Yohann Cabon

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15ranked-venue papers
1as first author
10since 2021 · last 2025
0009-0005-6295-2167ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 13 · 1 first-author · 9 since 2021Graphics, computer vision, multimedia, augmented reality and games · 12 · 1 first-author · 8 since 2021
YearPublicationVenuePosition
2025 MASt3R-SfM: A Fully-Integrated Solution for Unconstrained Structure-from-Motion
abstract
Structure-from-Motion (SfM), a task aiming at jointly recovering camera poses and 3D geometry of a scene given a set of images, remains a hard problem with still many open challenges despite decades of significant progress. The traditional solution for SfM consists of a complex pipeline of minimal solvers which tends to propagate errors and fails when images do not sufficiently overlap, have too little motion, etc. Recent methods have attempted to revisit this paradigm, but we empirically show that they fall short of fixing these core issues. In this paper, we propose instead to build upon a recently released foundation model for 3D vision that can robustly produce local 3D reconstructions and accurate matches. We introduce a low-memory approach to accurately align these local reconstructions in a global coordinate system. We further show that such foundation models can serve as efficient image retrievers without any overhead, reducing the overall complexity from quadratic to linear. Overall, our novel SfM pipeline is simple, scalable, fast and truly unconstrained, i.e. it can handle any collection of images, ordered or not. Extensive experiments on multiple benchmarks show that our method provides steady performance across diverse settings, especially outperforming existing methods in small- and medium-scale settings.
Bardienus Pieter Duisterhof, Lojze Zust, Philippe Weinzaepfel, Vincent Leroy 0003, Yohann Cabon, Jérôme Revaud
3DV5
2025 MUSt3R: Multi-view Network for Stereo 3D Reconstruction
abstract
DUSt3R introduced a novel paradigm in geometric computer vision by proposing a model that can provide dense and unconstrained Stereo 3D Reconstruction of arbitrary image collections with no prior information about camera calibration nor viewpoint poses. Under the hood, however, DUSt3R processes image pairs, regressing local 3D reconstructions that need to be aligned in a global coordinate system. The number of pairs, growing quadratically, is an inherent limitation that becomes especially concerning for robust and fast optimization in the case of large image collections. In this paper, we propose an extension of DUSt3R from pairs to multiple views, that addresses all aforementioned concerns. Indeed, we propose a Multi-view Network for Stereo 3D Reconstruction, or MUSt3R, that modifies the DUSt3R architecture by making it symmetric and extending it to directly predict 3D structure for all views in a common coordinate frame. Second, we entail the model with a multi-layer memory mechanism which allows to reduce the computational complexity and to scale the reconstruction to large collections, inferring thousands of 3D pointmaps at high frame-rates with limited added complexity. The framework is designed to perform 3D reconstruction both offline and online, and hence can be seamlessly applied to SfM and visual SLAM scenarios showing state-of-the-art performance on various 3D downstream tasks, including uncalibrated Visual Odometry, relative camera pose, scale and focal estimation, 3D reconstruction and multi-view depth estimation.
Yohann Cabon, Lucas Stoffl, Leonid Antsfeld, Gabriela Csurka, Boris Chidlovskii, Jérôme Revaud, Vincent Leroy 0003
CVPR1
2025 PanSt3R: Multi-View Consistent Panoptic Segmentation
abstract
Panoptic segmentation of 3D scenes, involving the segmentation and classification of object instances in a dense 3D reconstruction of a scene, is a challenging problem, especially when relying solely on unposed 2D images. Existing approaches typically leverage off-the-shelf models to extract per-frame 2D panoptic segmentations, before optimizing an implicit geometric representation (often based on NeRF) to integrate and fuse the 2D predictions. We argue that relying on 2D panoptic segmentation for a problem inherently 3D and multi-view is likely suboptimal as it fails to leverage the full potential of spatial relationships across views. In addition to requiring camera parameters, these approaches also necessitate computationally expensive test-time optimization for each scene. Instead, in this work, we propose a unified and integrated approach PanSt3R, which eliminates the need for test-time optimization by jointly predicting 3D geometry and multi-view panoptic segmentation in a single forward pass. Our approach builds upon recent advances in 3D reconstruction, specifically upon MUSt3R, a scalable multi-view version of DUSt3R, and enhances it with semantic awareness and multi-view panoptic segmentation capabilities. We additionally revisit the standard post-processing mask merging procedure and introduce a more principled approach for multi-view segmentation. We also introduce a simple method for generating novel-view predictions based on the predictions of PanSt3R and vanilla 3DGS. Overall, the proposed PanSt3R is conceptually simple, yet fast and scalable, and achieves state-of-the-art performance on several benchmarks, while being orders of magnitude faster than existing methods.
