robust technique to build a topologically optimal all-hexahedral layer on the boundary of a model with arbitrarily complex ridges and corners. The generated boundary layer mesh strictly respects the geometry of the input surface mesh, and it is optimal in the sense that the hexahedral valences of the boundary edges are as close as possible to their ideal values (local dihedral angle divided by 90°). Starting from a valid watertight surface mesh (all-quad in practice), we build a global optimization integer programming problem to minimize the mismatch between the hexahedral valences of the boundary edges and their ideal values. The formulation of the integer programming problem relies on the duality between boundary hexahedral configurations and triangulations of the disk, which we reframe in terms of integer constraints. The global problem is solved efficiently by performing combinatorial branch-and-bound searches on a series of sub-problems defined in the vicinity of complicated ridges/corners, where the local mesh topology is necessarily irregular because of the inherent constraints in hexahedral meshes. From the integer solution, we build the topology of the all-hexahedral layer, and the mesh geometry is computed by untangling/smoothing. Our approach is fully automated, topologically robust, and fast. Maxence Reberol, Kilian Verhetsel, François Henrotte, David Bommes, Jean-François Remacle |
ACM Trans. Math. Softw. | 1 |
| 2022 | Robust Quantization for Polycube Maps
François Protais, Maxence Reberol, Nicolas Ray, Etienne Corman, Franck Ledoux, Dmitry Sokolov 0002 |
Comput. Aided Des. | 2 |
| 2022 | Hex Me If You CanabstractHexMe consists of 189 tetrahedral meshes with tagged features and a workflow to generate them. The primary purpose of HexMe meshes is to enable consistent and practically meaningful evaluation of hexahedral meshing algorithms and related techniques, specifically regarding the correct meshing of specified feature points, curves, and surfaces. The tetrahedral meshes have been generated with Gmsh, starting from 63 computer-aided design (CAD) models from various databases. To highlight and label the diverse and challenging aspects of hexahedral mesh generation, the CAD models are classified into three categories: simple, nasty, and industrial. For each CAD model, we provide three kinds of tetrahedral meshes (uniform, curvature-adapted, and box-embedded). The mesh generation pipeline is defined with the help of Snakemake, a modern workflow management system, which allows us to specify a fully automated, extensible, and sustainable workflow. It is possible to download the whole dataset or select individual meshes by browsing the online catalog. The HexMe dataset is built with evolution in mind and prepared for future developments. A public GitHub repository hosts the HexMe workflow, where external contributions and future releases are possible and encouraged. We demonstrate the value of HexMe by exploring the robustness limitations of state-of-the-art frame-field-based hexahedral meshing algorithm. Only for 19 of 189 tagged tetrahedral inputs all feature entities are meshed correctly, while the average success rates are 70.9% / 48.5% / 34.6% for feature points/curves/surfaces. Pierre-Alexandre Beaufort, Maxence Reberol, Denis Kalmykov, Franck Ledoux, David Bommes |
Comput. Graph. Forum | 2 |
| 2018 | Hex-dominant meshing: Mind the gap!
Nicolas Ray, Dmitry Sokolov 0002, Maxence Reberol, Franck Ledoux, Bruno Lévy 0001 |
Comput. Aided Des. | 3 |