Lojze Zust, Yohann Cabon, Juliette Marrie, Leonid Antsfeld, Boris Chidlovskii, Jérôme Revaud, Gabriela Csurka
ICCV2
2024 MFOS: Model-Free & One-Shot Object Pose Estimation
abstract
Existing learning-based methods for object pose estimation in RGB images are mostly model-specific or category based. They lack the capability to generalize to new object categories at test time, hence severely hindering their practicability and scalability. Notably, recent attempts have been made to solve this issue, but they still require accurate 3D data of the object surface at both train and test time. In this paper, we introduce a novel approach that can estimate in a single forward pass the pose of objects never seen during training, given minimum input. In contrast to existing state-of-the-art approaches, which rely on task-specific modules, our proposed model is entirely based on a transformer architecture, which can benefit from recently proposed 3D-geometry general pretraining. We conduct extensive experiments and report state-of-the-art one-shot performance on the challenging LINEMOD benchmark. Finally, extensive ablations allow us to determine good practices with this relatively new type of architecture in the field.
Yohann Cabon, Romain Brégier, Sungjoo Yoo, Jérôme Revaud
AAAI2
2024 DUSt3R: Geometric 3D Vision Made Easy
abstract
Multi-view stereo reconstruction (MVS) in the wild re-quires to first estimate the camera intrinsic and extrinsic parameters. These are usually tedious and cumbersome to obtain, yet they are mandatory to triangulate corresponding pixels in 3D space, which is at the core of all best performing MVS algorithms. In this work, we take an opposite stance and introduce DUSt3R, a radically novel paradigm for Dense and Unconstrained Stereo 3D Reconstruction of arbitrary image collections, operating without prior infor-mation about camera calibration nor viewpoint poses. We cast the pairwise reconstruction problem as a regression of pointmaps, relaxing the hard constraints of usual projective camera models. We show that this formulation smoothly unifies the monocular and binocular reconstruction cases. In the case where more than two images are provided, we fur-ther propose a simple yet effective global alignment strategy that expresses all pairwise pointmaps in a common refer-ence frame. We base our network architecture on standard Transformer encoders and decoders, allowing us to leverage powerful pretrained models. Our formulation directly provides a 3D model of the scene as well as depth information, but interestingly, we can seamlessly recover from it, pixel matches, focal lengths, relative and absolute cameras. Extensive experiments on all these tasks showcase how DUSt3R effectively unifies various 3D vision tasks, setting new performance records on monocular & multi-view depth estimation as well as relative pose estimation. In summary, DUSt3R makes many geometric 3D vision tasks easy. Code and mod-els at https://github.com/naver/dust3r.
Shuzhe Wang, Vincent Leroy 0003, Yohann Cabon, Boris Chidlovskii, Jérôme Revaud
CVPR3
2024 Grounding Image Matching in 3D with MASt3R
Vincent Leroy 0003, Yohann Cabon, Jérôme Revaud
ECCV (72)2
2023 CroCo v2: Improved Cross-view Completion Pre-training for Stereo Matching and Optical Flow
abstract
Despite impressive performance for high-level downstream tasks, self-supervised pre-training methods have not yet fully delivered on dense geometric vision tasks such as stereo matching or optical flow. The application of self-supervised concepts, such as instance discrimination or masked image modeling, to geometric tasks is an active area of research. In this work, we build on the recent cross-view completion framework, a variation of masked image modeling that leverages a second view from the same scene which makes it well suited for binocular downstream tasks. The applicability of this concept has so far been limited in at least two ways: (a) by the difficulty of collecting real-world image pairs – in practice only synthetic data have been used – and (b) by the lack of generalization of vanilla transformers to dense downstream tasks for which relative position is more meaningful than absolute position. We explore three avenues of improvement. First, we introduce a method to collect suitable real-world image pairs at large scale. Second, we experiment with relative positional embeddings and show that they enable vision transformers to perform substantially better. Third, we scale up vision transformer based cross-completion architectures, which is made possible by the use of large amounts of data. With these improvements, we show for the first time that state-of-the-art results on stereo matching and optical flow can be reached without using any classical task-specific techniques like correlation volume, iterative estimation, image warping or multi-scale reasoning, thus paving the way towards universal vision models.
Philippe Weinzaepfel, Thomas Lucas 0002, Vincent Leroy 0003, Yohann Cabon, Vaibhav Arora, Romain Brégier, Gabriela Csurka, Leonid Antsfeld, Boris Chidlovskii, Jérôme Revaud
ICCV4
2022 CroCo: Self-Supervised Pre-training for 3D Vision Tasks by Cross-View Completion
abstract
Masked Image Modeling (MIM) has recently been established as a potent pre-training paradigm. A pretext task is constructed by masking patches in an input image, and this masked content is then predicted by a neural network using visible patches as sole input. This pre-training leads to state-of-the-art performance when finetuned for high-level semantic tasks, e.g. image classification and object detection. In this paper we instead seek to learn representations that transfer well to a wide variety of 3D vision and lower-level geometric downstream tasks, such as depth prediction or optical flow estimation. Inspired by MIM, we propose an unsupervised representation learning task trained from pairs of images showing the same scene from different viewpoints. More precisely, we propose the pretext task of cross-view completion where the first input image is partially masked, and this masked content has to be reconstructed from the visible content and the second image. In single-view MIM, the masked content often cannot be inferred precisely from the visible portion only, so the model learns to act as a prior influenced by high-level semantics. In contrast, this ambiguity can be resolved with cross-view completion from the second unmasked image, on the condition that the model is able to understand the spatial relationship between the two images. Our experiments show that our pretext task leads to significantly improved performance for monocular 3D vision downstream tasks such as depth estimation. In addition, our model can be directly applied to binocular downstream tasks like optical flow or relative camera pose estimation, for which we obtain competitive results without bells and whistles, i.e., using a generic architecture without any task-specific design.
Philippe Weinzaepfel, Vincent Leroy 0003, Thomas Lucas 0002, Romain Brégier, Yohann Cabon, Vaibhav Arora, Leonid Antsfeld, Boris Chidlovskii, Gabriela Csurka, Jérôme Revaud
NeurIPS5
2022 Investigating the Role of Image Retrieval for Visual Localization
Martin Humenberger, Yohann Cabon, Noé Pion, Philippe Weinzaepfel, Nicolas Guérin, Torsten Sattler, Gabriela Csurka
Int. J. Comput. Vis.2
2021 Large-Scale Localization Datasets in Crowded Indoor Spaces
abstract
Estimating the precise location of a camera using visual localization enables interesting applications such as augmented reality or robot navigation. This is particularly useful in indoor environments where other localization technologies, such as GNSS, fail. Indoor spaces impose interesting challenges on visual localization algorithms: occlusions due to people, textureless surfaces, large viewpoint changes, low light, repetitive textures, etc. Existing indoor datasets are either comparably small or do only cover a subset of the mentioned challenges. In this paper, we introduce 5 new indoor datasets for visual localization in challenging real-world environments. They were captured in a large shopping mall and a large metro station in Seoul, South Korea, using a dedicated mapping platform consisting of 10 cameras and 2 laser scanners. In order to obtain accurate ground truth camera poses, we developed a robust LiDAR SLAM which provides initial poses that are then refined using a novel structure-from-motion based optimization. We present a benchmark of modern visual localization algorithms on these challenging datasets showing superior performance of structure-based methods using robust image features. The datasets are available at: https://naverlabs.com/datasets
Soohyun Ryu, Suyong Yeon, Yonghan Lee 0001, Deokhwa Kim, Cheolho Han, Yohann Cabon, Philippe Weinzaepfel, Nicolas Guérin, Gabriela Csurka, Martin Humenberger
CVPR7
2020 Benchmarking Image Retrieval for Visual Localization
abstract
Visual localization, i.e., camera pose estimation in a known scene, is a core component of technologies such as autonomous driving and augmented reality. State-of-the-art localization approaches often rely on image retrieval techniques for one of two tasks: (1) provide an approximate pose estimate or (2) determine which parts of the scene are potentially visible in a given query image. It is common practice to use state-of-the-art image retrieval algorithms for these tasks. These algorithms are often trained for the goal of retrieving the same landmark under a large range of viewpoint changes. However, robustness to viewpoint changes is not necessarily desirable in the context of visual localization. This paper focuses on understanding the role of image retrieval for multiple visual localization tasks. We introduce a benchmark setup and compare state-of-the-art retrieval representations on multiple datasets. We show that retrieval performance on classical landmark retrieval/recognition tasks correlates only for some but not all tasks to localization performance. This indicates a need for retrieval approaches specifically designed for localization tasks. Our benchmark and evaluation protocols are available at https://github.com/naver/kapture-localization.
Noé Pion, Martin Humenberger, Gabriela Csurka, Yohann Cabon, Torsten Sattler
3DV4
2020 Generating Human Action Videos by Coupling 3D Game Engines and Probabilistic Graphical Models
César Roberto de Souza, Adrien Gaidon, Yohann Cabon, Naila Murray, Antonio M. López 0001
Int. J. Comput. Vis.3
2019 Visual Localization by Learning Objects-Of-Interest Dense Match Regression
abstract
We introduce a novel CNN-based approach for visual localization from a single RGB image that relies on densely matching a set of Objects-of-Interest (OOIs). In this paper, we focus on planar objects which are highly descriptive in an environment, such as paintings in museums or logos and storefronts in malls or airports. For each OOI, we define a reference image for which 3D world coordinates are available. Given a query image, our CNN model detects the OOIs, segments them and finds a dense set of 2D-2D matches between each detected OOI and its corresponding reference image. Given these 2D-2D matches, together with the 3D world coordinates of each reference image, we obtain a set of 2D-3D matches from which solving a Perspective-n-Point problem gives a pose estimate. We show that 2D-3D matches for reference images, as well as OOI annotations can be obtained for all training images from a single instance annotation per OOI by leveraging Structure-from-Motion reconstruction. We introduce a novel synthetic dataset, VirtualGallery, which targets challenges such as varying lighting conditions and different occlusion levels. Our results show that our method achieves high precision and is robust to these challenges. We also experiment using the Baidu localization dataset captured in a shopping mall. Our approach is the first deep regression-based method to scale to such a larger environment.
Philippe Weinzaepfel, Gabriela Csurka, Yohann Cabon, Martin Humenberger
CVPR3
2017 Procedural Generation of Videos to Train Deep Action Recognition Networks
abstract
Deep learning for human action recognition in videos is making significant progress, but is slowed down by its dependency on expensive manual labeling of large video collections. In this work, we investigate the generation of synthetic training data for action recognition, as it has recently shown promising results for a variety of other computer vision tasks. We propose an interpretable parametric generative model of human action videos that relies on procedural generation and other computer graphics techniques of modern game engines. We generate a diverse, realistic, and physically plausible dataset of human action videos, called PHAV for Procedural Human Action Videos. It contains a total of 39,982 videos, with more than 1,000 examples for each action of 35 categories. Our approach is not limited to existing motion capture sequences, and we procedurally define 14 synthetic actions. We introduce a deep multi-task representation learning architecture to mix synthetic and real videos, even if the action categories differ. Our experiments on the UCF101 and HMDB51 benchmarks suggest that combining our large set of synthetic videos with small real-world datasets can boost recognition performance, significantly outperforming fine-tuning state-of-the-art unsupervised generative models of videos.
César Roberto de Souza, Adrien Gaidon, Yohann Cabon, Antonio M. López 0001
CVPR3
2016 VirtualWorlds as Proxy for Multi-object Tracking Analysis
abstract
Modern computer vision algorithms typically require expensive data acquisition and accurate manual labeling. In this work, we instead leverage the recent progress in computer graphics to generate fully labeled, dynamic, and photo-realistic proxy virtual worlds. We propose an efficient real-to-virtual world cloning method, and validate our approach by building and publicly releasing a new video dataset, called "Virtual KITTI", automatically labeled with accurate ground truth for object detection, tracking, scene and instance segmentation, depth, and optical flow. We provide quantitative experimental evidence suggesting that (i) modern deep learning algorithms pre-trained on real data behave similarly in real and virtual worlds, and (ii) pre-training on virtual data improves performance. As the gap between real and virtual worlds is small, virtual worlds enable measuring the impact of various weather and imaging conditions on recognition performance, all other things being equal. We show these factors may affect drastically otherwise high-performing deep models for tracking.
Adrien Gaidon, Yohann Cabon, Eleonora Vig
CVPR3